View unanswered posts | View active topics It is currently Fri Dec 27, 2024 1:12 pm



Reply to topic  [ 9 posts ] 
 Infiltration Mod <B24> Last Updated 12/15/10 
Author Message
User avatar

Joined: Fri May 15, 2009 5:15 am
Posts: 19
Reply with quote
Post Infiltration Mod <B24> Last Updated 12/15/10
Just a quick little mod I wrote up. Player one plays the game similar to the prospector mode. Player 2 plays it like a skirmish defense. It only works with multiplayer so far cause AI has no frikken clue what to do as either team.

Instructions and stuff:

As player 1: Make sure to place a brain robot when you start. If you don't player 2 will probably kill your brain. Also, your brain isn't permanent; any unit you order (skeletons, coalitions, dropships ect) will take the place of your brain if it dies. If all units die you will be unable to order reinforcements and will lose. When you first start out you will have a mere 100 to buy a brain robot, once the match actually starts you will receive more.

As player 2: Make sure to take advantage of building a base underground, player 1 can't see underground making it a huge advantage for constructing a base. Remember that player 1 dies when ALL of his units are dead; whereas you die if your all your BRAINS die.

So yeah I will probably do alot more work on this in the future. But after only 3 hours of work I say it is good enough to be on the site.

Screens:

Player 1 scans the terrain while Player 2 Sits patiently.

Image

Player 2 commands a Dreadnought to shoot while Player 1 is only able to see the collision of the shots.

Image


ToDo List in order of importance: (feel free to suggest something you would like if you don't see it here)

-Make so infiltrator is based on Team 1 not Player 1. Any player can be on any team now!
-Add support for multiple players on both the Infiltrating team and the Defending team. Up to 3 players per team now!
-Find some way to make it scan the map for Player 1 AFTER Player 2 makes his base.
-Possibly make so if all the infiltrator's units die he will be forced to buy a rocket that will come down with a new brain bot inside it so he can keep ordering units instead of just losing.
-(for above) make so infiltrator loses if he runs out of both units AND funds, but not just one or the other.
-Maybe reveal the defender's brain (just the one fog block around it). That way if the defender places it way underground the infiltrator could still find it.


Attachments:
File comment: Player 1 infiltrates!
Player 2 defends!

InfiltrationMod.rte.rar [4.06 KiB]
Downloaded 286 times


Last edited by Battle_hobo on Thu Dec 16, 2010 6:01 am, edited 6 times in total.

Thu Dec 16, 2010 3:01 am
Profile
User avatar

Joined: Sun Jun 13, 2010 12:40 am
Posts: 327
Location: US of A
Reply with quote
Post Re: Infiltration Mod <B24>
You do know this is kinda ruined by the fact that this can only be played in splitscreen? Nevertheless (is that how you spell it?), a pretty good concept and it would be great if you could incorporate it with the Online Multiplayer mod.


Thu Dec 16, 2010 3:33 am
Profile
User avatar

Joined: Fri May 15, 2009 5:15 am
Posts: 19
Reply with quote
Post Re: Infiltration Mod <B24>
Jomn wrote:
You do know this is kinda ruined by the fact that this can only be played in splitscreen? Nevertheless (is that how you spell it?), a pretty good concept and it would be great if you could incorporate it with the Online Multiplayer mod.


I personally play splitscreen all the time with people. So if you don't play split screen then I cant help you :???:. Except your thing about the Online Multiplayer Mod, which I have never touched, I might seriously consider.


Thu Dec 16, 2010 4:02 am
Profile
User avatar

Joined: Wed Jan 06, 2010 2:17 am
Posts: 81
Location: New Zealand
Reply with quote
Post Re: Infiltration Mod <B24>
I think he means that the whole fog of war thing is a bit useless when the person you're playing with can just screen-watch.
However I really like the idea.


Thu Dec 16, 2010 4:18 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Infiltration Mod <B24>
Which is why you slap them if you think they are.


Thu Dec 16, 2010 4:24 am
Profile WWW
User avatar

Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
Reply with quote
Post Re: Infiltration Mod <B24>
I think that's the reason we should build more arcades. You learn that rule fast when playing Tekken 4

Oh, those were the days.

Anyhoo, this shows off the new system for missions quite well. Good job.


Thu Dec 16, 2010 4:52 am
Profile WWW
User avatar

Joined: Fri May 15, 2009 5:15 am
Posts: 19
Reply with quote
Post Re: Infiltration Mod <B24>
alphagamer774 wrote:
I think that's the reason we should build more arcades. You learn that rule fast when playing Tekken 4

Oh, those were the days.

Anyhoo, this shows off the new system for missions quite well. Good job.


Thanks!


Thu Dec 16, 2010 4:56 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Infiltration Mod <B24> Last Updated 12/15/10
Truly amazing. Have some battle_coins, Battle_Hobo.


Thu Dec 16, 2010 7:35 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Infiltration Mod <B24> Last Updated 12/15/10
I give you e-plause, my good man. Nice to see some mission making even though it's all gone topsy-turvy for them vets.


Thu Dec 16, 2010 10:20 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 9 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.040s | 14 Queries | GZIP : Off ]