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 Red Loki Weapons Development - INACTIVE 
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 Red Loki Weapons Development - INACTIVE
DO NOT POST HERE
DIRECT ALL COMMENTS TO THIS THREAD


Last edited by thesoupiest on Wed Feb 09, 2011 12:23 pm, edited 18 times in total.



Fri Jan 07, 2011 7:17 pm
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Post Re: Red Loki Weapons Development - Version 1.0 (1/7/11)
This ain't leaving my CC folder even if it tries to.
Fireworks launcher could use a bigger bang, other than that it's awesome.
Tesla rifle could use a different sound(zzzt??), aswell as probably some more electric effects, aswell as be a tad more accurate, probably even kill more

TNT should be made to not make one pixel lines in the ground, but that's just my opinion.


All in all, a lovely start of an awesome pack.


Fri Jan 07, 2011 7:21 pm
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Post Re: Red Loki Weapons Development - Version 1.0 (1/7/11)
Lizard wrote:
bigger bang

The FWL used to be borderline overpowered, the minor explosions even killing off entire enemies. I'll work out a way to strike a balance.
Lizard wrote:
different sound

I was hoping for a more electrical crack for the firing, but sadly AudioMicro has a small selection.
Lizard wrote:
"shock" effect

I'm considering asking whoever made the taser mod to allow me to use his spasm .lua.
Lizard wrote:
more accurate

Heh, it is a bit uncontrollable now. I'll do some tweaking.
Lizard wrote:
not make one pixel lines in the ground

If I knew a circumvention, I would, good sir.

Thank you for your constructive criticism, I'll be keeping it in mind for 1.1 (or 1.2).


Fri Jan 07, 2011 7:26 pm
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Post Re: Red Loki Weapons Development - Version 1.0 (1/7/11)
I mean louder sound for the FWL.
Here's a great sound source: http://www.freesound.org/

And for the lines in the ground, I'm pretty sure you can decrease sharpness to around 23 and still have them kill.


Fri Jan 07, 2011 7:29 pm
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Post Re: Red Loki Weapons Development - Version 1.0 (1/7/11)
Thanks for the resource! The FWL sounds will be ratcheted up a bit, and at least one of the TR sounds replaced. The FWL will also be reasonably weakened in terrain-slicing-ness.

And a weapon idea - the Salamander, an enormous firework rocket hefted over the shoulder that explodes in a marvelous display of color and light.


Fri Jan 07, 2011 7:38 pm
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Post Re: Red Loki Weapons Development - Version 1.0 (1/7/11)
Yeah that'd be pretty awesome.
Have it have a reasonable reload time and aswell the explosion spread smaller projectiles.


Fri Jan 07, 2011 7:42 pm
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Post Re: Red Loki Weapons Development - Version 1.0 (1/7/11)
How about you do a Ronin remake heavy actor for this faction? I think I remember the Red Loki as an informal kind of thing. I think something to do with Archangel?


Fri Jan 07, 2011 8:48 pm
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Post Re: Red Loki Weapons Development - Version 1.0 (1/7/11)
[Insert Name Here] wrote:
Ronin ... heavy actor

It's possible, considering my track record.


Fri Jan 07, 2011 8:54 pm
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Post Re: Red Loki Weapons Development - Version 1.0 (1/7/11)
Tbh I'd perfer if you just kept it to a gun pack, or had the actor on the side.


Fri Jan 07, 2011 8:56 pm
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Post Re: Red Loki Weapons Development - Version 1.0 (1/7/11)
Yeah, preferably the actor on the side - just like the Green Storm.


Fri Jan 07, 2011 9:01 pm
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Post Re: Red Loki Weapons Development - Version 1.0 (1/7/11)
im loving the consistency of your mods, they are following a pattern, and design differences with that pattern
very cool!


Sat Jan 08, 2011 12:54 am
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Post Re: Red Loki Weapons Development - Version 1.1 (1/7/11)
VERSION 1.1


Quote:
Changelog
- Increased visual effects of TNT
- Modified damage of TNT
- Increased TR visual effects
- Increased TR accuracy
- Lowered TR explosion density
- Modified TR sound effects
- Increased accuracy of FWL
- FWL fragments now fly farther and behave more realistically
- FWL fragments now explode at different times
- Increased FWL visual effects


Sat Jan 08, 2011 3:02 am
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Post Re: Red Loki Weapons Development - Version 1.1 (1/7/11)
Fireworks launcher is pretty much as good as you should bother making it, same with tesla rifle.
The TNT however still got that ugly thin starfish pattern at times, does it have maxvelocity on mopixels and minvelocity different? The ones that are causing this I mean.


Sat Jan 08, 2011 3:09 am
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Post Re: Red Loki Weapons Development - Version 1.0 (1/7/11)
I like the fireworks launcher a lot. The gun itself looks cool, and the fireworks effect is done very well. Coupled with the sound effect, this is a gun that is fun to use at anytime. The 1.1 version has the effect of exactly what I wish to see, but is now slightly laggy.

The tesla rifle however, is comparatively less satisfying. The sprites are not 'electronic' enough imo, could use a few more panels or LEDs or wires if you know what I'm saying. The effect is okay.

The dynamite is simple but good. Useful for blasting doors, and have some style when held by a MDC Miner. Other than that, not much, but I like it.


Sat Jan 08, 2011 3:25 am
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Post Re: Red Loki Weapons Development - Version 1.1 (1/7/11)
Green Storm
Red Loki
What next,Blue Swarm?

Also,I haven't tried the TNT yet,but the guns are epic.


Sat Jan 08, 2011 3:00 pm
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