Data Realms Fan Forums http://45.55.195.193/ |
|
Bunker Busters---F I N A L http://45.55.195.193/viewtopic.php?f=61&t=20419 |
Page 1 of 6 |
Author: | Dylanhutch [ Fri Dec 03, 2010 6:26 am ] |
Post subject: | Bunker Busters---F I N A L |
Force! Burnyness! Shrapnel! Clusters! Lua! Digging! Just like the drop crate, it can squish, explode or impale foes, making this the ultimate anti-bunker weapon. It will drop through a normal vanilla wall, but even farther if you dig with it, use "S" to dig and "W" to explode. You can drop a Bunker Buster outside of your LZ by using the "Bunker Buster Caller" located in bombs. The Bunker Buster (Force Bunker Buster and a Caller) (In the game they dig slower) CONTENTS ===BUSTERS=== BunkerBuster = Like a REALLY powerful grenade. NapalmBuster = Deadly burning bits of napalm? Hell yeah. ForceBuster = Exploits GibImpulseLimit. You just know where this is going. ClustaBusta = Explodes about 5 times, 10 times. So near 200 mini explosions. GasBuster = Deadly gas, do I have to say more? DELIVERER = Delivers whatever you put in it to the bottom of the base you target. ===BOMBS=== BunkerBuster Caller = Drops a No digging Bunker Buster to the precise location you throw it to. Digging BunkerBuster Caller = Drops a digging Bunker Buster within a 200 pixel radius of where you throw it Deliverer Caller = Drops 2 troops into the base you use it on. Attachment: ChangeLog: Fri Feb 04, 2011 5:19 pm: Update *Added, "Deliverer" Bunker Buster, and a grenade to go with it. ------------------------------------------------------------ Mon Jan 31, 2011 6:13 pm: Update *Fixed gibs *Added inaccurate digging BB grenade *Some more Lua stuff that I can't remember ------------------------------------------------------------ Fri Jan 28, 2011 7:56 pm: Update *Lua tweaks *Stopped the "Bunker BusterA" showing up in the buy menu. ------------------------------------------------------------ Thu Jan 27, 2011 1:27 pm: Update *No more drop zones! Use the "Bunker Buster Caller" to call in Bunker Busters! *Fixed gibs. It breaks now, not fall apart like before. *Added the 'Original' bunker buster to the list of craft in the build menu. ------------------------------------------------------------ Fri Jan 21, 2011 5:48 pm: Update *The gas gib's sprite is fixed. *Added lua script that allows digging, controls are: W: Explode|S:Dig down. ------------------------------------------------------------ Sat Jan 08, 2011 8:13 pm: Update *Tweaked velocity values to make it more balanced. ------------------------------------------------------------ Sat Dec 25, 2010 12:41 am: Update *Fixed sprites ------------------------------------------------------------ Mon Dec 20, 2010 7:25 pm: Update. *Custom, more professional sprites. *Stopped the gas one not going all the way through bunker. ------------------------------------------------------------ Mon Dec 06, 2010 12:31 pm: Updated *Fixed sprites ------------------------------------------------------------ Sun Dec 05, 2010 7:55 pm: Update *Stops at a certain point, for more explodiness. *Better Sprites. *Cleaned up the mod folder. *Gif ------------------------------------------------------------ Sat Dec 04, 2010 8:56 pm: Update *Added gas variant *Changed sprites to better fit the job, no pun intended *Tweaks and fixes ------------------------------------------------------------ Fri Dec 03, 2010 7:58 pm: Update *Added Icon *Fixed Force particles *Made them penetrate less. (to be more accurate) *Made them fill more of the bunker penetrated *More tweaks and bug fixes. ------------------------------------------------------------ Fri Dec 03, 2010 5:08 pm: Update *Added Napalm Crate *Added Force Crate *Fixed spites (A little) ------------------------------------------------------------ Downloads: V14: OVAR NEIN TOUSAN!!! - (55) V13: 110 V12: 112 V12beta: 49 V11: 223 V10: 376 V9: 203 V8: 404 V7: 30 V6: 47 V5: 30 V4: 52 Credits: 411570N3 aka Allstone:--Dispersion Lua snippet mail2345:---------------Lua help Me:--------------------Everything else. |
Author: | Fail Flail [ Fri Dec 03, 2010 6:52 am ] |
Post subject: | Re: Bunker Buster {Under further construction} |
When i first saw this i thought "oh god the sprite". that's the first thing i noticed bad about this mod. you'll be pleased to know that was also the last. It may need a little bigger explosion, but that's not really a bad thing, just something to improve. Its cool how slopes deflect it, and maybe you could release a drop pod variant? oh and a digger one too, and combine the two to make a grind lift! good work, looking forward to other releases. |
Author: | Dylanhutch [ Fri Dec 03, 2010 7:08 am ] |
Post subject: | Re: Bunker Buster {Under further construction} |
Thanks for the feed-back fail flail, I'll work on the sprite a little, and I have made a logo for it. And I will update it soon. Updated. *Added Napalm Crate *Added Force Crate *Fixed spites (A little) |
Author: | BioBen [ Fri Dec 03, 2010 8:14 am ] |
Post subject: | Re: Bunker Buster {Under further construction} |
You should try and get it to fill more of the penetrated bunker with sharp/flaming things, depending on the type of bomb. |
Author: | Dylanhutch [ Fri Dec 03, 2010 9:58 am ] |
Post subject: | Re: Bunker Busters {Under further construction} |
BioBen wrote: You should try and get it to fill more of the penetrated bunker Done, Thanks for your opinion. *Added Icon *Fixed Force particles *Made them penetrate less. (to be more accurate) *Made them fill more of the bunker penetrated *More tweaks and bug fixes. |
Author: | LeonXross [ Fri Dec 03, 2010 11:41 am ] |
Post subject: | Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures! |
Do you think you can make a version that releases a toxic gas of some sort? |
Author: | Dylanhutch [ Fri Dec 03, 2010 12:36 pm ] |
Post subject: | Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures! |
EDIT Nearly finished the gas one. The gas is called "Nitroxychlorhidicalculactium" Description is: "This will release a toxic gas called nitroxychlorhidicalculactium into they're bunker, this is an acidic gas, causing burns, which only make the horrible infection that comes from the gas even worse" |
Author: | Corrupt [ Fri Dec 03, 2010 3:11 pm ] |
Post subject: | Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures! |
This may be unoriginal, but a fragmenting cluster bomb seems like a good option for this, or somthing else that will clear a tunnell right out of weaker enemies. |
Author: | reniko9 [ Fri Dec 03, 2010 3:54 pm ] |
Post subject: | Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures! |
Looks good!Maybe I can FINALLY finsh twin dummies with this -.- Anyways very good!And could you maybe add a steam one? Like 2 pipes on each side steam medium distance? |
Author: | Lizardheim [ Fri Dec 03, 2010 5:02 pm ] |
Post subject: | Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures! |
Actually, dummy twins has you only able to order stuff within your own LZ, not ontop of the enemy bunker. |
Author: | reniko9 [ Fri Dec 03, 2010 7:32 pm ] |
Post subject: | Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures! |
Oh yeah..-.- Any ways its a great mod! |
Author: | Roast Veg [ Fri Dec 03, 2010 7:38 pm ] |
Post subject: | Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures! |
You should make a really long one with lots of doors on the sides. |
Author: | FuzzyMelon [ Fri Dec 03, 2010 8:27 pm ] |
Post subject: | Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures! |
Possible to make jet-propelled bunker busters that you can drop from a craft? |
Author: | Koolaidperson [ Fri Dec 03, 2010 9:44 pm ] |
Post subject: | Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures! |
How did you make it able to penetrate the walls? I was trying to make a drop-pod that goes through a wall, and then deploys your troops inside the structure. Anyways, the mod is nice, but the sprites need improvement. |
Author: | Koolaidperson [ Fri Dec 03, 2010 10:15 pm ] |
Post subject: | Re: Bunker Busters! Force! Burnyness! Shrapnel! Pretty Pictures! |
Nonsequitorian wrote: Mass is the key to destruction of anything at all. And play with deep groups. I'll try it, thanks. |
Page 1 of 6 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |