Data Realms Fan Forums http://45.55.195.193/ |
|
Infiltration Mod <B24> Last Updated 12/15/10 http://45.55.195.193/viewtopic.php?f=61&t=20640 |
Page 1 of 1 |
Author: | Battle_hobo [ Thu Dec 16, 2010 3:01 am ] | ||
Post subject: | Infiltration Mod <B24> Last Updated 12/15/10 | ||
Just a quick little mod I wrote up. Player one plays the game similar to the prospector mode. Player 2 plays it like a skirmish defense. It only works with multiplayer so far cause AI has no frikken clue what to do as either team. Instructions and stuff: As player 1: Make sure to place a brain robot when you start. If you don't player 2 will probably kill your brain. Also, your brain isn't permanent; any unit you order (skeletons, coalitions, dropships ect) will take the place of your brain if it dies. If all units die you will be unable to order reinforcements and will lose. When you first start out you will have a mere 100 to buy a brain robot, once the match actually starts you will receive more. As player 2: Make sure to take advantage of building a base underground, player 1 can't see underground making it a huge advantage for constructing a base. Remember that player 1 dies when ALL of his units are dead; whereas you die if your all your BRAINS die. So yeah I will probably do alot more work on this in the future. But after only 3 hours of work I say it is good enough to be on the site. Screens: Player 1 scans the terrain while Player 2 Sits patiently. Player 2 commands a Dreadnought to shoot while Player 1 is only able to see the collision of the shots. ToDo List in order of importance: (feel free to suggest something you would like if you don't see it here) -Find some way to make it scan the map for Player 1 AFTER Player 2 makes his base. -Possibly make so if all the infiltrator's units die he will be forced to buy a rocket that will come down with a new brain bot inside it so he can keep ordering units instead of just losing. -(for above) make so infiltrator loses if he runs out of both units AND funds, but not just one or the other. -Maybe reveal the defender's brain (just the one fog block around it). That way if the defender places it way underground the infiltrator could still find it.
|
Author: | Jomn [ Thu Dec 16, 2010 3:33 am ] |
Post subject: | Re: Infiltration Mod <B24> |
You do know this is kinda ruined by the fact that this can only be played in splitscreen? Nevertheless (is that how you spell it?), a pretty good concept and it would be great if you could incorporate it with the Online Multiplayer mod. |
Author: | Battle_hobo [ Thu Dec 16, 2010 4:02 am ] |
Post subject: | Re: Infiltration Mod <B24> |
Jomn wrote: You do know this is kinda ruined by the fact that this can only be played in splitscreen? Nevertheless (is that how you spell it?), a pretty good concept and it would be great if you could incorporate it with the Online Multiplayer mod. I personally play splitscreen all the time with people. So if you don't play split screen then I cant help you . Except your thing about the Online Multiplayer Mod, which I have never touched, I might seriously consider. |
Author: | BioBen [ Thu Dec 16, 2010 4:18 am ] |
Post subject: | Re: Infiltration Mod <B24> |
I think he means that the whole fog of war thing is a bit useless when the person you're playing with can just screen-watch. However I really like the idea. |
Author: | 411570N3 [ Thu Dec 16, 2010 4:24 am ] |
Post subject: | Re: Infiltration Mod <B24> |
Which is why you slap them if you think they are. |
Author: | alphagamer774 [ Thu Dec 16, 2010 4:52 am ] |
Post subject: | Re: Infiltration Mod <B24> |
I think that's the reason we should build more arcades. You learn that rule fast when playing Tekken 4 Oh, those were the days. Anyhoo, this shows off the new system for missions quite well. Good job. |
Author: | Battle_hobo [ Thu Dec 16, 2010 4:56 am ] |
Post subject: | Re: Infiltration Mod <B24> |
alphagamer774 wrote: I think that's the reason we should build more arcades. You learn that rule fast when playing Tekken 4 Oh, those were the days. Anyhoo, this shows off the new system for missions quite well. Good job. Thanks! |
Author: | Natti [ Thu Dec 16, 2010 7:35 pm ] |
Post subject: | Re: Infiltration Mod <B24> Last Updated 12/15/10 |
Truly amazing. Have some battle_coins, Battle_Hobo. |
Author: | Roast Veg [ Thu Dec 16, 2010 10:20 pm ] |
Post subject: | Re: Infiltration Mod <B24> Last Updated 12/15/10 |
I give you e-plause, my good man. Nice to see some mission making even though it's all gone topsy-turvy for them vets. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |