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Counters V3 [Modding theme: Bunker systems] http://45.55.195.193/viewtopic.php?f=61&t=20741 |
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Author: | findude [ Sun Dec 19, 2010 7:55 pm ] | ||
Post subject: | Counters V3 [Modding theme: Bunker systems] | ||
What it says. Death counters come in five varieties, a cheap version that catches all deaths, and more sophisticated, team-specific ones. Don't overload them. Two different kinds of clocks, one that measures real time, and runs even when paused, one that measures time according to the timescale of the simulation. As an added bonus, a two-part countdown clock for the new year. This and the real-time clock use system clock. lol thanks to maximdude for his accidental clock sprite base
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Author: | Roast Veg [ Sun Dec 19, 2010 7:57 pm ] |
Post subject: | Re: Death Counters |
Good job, findude. If only I could convert them to how they used to be... |
Author: | Petethegoat [ Sun Dec 19, 2010 8:07 pm ] |
Post subject: | Re: Death Counters |
These are cool, and really stylishly done. A+ |
Author: | purple100 [ Sun Dec 19, 2010 8:43 pm ] |
Post subject: | Re: Death Counters |
If we could get these attached to Actors, THAT would be awesome. IIRC there's a mod that gives units experience and upgrades for kills but a simple kill counter per unit would be neat. |
Author: | Lizardheim [ Sun Dec 19, 2010 8:46 pm ] |
Post subject: | Re: Death Counters |
It would still just count the deaths of the enemy teams. Though I guess you could do something fancy involving where yoru actor is looking and such. but it wouldn't be able to reliably tell who killed what. |
Author: | [Insert Name Here] [ Sun Dec 19, 2010 9:31 pm ] |
Post subject: | Re: Death Counters |
You could do a check on all sharp objects that left the unit, and see if anything in a 1px radius around them dies. That would be more reliable. |
Author: | Lizardheim [ Sun Dec 19, 2010 10:41 pm ] |
Post subject: | Re: Death Counters |
Would lag + wouldn't help with stuff like missiles. Or when you shoot osmeone and they bleed out. |
Author: | Roy-G-Biv [ Mon Dec 20, 2010 1:00 am ] |
Post subject: | Re: Death Counters |
Nonsequitorian wrote: Oh, I didn't notice the little flap-like thing you did. This is more stylish than the B23! But B23's was official. And it was on the screen at all times. But great job Findude. I'm amazed. |
Author: | findude [ Mon Dec 20, 2010 11:22 pm ] |
Post subject: | Death Counters V2 [Modding theme: Bunker systems] |
Updated. Mostly minor tweaking and code pruning. Some sounds added and All counter was given a new module. |
Author: | Tokochiro [ Wed Dec 22, 2010 6:10 pm ] |
Post subject: | Re: Death Counters V2 [Modding theme: Bunker systems] |
When i put them along with the moar friends mod they don't show any number,but the rolling effect still takes place |
Author: | findude [ Wed Dec 22, 2010 7:03 pm ] |
Post subject: | Re: Death Counters V2 [Modding theme: Bunker systems] |
Unable to reproduce |
Author: | MaximDude [ Wed Dec 22, 2010 7:52 pm ] |
Post subject: | Re: Death Counters V2 [Modding theme: Bunker systems] |
Digital version perhaps? /mockup |
Author: | findude [ Wed Dec 22, 2010 7:54 pm ] |
Post subject: | Re: Death Counters V2 [Modding theme: Bunker systems] |
Why on earth? |
Author: | MaximDude [ Wed Dec 22, 2010 8:00 pm ] |
Post subject: | Re: Death Counters V2 [Modding theme: Bunker systems] |
Why not? |
Author: | Tokochiro [ Wed Dec 22, 2010 8:59 pm ] |
Post subject: | Re: Death Counters V2 [Modding theme: Bunker systems] |
If you were confused about what i said,here is a pic to explain Rolling effect but no number |
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