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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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MKV Mark 5 Multiple Kill Vehicle (v1.0)
This is an ooolllddd mod of mine, loosely based on this ungodly terrifying thing. Its sounds are taken from that video.It's a manually guided nuke, which you order from Midas as if it were a craft. Once it's delivered, switch to it, fly it around as if it were a craft. Smash it into some heads if you'd like, but when you're ready, scuttle it where you want to arm it. It will fall down, and for several seconds, it will be vulnerable to disarming ballistically, so you may want to protect it with a very fast or disposable actor. If nothing kills it in this arming time, it will detonate, blasting a big hole in the terrain and killing everything nearby. Attachment:
MKV.rte.rar [3.11 MiB]
Downloaded 1424 times
Since this was a part of Shadow Echelon, it has a whole bunch of unnecessary detail in it, since I copied over everything that it referenced in [SE], so the code isn't very pretty. That, along with the long sounds, makes it pretty big in filesize. I might optimize it later, and/or switch to doing some things through simpler Lua methods. Known issues: -Module is named Select Fire -Puffing sound keeps going sometimes when it shouldn't -Sometimes the bomb is still seen intact as the explosion is emitted from it -Causes a death to be marked in the frag count
Last edited by Azukki on Wed Nov 10, 2010 12:25 am, edited 4 times in total.
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Mon Nov 01, 2010 2:26 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: MKV Mark 5 Multiple Kill Vehicle (v1.0)
Holy ♥♥♥♥ I remember when people were talking about this (the thing in the video) way back when.
Nice!
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Mon Nov 01, 2010 4:32 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: MKV Mark 5 Multiple Kill Vehicle (v1.0)
I ask of you to make more varieties of this device, it is that wonderful, and it is great for its function. [Area Clearing, and Digging Holes]
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Mon Nov 01, 2010 5:19 am |
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Madman
Joined: Mon Nov 01, 2010 2:39 am Posts: 1
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Re: MKV Mark 5 Multiple Kill Vehicle (v1.0)
Pretty Cool how If you Shoot it Alot It Doesn't Explode Good JOB
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Wed Nov 03, 2010 1:22 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: MKV Mark 5 Multiple Kill Vehicle (v1.0)
It's about time.
Good work.
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Wed Nov 03, 2010 2:02 am |
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JacenHanLovesLegos
Joined: Wed Aug 04, 2010 3:14 pm Posts: 132
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Re: MKV Mark 5 Multiple Kill Vehicle (v1.0)
Isn't this in epic moments?
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Wed Nov 03, 2010 2:14 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: MKV Mark 5 Multiple Kill Vehicle (v1.0)
Yeah, I posted it in there a few times.
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Wed Nov 03, 2010 2:49 am |
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JacenHanLovesLegos
Joined: Wed Aug 04, 2010 3:14 pm Posts: 132
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Re: MKV Mark 5 Multiple Kill Vehicle (v1.0)
Ahhhh... What is Shadow Echolon? I searched but it only came up with older mods, this, and some other stuff.
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Wed Nov 03, 2010 2:40 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: MKV Mark 5 Multiple Kill Vehicle (v1.0)
Shadow Echelon is Azukki's long-time work-in-progress mod that he has never deemed complete enough to release. From what he has shown us of it, it is pretty good.
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Wed Nov 03, 2010 2:57 pm |
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killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
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Re: MKV Mark 5 Multiple Kill Vehicle (v1.0)
This is very,very,veeery cool.I like how the explosion makes a massive hole in the ground(I might just use this as a tunnelling device),makes smoke particles and how the shrapnel it shoots falls to the ground after a bit.Great job on this.Very great job.Also,a small suggestion:Could you make the movement a bit jumpier,the thrust effects look more like pulses than a continuous thrust and make the sounds a bit louder so I can hear the epic "PAPAPAPAPAPA" it makes in the video?
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Fri Nov 05, 2010 6:23 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: MKV Mark 5 Multiple Kill Vehicle (v1.0)
I love the way this thing works, and especially how it explodes. Definitely something I'm going to keep.
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Sat Nov 06, 2010 8:31 pm |
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kikkoman
Joined: Tue Nov 09, 2010 5:21 am Posts: 2
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Re: MKV Mark 5 Multiple Kill Vehicle (v1.0)
what the hell. i was just thinking how awesome this would be in cc! ♥♥♥♥ YEAH! DOWNLOADING!
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Tue Nov 09, 2010 5:24 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: MKV Mark 5 Multiple Kill Vehicle (v1.0)
Nonsequitorian wrote: Bombs as crafts also aren't very useful, since they tend to explode, and explosions are dangerous. I don't really understand. You don't like the bomb because it explodes and is dangerous? That's the whole point; it's a bomb. Or are you trying to say that it's too prone to accidental triggering? Nonsequitorian wrote: extra death in the scoreboards Duly noted, thanks for pointing that out. Nonsequitorian wrote: It's really strong, but using it to kill 1 man is implausible Yeah, that's how nukes usually work out.
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Wed Nov 10, 2010 12:19 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: MKV Mark 5 Multiple Kill Vehicle (v1.0)
Azukki wrote: Nonsequitorian wrote: Bombs as crafts also aren't very useful, since they tend to explode, and explosions are dangerous. I don't really understand. You don't like the bomb because it explodes and is dangerous? That's the whole point; it's a bomb. Or are you trying to say that it's too prone to accidental triggering? I think he means that whenever you order a bomb through the buy menu, it has a habit of accidentally going off when it arrives.
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Wed Nov 10, 2010 12:28 am |
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