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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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The Lazarus Brigade - INACTIVE
DO NOT POST HERE DIRECT ALL COMMENTS TO THIS THREAD
Last edited by thesoupiest on Wed Feb 09, 2011 12:23 pm, edited 15 times in total.
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Thu Jan 27, 2011 9:48 pm |
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piecewise
Joined: Thu Oct 14, 2010 4:25 pm Posts: 47
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Re: The Lazarus Brigade - Version 1.0 (1/27/11)
Quote: SKULL BOMB Left A hand-held cannon.
may want to change that. I do like these mods of yours quite a lot though, they're relatively simple but perfectly executed. I'd be cool if you eventually had 4 of these colored things (green storm, red loki, this one and another), each with their own actor and weapons as a single mod. I still love the big hulking coalition dude from green storm, be cool to get a giant ronin for red loki and an undead for here or something.
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Thu Jan 27, 2011 11:15 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: The Lazarus Brigade - Version 1.0 (1/27/11)
Jesus, what's this guy gonna do when he gets to Base.rte...
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Thu Jan 27, 2011 11:16 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: The Lazarus Brigade - Version 1.0 (1/27/11)
piecewise wrote: may want to change that. Duly noted. piecewise wrote: relatively simple but perfectly executed I couldn't have said it better myself. Thank you. piecewise wrote: each with their own actor Maybe. Roast Veg wrote: Jesus, what's this guy gonna do when he gets to Base.rte... An extension of the Tradestar, perhaps?
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Thu Jan 27, 2011 11:19 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: The Lazarus Brigade - Version 1.0 (1/27/11)
I would very much like to see such a thing.
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Thu Jan 27, 2011 11:29 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: The Lazarus Brigade - Version 1.0 (1/27/11)
Until then, your thoughts?
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Thu Jan 27, 2011 11:46 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: The Lazarus Brigade - Version 1.0 (1/27/11)
What about the dummies?
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Thu Jan 27, 2011 11:58 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: The Lazarus Brigade - Version 1.0 (1/27/11)
Tokochiro wrote: What about the dummies? They will get theirs. On a more related note, what do you think of the Lazarus Brigade?
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Thu Jan 27, 2011 11:59 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: The Lazarus Brigade - Version 1.0 (1/27/11)
Yea, sorry for starting that. Anyway, it's well made, just all the others so far. Just needs a little more content, though.
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Fri Jan 28, 2011 12:01 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The Lazarus Brigade - Version 1.0 (1/27/11)
Would be cool if you made an explosive barrel that you drop from a dropship, then it blows up when the fuse runs out. The double barrel feels a bit redundant, and the sprites could have their highlights be a bit more smoothed out.
Other than that, nice guns.
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Fri Jan 28, 2011 12:04 am |
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piecewise
Joined: Thu Oct 14, 2010 4:25 pm Posts: 47
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Re: The Lazarus Brigade - Version 1.0 (1/27/11)
the blunderboom has a really nice, powerful feel to it. Are the rates at which the skulls launch semi random (ie the speed and direction they fly) or am I imagining things?
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Fri Jan 28, 2011 2:22 am |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: The Lazarus Brigade - Version 1.0 (1/27/11)
piecewise wrote: random... ...speed
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Fri Jan 28, 2011 2:35 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The Lazarus Brigade - Version 1.0 (1/27/11)
Cool! Now we only need a yellow colored mod from you!
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Fri Jan 28, 2011 3:26 am |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: The Lazarus Brigade - Version 1.1 (1/27/11)
Only? Oh, darn. I had white, black, and gray all planned out too. --- VERSION 1.1 Quote: Changelog - Reduced the Blunderbang's magazine size from 2 to 1 - Increased the Blunderbang's pellet count from 5 to 7 - Decreased the Blunderbang's reload time from 1500 to 1000 - Decreased the Blunderblitz' pellet count from 3 to 1 - Increased the Blunderblitz' magazine size from 20 to 40 - Moved the Blunderboom's support to be closer to the drum - Increased the Blunderblast's reload time from 2000 to 2500 - Reduced the Blunderboom's projectile velocity from 50-75 to 25-50 - Increased the Blunderboom's reload time from 1500 to 2000 - Moved the Blunderboom's stance to be lower and closer to the actor - Added the Fire Staff
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Fri Jan 28, 2011 3:29 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: The Lazarus Brigade - Version 1.1 (1/27/11)
You're on fire man. I don't like to give such high praise lightly, but you're becoming a modding giant, like Numgun, Gotcha, or LFoW.
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Fri Jan 28, 2011 4:51 am |
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