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 The Flagship -- Getting Lazy. I'll leave this here... 
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Post Re: The Flagship, early beta, maybe alpha. It may even be delta.
Tried it, and it looks nice. The weapons are cool, like the gatling shotgun, plainly bad ass. All the sprites are epic, so I don't seem to find any problem on the mod. It's quite good for being an early beta, alpha or even delta.


Thu Jan 27, 2011 12:07 am
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Joined: Thu Apr 15, 2010 3:39 am
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Post Re: The Flagship, early beta, maybe alpha. It may even be delta.
I like this, they are a perfect soldiers to use with the amrobotic's panzor, my only critic is for the weak jetpack

btw, you should make a scene were you use them as pirates that try to assault a ship made of bunker modules, they will have to descend to the ship fighting against the strong wind of the outside (like in citadel, made by weegee)

cheers


Thu Jan 27, 2011 4:15 am
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Post Re: The Flagship, early beta, maybe alpha. It may even be delta.
I like the steamer head. A very well done sprite.

However, care to explain what else is in this mod in the op?


Thu Jan 27, 2011 4:34 pm
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Post Re: The Flagship, early beta, maybe alpha. It may even be delta.
Ya I hate my user name as well :oops: I wish I could have it changed by a admin. (it stands for Grand Theft Auto 3 Liberty City)
As for the mod all is good besides the fact the steam hiss from being hit is WAY too loud! but I cant wait to see how far this grows!


Thu Jan 27, 2011 7:33 pm
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Post Re: The Flagship, early beta, maybe alpha. It may even be delta.
No no, i know you don't add the old jet pack boost, what i say is that even with just a knife and a walden rifle, the jet pack is not enough strong to make the streamer launch from the ground.


Fri Jan 28, 2011 12:06 am
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Data Realms Elite
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Post Re: The Flagship, early beta, maybe alpha. It may even be delta.
OP = Original post.

Also most of the pictures are too big. Tone them down a little.


Fri Jan 28, 2011 10:39 pm
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Post Re: The Flagship NUPDATEW
Absolutely excellent work all around.


Fri Jan 28, 2011 11:24 pm
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Post Re: The Flagship NUPDATEW
Nonsequitorian wrote:
basing it... ...Tesla Rifle.
I'd be honored if you were to go through with it.


Fri Jan 28, 2011 11:54 pm
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Post Re: The Flagship NUPDATEW
The new pictures in the op just made me DLed this mod. Making the op fancy and filled with pictures is just as important as a good mod itself, it is an advertisement.

The mod: I like this mod, it's well done.
Sprites(especially for the Steamer) are very cool. The weapons have their own unique uses. Though the sound effects for the steam leak is a bit too loud. The Walden Mk4 is a revolver, yes? Then you should make that cool cartridge ejection during reload coupled with some 'cling!' sounds, it deserves that. I like the overall vintage/ye o' weapons style.

Also, I personally find this mod and Red Loki complements each other very well. This mod has some vintage rag tag guns, Red Loki has some futuristic punk rag tag guns, both fit the Ronin. This mod has actors, which goes well with Red Loki weapons AND the blunder weapons in Lazarus Brigade.

Well done sir.


Last edited by The Decaying Soldat on Sat Jan 29, 2011 5:09 am, edited 1 time in total.



Sat Jan 29, 2011 4:34 am
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Post Re: The Flagship NUPDATEW
Indeed, the pack does combine tastefully with the Red Loki and Lazarus Brigade factions.
Perhaps some joint modding may be in store.


Sat Jan 29, 2011 4:35 am
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DRL Developer
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Post Re: The Flagship NUPDATEW
Could always attach a script to it that tells it to gib itself.
Code:
function Create(self)
   self:GibThis();
end


Sat Jan 29, 2011 5:53 pm
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Post Re: The Flagship NUPDATEW
Mags can have scripts, if you search around in Lua Scripting.
Abdul posted a couple of lines that you'll need to enable them.

The mod looks pretty good, by the way.


Sat Jan 29, 2011 7:43 pm
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Post Re: The Flagship NUPDATEW
Do you plan on adding a Battle Rifle?


Sat Jan 29, 2011 7:46 pm
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Post Re: The Flagship NUPDATEW
Omg battle rifle in this mod? DOWNLOADING NAO!!!!111 <--Not from an admin.

Please reread the rules. -Duh
Grif wrote:
If you haven't downloaded the mod in question, you cannot post about it.


Sat Jan 29, 2011 7:52 pm
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Post Re: The Flagship -- New View, you'll see...
Your efforts on making the cartridge ejection is much appreciated. It's exactly what this gun needs to be more badass.

The vista nova is interesting. Does it kill the Dummy Behemoth in one hit too? I have to try it out.
EDIT: It's incredibly powerful when fighting the Behemoth, once you get a lock on its weakspot.


Sun Jan 30, 2011 3:22 am
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