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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The Flagship, early beta, maybe alpha. It may even be delta.
Tried it, and it looks nice. The weapons are cool, like the gatling shotgun, plainly bad ass. All the sprites are epic, so I don't seem to find any problem on the mod. It's quite good for being an early beta, alpha or even delta.
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Thu Jan 27, 2011 12:07 am |
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Karion
Joined: Thu Apr 15, 2010 3:39 am Posts: 54
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Re: The Flagship, early beta, maybe alpha. It may even be delta.
I like this, they are a perfect soldiers to use with the amrobotic's panzor, my only critic is for the weak jetpack
btw, you should make a scene were you use them as pirates that try to assault a ship made of bunker modules, they will have to descend to the ship fighting against the strong wind of the outside (like in citadel, made by weegee)
cheers
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Thu Jan 27, 2011 4:15 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: The Flagship, early beta, maybe alpha. It may even be delta.
I like the steamer head. A very well done sprite.
However, care to explain what else is in this mod in the op?
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Thu Jan 27, 2011 4:34 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: The Flagship, early beta, maybe alpha. It may even be delta.
Ya I hate my user name as well I wish I could have it changed by a admin. (it stands for Grand Theft Auto 3 Liberty City) As for the mod all is good besides the fact the steam hiss from being hit is WAY too loud! but I cant wait to see how far this grows!
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Thu Jan 27, 2011 7:33 pm |
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Karion
Joined: Thu Apr 15, 2010 3:39 am Posts: 54
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Re: The Flagship, early beta, maybe alpha. It may even be delta.
No no, i know you don't add the old jet pack boost, what i say is that even with just a knife and a walden rifle, the jet pack is not enough strong to make the streamer launch from the ground.
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Fri Jan 28, 2011 12:06 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: The Flagship, early beta, maybe alpha. It may even be delta.
OP = Original post.
Also most of the pictures are too big. Tone them down a little.
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Fri Jan 28, 2011 10:39 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: The Flagship NUPDATEW
Absolutely excellent work all around.
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Fri Jan 28, 2011 11:24 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: The Flagship NUPDATEW
Nonsequitorian wrote: basing it... ...Tesla Rifle. I'd be honored if you were to go through with it.
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Fri Jan 28, 2011 11:54 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: The Flagship NUPDATEW
The new pictures in the op just made me DLed this mod. Making the op fancy and filled with pictures is just as important as a good mod itself, it is an advertisement.
The mod: I like this mod, it's well done. Sprites(especially for the Steamer) are very cool. The weapons have their own unique uses. Though the sound effects for the steam leak is a bit too loud. The Walden Mk4 is a revolver, yes? Then you should make that cool cartridge ejection during reload coupled with some 'cling!' sounds, it deserves that. I like the overall vintage/ye o' weapons style.
Also, I personally find this mod and Red Loki complements each other very well. This mod has some vintage rag tag guns, Red Loki has some futuristic punk rag tag guns, both fit the Ronin. This mod has actors, which goes well with Red Loki weapons AND the blunder weapons in Lazarus Brigade.
Well done sir.
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Sat Jan 29, 2011 4:34 am |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: The Flagship NUPDATEW
Indeed, the pack does combine tastefully with the Red Loki and Lazarus Brigade factions. Perhaps some joint modding may be in store.
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Sat Jan 29, 2011 4:35 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The Flagship NUPDATEW
Could always attach a script to it that tells it to gib itself. Code: function Create(self) self:GibThis(); end
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Sat Jan 29, 2011 5:53 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: The Flagship NUPDATEW
Mags can have scripts, if you search around in Lua Scripting. Abdul posted a couple of lines that you'll need to enable them.
The mod looks pretty good, by the way.
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Sat Jan 29, 2011 7:43 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: The Flagship NUPDATEW
Do you plan on adding a Battle Rifle?
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Sat Jan 29, 2011 7:46 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: The Flagship NUPDATEW
Omg battle rifle in this mod? DOWNLOADING NAO!!!!111 <--Not from an admin. Please reread the rules. -DuhGrif wrote: If you haven't downloaded the mod in question, you cannot post about it.
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Sat Jan 29, 2011 7:52 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: The Flagship -- New View, you'll see...
Your efforts on making the cartridge ejection is much appreciated. It's exactly what this gun needs to be more badass.
The vista nova is interesting. Does it kill the Dummy Behemoth in one hit too? I have to try it out. EDIT: It's incredibly powerful when fighting the Behemoth, once you get a lock on its weakspot.
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Sun Jan 30, 2011 3:22 am |
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