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 The Lazarus Brigade - INACTIVE 
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 The Lazarus Brigade - INACTIVE
DO NOT POST HERE
DIRECT ALL COMMENTS TO THIS THREAD


Last edited by thesoupiest on Wed Feb 09, 2011 12:23 pm, edited 15 times in total.



Thu Jan 27, 2011 9:48 pm
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Post Re: The Lazarus Brigade - Version 1.0 (1/27/11)
Quote:
SKULL BOMB
Left
A hand-held cannon.

may want to change that.

I do like these mods of yours quite a lot though, they're relatively simple but perfectly executed. I'd be cool if you eventually had 4 of these colored things (green storm, red loki, this one and another), each with their own actor and weapons as a single mod. I still love the big hulking coalition dude from green storm, be cool to get a giant ronin for red loki and an undead for here or something.


Thu Jan 27, 2011 11:15 pm
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Data Realms Elite
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Post Re: The Lazarus Brigade - Version 1.0 (1/27/11)
Jesus, what's this guy gonna do when he gets to Base.rte...


Thu Jan 27, 2011 11:16 pm
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Post Re: The Lazarus Brigade - Version 1.0 (1/27/11)
piecewise wrote:
may want to change that.
Duly noted.
piecewise wrote:
relatively simple but perfectly executed
I couldn't have said it better myself. Thank you.
piecewise wrote:
each with their own actor
Maybe.
Roast Veg wrote:
Jesus, what's this guy gonna do when he gets to Base.rte...
An extension of the Tradestar, perhaps?


Thu Jan 27, 2011 11:19 pm
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Post Re: The Lazarus Brigade - Version 1.0 (1/27/11)
I would very much like to see such a thing.


Thu Jan 27, 2011 11:29 pm
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Post Re: The Lazarus Brigade - Version 1.0 (1/27/11)
Roast Veg wrote:
words
Until then, your thoughts?


Thu Jan 27, 2011 11:46 pm
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Post Re: The Lazarus Brigade - Version 1.0 (1/27/11)
What about the dummies?


Thu Jan 27, 2011 11:58 pm
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Post Re: The Lazarus Brigade - Version 1.0 (1/27/11)
Tokochiro wrote:
What about the dummies?
They will get theirs. On a more related note, what do you think of the Lazarus Brigade?


Thu Jan 27, 2011 11:59 pm
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Post Re: The Lazarus Brigade - Version 1.0 (1/27/11)
Yea, sorry for starting that. Anyway, it's well made, just all the others so far. Just needs a little more content, though.


Fri Jan 28, 2011 12:01 am
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Post Re: The Lazarus Brigade - Version 1.0 (1/27/11)
Would be cool if you made an explosive barrel that you drop from a dropship, then it blows up when the fuse runs out.
The double barrel feels a bit redundant, and the sprites could have their highlights be a bit more smoothed out.

Other than that, nice guns.


Fri Jan 28, 2011 12:04 am
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Post Re: The Lazarus Brigade - Version 1.0 (1/27/11)
the blunderboom has a really nice, powerful feel to it. Are the rates at which the skulls launch semi random (ie the speed and direction they fly) or am I imagining things?


Fri Jan 28, 2011 2:22 am
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Post Re: The Lazarus Brigade - Version 1.0 (1/27/11)
piecewise wrote:
random... ...speed


Fri Jan 28, 2011 2:35 am
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Post Re: The Lazarus Brigade - Version 1.0 (1/27/11)
Cool! Now we only need a yellow colored mod from you!


Fri Jan 28, 2011 3:26 am
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Post Re: The Lazarus Brigade - Version 1.1 (1/27/11)
Asklar wrote:
only
Only?
Oh, darn. I had white, black, and gray all planned out too.

---

VERSION 1.1
Quote:
Changelog
- Reduced the Blunderbang's magazine size from 2 to 1
- Increased the Blunderbang's pellet count from 5 to 7
- Decreased the Blunderbang's reload time from 1500 to 1000
- Decreased the Blunderblitz' pellet count from 3 to 1
- Increased the Blunderblitz' magazine size from 20 to 40
- Moved the Blunderboom's support to be closer to the drum
- Increased the Blunderblast's reload time from 2000 to 2500
- Reduced the Blunderboom's projectile velocity from 50-75 to 25-50
- Increased the Blunderboom's reload time from 1500 to 2000
- Moved the Blunderboom's stance to be lower and closer to the actor
- Added the Fire Staff


Fri Jan 28, 2011 3:29 am
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Post Re: The Lazarus Brigade - Version 1.1 (1/27/11)
You're on fire man. I don't like to give such high praise lightly, but you're becoming a modding giant, like Numgun, Gotcha, or LFoW.


Fri Jan 28, 2011 4:51 am
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