Multi Ammo Weapons + Recoil V1.40
Hi,
This
rifle can shoot 3 types of rounds:
Standard rounds:Medium range, medium recoil
Armor Piercing rounds: long range, high recoil, can pierce armor easily
High Explosive rounds: low range, low recoil, high damage but low piercing power.
To change ammo type press 1(standard),2(HE) or 3(AP) and then reload, numpad 1,2 and 3 also work.
This weapon also has a recoil script so you will be more accurate if you fire in short bursts than in full auto.
You can see that here, 4 clips of 35 standard rounds were fired each time:
Here Brutus was hit by 2 HE bullets, it gibbed his hands and legs, he died a few seconds later by bleeding out.
Now there's an
AA-12 too:
This can shoot 3 types of shells: buckshot shells:Short range, High recoil, Slug shells: Medium range, high recoil, High damage against lightly armored foes, HEAB rounds: Medium range, Medium/High recoil, high damage. To change ammo type press 8(Slug),9(Buckshot) or 0(HEAB) and then reload, numpad 1,2 and 3 also work.
There's also the
MGL(Multi Grenade Launcher):
This has 4 fire modes each containing 2 ammo types: the first will be shot if you aim low, the second if you aim high: 1:frag/cluster 2:buckshot/incendiary 3:HEAT/HE 4:mine/shockwave. To change fire mode press num1, num2, num3 or num0; 8, 9, 0 and 7 also work.
The
sniper rifle is now available:
This can shoot 2 types of rounds:
AP rounds: high recoil, can kill heavily armored actors or light actors behind cover(can pierce a standard bunker wall and still cause some damage) it can also kill several light actors if they are ligned and close enough from one another,
HE rounds: medium recoil, can gib almost any light actor on impact and damage surrounding actors. To change ammo type press 8(HE) or 9(AP) and then reload, numpad 1 and 2 also work. Press Num0 or 7 to activate/deactivate laser sight.
Here Dafred was hit by a slug, you recognize him don't you?
Here you can see what some cluster grenades can do:
And this is the sniper rifle:
As you can see the shockwave ammo(MGL) can bounce off walls, be careful where you aim or you'll end up like the poor clone on the bottom:
Download here:Attachment:
File comment: V1.40:
_Laser sight fixed
_MGL frag grenade recoil fixed
_4th fire mode added to the MGL:shockwave/mine
RecoilV1.40.7z [13.19 KiB]
Downloaded 847 times
Old:
Attachment:
File comment: V1.30:
_Sniper rifle added(sprite by Naxete)
RecoilV1.30.7z [12.7 KiB]
Downloaded 223 times
Attachment:
File comment: V1.20:
_Laser sight added to the rifle (press num0 or 7)
_HE bullets will now gib on impact even with terrain
_New AA-12 sprite by Kettenkrad
_MGL added (sprite by Kettenkrad)
RecoilV1.20.7z [11.37 KiB]
Downloaded 313 times
Attachment:
File comment: V1.11:
_More detailed explosions for HE bullets and HEAB shells
_More accurate slugs, but they still won't cause much damage at long range
RecoiV1.11.7z [7.82 KiB]
Downloaded 287 times
Attachment:
File comment: V1.10:
_The recoil is now shot-based instead of time-based
_Rifle SharpLength is now 375 instead of 300
_AA-12 added
RecoilV1.10.7z [7.67 KiB]
Downloaded 282 times
Attachment:
File comment: V1.01:
_Ammo keys changed to 8, 9 and 0, previous ones changed RealToSimCap. Num 1, 2 and 3 still work.
_The magazine color will now change depending on the ammo you're using.
RecoilV1.01.7z [6.45 KiB]
Downloaded 329 times
Thanks to Naxete for the rifle and sniper rifle sprites.
Thanks to Lizard for the old AA-12 sprite.
Thanks to Kettenkrad for the new AA-12 sprite and the MGL sprite.
Thanks to everyone for giving me feedback.
Anyone wanting to use my scripts to make other multi ammo weapons and/or recoil weapons is free to do so.