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			| thesoupiest 
					Joined: Thu Dec 16, 2010 11:06 pm
 Posts: 276
   |   The Lazarus Brigade - INACTIVEDO NOT POST HEREDIRECT ALL COMMENTS TO THIS THREAD
 
 
 
    							Last edited by thesoupiest on Wed Feb 09, 2011 12:23 pm, edited 15 times in total. 
 
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			| Thu Jan 27, 2011 9:48 pm | 
					
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			| piecewise 
					Joined: Thu Oct 14, 2010 4:25 pm
 Posts: 47
   |   Re: The Lazarus Brigade - Version 1.0 (1/27/11)Quote: SKULL BOMBLeft
 A hand-held cannon.
 
may want to change that.  I do like these mods of yours quite a lot though, they're relatively simple but perfectly executed. I'd be cool if you eventually had 4 of these colored things (green storm, red loki, this one and another), each with their own actor and weapons as a single mod. I still love the big hulking coalition dude from green storm, be cool to get a giant ronin for red loki and an undead for here or something.
 
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			| Thu Jan 27, 2011 11:15 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: The Lazarus Brigade - Version 1.0 (1/27/11)Jesus, what's this guy gonna do when he gets to Base.rte... 
 
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			| Thu Jan 27, 2011 11:16 pm | 
					
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			| thesoupiest 
					Joined: Thu Dec 16, 2010 11:06 pm
 Posts: 276
   |   Re: The Lazarus Brigade - Version 1.0 (1/27/11)piecewise wrote: may want to change that.Duly noted. piecewise wrote: relatively simple but perfectly executedI couldn't have said it better myself. Thank you. piecewise wrote: each with their own actorMaybe. Roast Veg wrote: Jesus, what's this guy gonna do when he gets to Base.rte...An extension of the Tradestar, perhaps?
 
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			| Thu Jan 27, 2011 11:19 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: The Lazarus Brigade - Version 1.0 (1/27/11)I would very much like to see such a thing. 
 
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			| Thu Jan 27, 2011 11:29 pm | 
					
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			| thesoupiest 
					Joined: Thu Dec 16, 2010 11:06 pm
 Posts: 276
   |   Re: The Lazarus Brigade - Version 1.0 (1/27/11)Until then, your thoughts?
 
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			| Thu Jan 27, 2011 11:46 pm | 
					
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			| Tokochiro 
					Joined: Mon Jun 28, 2010 3:54 am
 Posts: 806
   |   Re: The Lazarus Brigade - Version 1.0 (1/27/11)What about the dummies? 
 
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			| Thu Jan 27, 2011 11:58 pm | 
					
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			| thesoupiest 
					Joined: Thu Dec 16, 2010 11:06 pm
 Posts: 276
   |   Re: The Lazarus Brigade - Version 1.0 (1/27/11)Tokochiro wrote: What about the dummies?They will get theirs. On a more related note, what do you think of the Lazarus Brigade?
 
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			| Thu Jan 27, 2011 11:59 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: The Lazarus Brigade - Version 1.0 (1/27/11)Yea, sorry for starting that. Anyway, it's well made, just all the others so far. Just needs a little more content, though. 
 
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			| Fri Jan 28, 2011 12:01 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: The Lazarus Brigade - Version 1.0 (1/27/11)Would be cool if you made an explosive barrel that you drop from a dropship, then it blows up when the fuse runs out.The double barrel feels a bit redundant, and the sprites could have their highlights be a bit more smoothed out.
 
 Other than that, nice guns.
 
 
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			| Fri Jan 28, 2011 12:04 am | 
					
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			| piecewise 
					Joined: Thu Oct 14, 2010 4:25 pm
 Posts: 47
   |   Re: The Lazarus Brigade - Version 1.0 (1/27/11)the blunderboom has a really nice, powerful feel to it. Are the rates at which the skulls launch semi random (ie the speed and direction they fly) or am I imagining things? 
 
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			| Fri Jan 28, 2011 2:22 am | 
					
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			| thesoupiest 
					Joined: Thu Dec 16, 2010 11:06 pm
 Posts: 276
   |   Re: The Lazarus Brigade - Version 1.0 (1/27/11)piecewise wrote: random... ...speed
 
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			| Fri Jan 28, 2011 2:35 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: The Lazarus Brigade - Version 1.0 (1/27/11)Cool! Now we only need a yellow colored mod from you! 
 
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			| Fri Jan 28, 2011 3:26 am | 
					
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			| thesoupiest 
					Joined: Thu Dec 16, 2010 11:06 pm
 Posts: 276
   |   Re: The Lazarus Brigade - Version 1.1 (1/27/11)Only? Oh, darn. I had white, black, and gray all planned out too. --- VERSION 1.1 Quote: Changelog- Reduced the Blunderbang's magazine size from 2 to 1
 - Increased the Blunderbang's pellet count from 5 to 7
 - Decreased the Blunderbang's reload time from 1500 to 1000
 - Decreased the Blunderblitz' pellet count from 3 to 1
 - Increased the Blunderblitz' magazine size from 20 to 40
 - Moved the Blunderboom's support to be closer to the drum
 - Increased the Blunderblast's reload time from 2000 to 2500
 - Reduced the Blunderboom's projectile velocity from 50-75 to 25-50
 - Increased the Blunderboom's reload time from 1500 to 2000
 - Moved the Blunderboom's stance to be lower and closer to the actor
 - Added the Fire Staff
 
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			| Fri Jan 28, 2011 3:29 am | 
					
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			| Benpasko 
					Joined: Sun Aug 09, 2009 9:26 am
 Posts: 1633
   |   Re: The Lazarus Brigade - Version 1.1 (1/27/11)You're on fire man. I don't like to give such high praise lightly, but you're becoming a modding giant, like Numgun, Gotcha, or LFoW. 
 
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			| Fri Jan 28, 2011 4:51 am | 
					
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