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nice nic3
Joined: Sun Jul 18, 2010 11:00 am Posts: 7
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Random mods
Random Mods don't forget to update regularly!
Hooray, Random mods is now a team of Three (Nice Nic, Josh, Sam4578(Check Out Sam's, Their Cool ))!!! Now you can expect the mods to be triple as good Here are some mods I just quickly made, I will be adding on to this.
The MegaWin as the name suggests you win as soon as you fire it.
A flower Launcher
A tshirt launcher
The Slinky, we will work on it and fix it up so that it spins over itself and is flexible but this is just a very,very quick fix so you know what it will look like (i would greatly appreciate any help with this.) the slinky is in the bombs area on the game.
The Car Bomb, a car used as an explosive. (get it? Car-bomb, like when you plant a bomb on someones car?) Oh well, I thought it was funny.
And The Silly String just a weapon we created out of boredom, and since the friend who gave the idea and yes, helped me to make it as well, is the other mod maker on this thread, it will probably get better, the only problem is that it doesn't do damage. That is how we want it but if you would prefer that it did then tell us and we will make it hurt a little bit.
Thors Hammer.
and now, our new theme, designed by Josh...
THE BALL POND!!!!!
First: the ballpond gun! shoots a devastating ball from the ball pond, filled with alien energy from the ball pond world. DO NOT FIRE ANYWHERE NEAR YOUR BASE!
Secondly, the blue ball suicide bomb, basically a blue ball that you give your troops to take with them into battle, when they die, the ball pond king is angered and destroys everything within a 1000000000000km radius once again... DO NOT FIRE ANYWHERE NEAR YOUR BASE! may cause small lag may cause big lag too if you use more than one, dont do that, okay?
A white ball that after busting enemies bunker with blue bomb, throw this one in to kill any survivors.
We have fixed the megaWin so you don't have to edit the ammo.ini
A special thanks to dragonxp for the new megawin images DarkDoom for helping with the offset for the MegaWin guns (whoever helps make the slinky it could be you, yes you!!!)
Attachments:
File comment: A new gun, megawin works well, an actor
Random.zip [111.11 KiB]
Downloaded 753 times
Last edited by nice nic3 on Mon Aug 23, 2010 7:20 am, edited 34 times in total.
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Mon Jul 19, 2010 12:40 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Random mods
I like the silly string. Fun to play with. Is this your first mod? If it is, it's a good start.
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Mon Jul 19, 2010 1:39 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Random mods
I chuckled at 'except it makes you win a lot sooner', but I'm not really sure this belongs as a separate mod post.
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Mon Jul 19, 2010 1:55 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Random mods
make a slinky and and everyone will be happy... I would make a level of just stairs only to watch the slinky
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Mon Jul 19, 2010 2:17 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Random mods
darkdoom wrote: make a slinky and and everyone will be happy... I would make a level of just stairs only to watch the slinky YES! EPIC WIN. DOO EET.
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Mon Jul 19, 2010 2:59 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Random mods
*looks at slinky* Tears of manly joy have been shed here today. EDIT: The slinky is fun but... it should roll or something only the way you throw it, maybe with animation. Thor's hammer does not damage, just terrain raep (maybe that is what you want, but it seems funny that lightning doesnt effect dummies 0_o) btw the spriting is sublime on most stuff. back to the slinky. it is a little large for a slinky, could you shrink it? (its as big as the actors body and head sometimes, lols) EDITEDIT: oh, almost forgot, the silly string acts weird... it floats? silly string should A) stick to stuff B) notfloat C) not disapear without reason D) maybe (when u learn LUA) that you have to shake it periodicly, like shaking a can of silly string. I know that this mod isnt near done, but I still love it. Even with the autowin gun flys out of peoples hands... lol EDITEDITEDIT: btw can you make the megawingun more overpowered? like make it instagib, homing, and terrainraeping? EDITEDITEDITEDIT: also the offsets for the megawinguns are wrong... it fires from halfway on the gun. is it supposed to do that? (i dont think it is) EDITEDITEDITEDITEDIT: ok... I decided to help with the offsets for the muzzle, since it was annoying me lots. for MegaWin(full auto): Code: MuzzleOffset = Vector X = 39 Y = 1.5 Im working on the MegaWin normal right now...for MegaWin: Code: MuzzleOffset = Vector X = 30 Y = 1.5 figured since I can't help you with the Slinky thing, I could contribute this way lols.
Last edited by Darkdoom on Mon Jul 19, 2010 9:31 pm, edited 4 times in total.
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Mon Jul 19, 2010 5:43 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Random mods
i like the mega win and howcome the thors hammer is not in the op? also i dont dee the car bomb...
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Mon Jul 19, 2010 6:09 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Random mods
WHOOOOOO SLINKY!! It's very fun to mess with. Hmm... I wonder what would happen when I put it in TLB's orbit map... *Goes to test*
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Mon Jul 19, 2010 8:41 pm |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Random mods
I await the orbit map test results with great vigour!
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Mon Jul 19, 2010 8:46 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Random mods
Err actually, the modified gravity causes the slinky's effects to be disabled. Tis a shame, as I was awaiting the slinky to go around the planet, slinking along...
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Mon Jul 19, 2010 10:35 pm |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Random mods
TEH VEGOOR!!!! ET IS GONEZ!!! anyway, that is a shame. too bad there isnt a luahacky way to make it work... (hint hint)
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Mon Jul 19, 2010 11:16 pm |
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nice nic3
Joined: Sun Jul 18, 2010 11:00 am Posts: 7
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Re: Random mods
Thanks Dark doom for all the help.
As i said these are just some quick mods and I am fixing them now
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Tue Jul 20, 2010 7:14 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Random mods
I'm quite amazed by the lack of negative comments.
That being said, i think I'll have to contribute the fact that the slinky is a fun toy.
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Tue Jul 20, 2010 7:45 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Random mods
hey quick problem with the Silly String... And yes, I was dabbling with the code. but I only made an offhand version, nothing else. what is wrong with it?
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Wed Jul 21, 2010 3:49 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Random mods
What is in Line1?
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Wed Jul 21, 2010 3:50 am |
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