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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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TANKADODDLEDO [B24] 16-01-2010
=History=Its been some time from my last release, I decided to share one of the last (if not last at all) mod of mine, it pretended to tell the story in hearth in 2.000 - 4.000, showing the evolution of machines, countries drive mad, usa allied with aliens due to all countries wanted them to disappear and cut all business relationships, the usa and the aliens created a faction named FEDERATION, as proof of friendship, aliens decided to take out Canada from the maps, the main menace, being responsible of the first planetary bombing of human history.
Europa, Middle east and part of Asia joined together to fight agaisnt Federation, their troops are more armored but their weapons're not so strong as federation.
China went by his own way, creating a lot of dangerous and weird artifacts and vehicles.=Version 0.005=Three drivable mechs, each have their weak and strong points. In future versions infantry and aircrafts must be included, but I doubt newer version came out.If you don't know how to drive them, you must learn here. =Credits=Gotcha, the mod name & all about moding I know. Areku, because he's great & the cool drivable script. Attachment:
File comment: 0.05 version 16-01-2010
TNK.rte.rar [1.41 MiB]
Downloaded 3227 times
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Sun Jan 16, 2011 9:57 am |
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Lt.Ricardo
Joined: Sun Sep 12, 2010 8:58 am Posts: 55
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Re: TANKADODDLEDO [B24] 16-01-2010
IT'S GREAT I like gigantic humanly assault robots Download...
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Sun Jan 16, 2011 11:33 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: TANKADODDLEDO [B24] 16-01-2010
Their legs are pretty annoying, lack of frames makes them look very shifty. The two smaller mechs have tons and tons of banding, doesn't really look that good imo. Walkpaths aren't that good either.
But anyways, good job. There's been an absence of giant actors lately.
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Sun Jan 16, 2011 11:41 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: TANKADODDLEDO [B24] 16-01-2010
Banding to power, wth lizard... are you DRL?! Thanks ricardo.
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Sun Jan 16, 2011 1:36 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: TANKADODDLEDO [B24] 16-01-2010
Banding isn't a good thing. It's a bad thing. And yeah, I'm a dev now
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Sun Jan 16, 2011 1:42 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: TANKADODDLEDO [B24] 16-01-2010
Great work here. I like the 'pilotable-vehicle' idea. Though the entrance is quite fiddly and only work on an exact spot, especially on the FED mech. Would prefer something more reliable.
Also, it crashes when the other humanoid mech exits the map borders. And other crash incidents occur randomly.
Still, I love it I love it I love it.
PS: Any hopes of seeing that smexy power armor from the Apoc mod?
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Sun Jan 16, 2011 2:35 pm |
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Raijuuta
Joined: Tue Feb 09, 2010 10:21 pm Posts: 49
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Re: TANKADODDLEDO [B24] 16-01-2010
I Cant drive this think can help.they just stay stationary.
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Sun Jan 16, 2011 4:47 pm |
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Omeletter
Joined: Thu Jan 13, 2011 6:55 pm Posts: 36 Location: Earth
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Re: TANKADODDLEDO [B24] 16-01-2010
Quote from Areku on the link you posted on how to drive.
"@Roast Veg: Just set your AImode to golddig and tap the pie menu button. If it doesn't work, move closer. The craft can be enabled from the Index.ini, it's on craft/shuttle/shuttle.ini."
YOU HAVE TO get on it's head or very close, I had a lot of problems with entering, until I got near it's head.
Anyway the spriting and the terrain damage looks realistic. I like the choice, but they are too cheap for my taste. Can't say anything else, I haven't tested it in combat.
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Sun Jan 16, 2011 4:51 pm |
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Raijuuta
Joined: Tue Feb 09, 2010 10:21 pm Posts: 49
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Re: TANKADODDLEDO [B24] 16-01-2010
I Cant jump inside of the big mech,and i dosent find the Index line.
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Sun Jan 16, 2011 6:46 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: TANKADODDLEDO [B24] 16-01-2010
Lizard wrote: Banding isn't a good thing. It's a bad thing. That's why banding to power, due it bothers you. The Decaying Soldat wrote: ... Still, I love it I love it I love it.
PS: Any hopes of seeing that smexy power armor from the Apoc mod? Thank you but not even conceivable I continue rockin'on, its your turn, decent people. @Omelleter: Thanks for saving me time, you should try them, they decently get the work done. @Raijuuta: Patience little cricket, results deserve it. Also, there's nothing more in Index file... nothing cool.
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Sun Jan 16, 2011 7:26 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: TANKADODDLEDO [B24] 16-01-2010
Haha well, if you don't want to improve the mod just to annoy me, you're accomplishing the former atleast. It's not like I care what you do with your mods. It's just loads of pillow shading and banding.
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Sun Jan 16, 2011 7:34 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: TANKADODDLEDO [B24] 16-01-2010
Lizard wrote: ... It's just loads of pillow shading and banding. That's what your mo... oh wait, I like how looks that tank you've made. I'm alright with my sprite "quality" because I consider myself 90% retired/clean.
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Sun Jan 16, 2011 7:46 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: TANKADODDLEDO [B24] 16-01-2010
I like them.
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Sun Jan 16, 2011 8:07 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: TANKADODDLEDO [B24] 16-01-2010
Very nice, except for the walkpaths/leg animation.
Would you happen to mean TANKADOODLEDOO, rather than TANKADODDLEDO?
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Sun Jan 16, 2011 11:07 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: TANKADODDLEDO [B24] 16-01-2010
I thought that, but I didn't dare say it in case he meant it to be like that...
Anyway mechs are always good.
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Sun Jan 16, 2011 11:11 pm |
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