Author |
Message |
Dogkiller
Joined: Sun Oct 31, 2010 6:30 pm Posts: 23 Location: Betelgeuse
|
nothing
...
Last edited by Dogkiller on Mon Nov 01, 2010 5:20 pm, edited 8 times in total.
|
Mon Nov 01, 2010 12:29 am |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: Dogkiller or Doc, how you want [beta!]
You need pictures.
|
Mon Nov 01, 2010 12:41 am |
|
|
unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
|
Re: Dogkiller or Doc, how you want [beta!]
A few things, 1. NEVER put anythings heath over 100,it messes with the costs. 2. the guns sprites could use some work. 3. decrease the recoil, a lot.
|
Mon Nov 01, 2010 12:42 am |
|
|
Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
|
Re: Dogkiller or Doc, how you want [beta!]
Mods and Scenes Section Rules wrote: Mild Offenses [...] * Posting a finished mod/scene without pictures and a decent (at least one paragraph) description. Both weapons have too much sharpness, they penetrate terrain too much and that looks bad. But other than that, I like the function of the rifle. Making a fictional weapon and calling it the name of an existent weapon looks bad, in my opinion. It would make more sense to either make a somewhat realistic representation of a Five seVen, or call your fictional high-recoil 18-round blaster thingy something else. The descriptions are full of rectangles, that is, invalid characters. (for an English CC installation) I'm guessing it's written in your primary language? I suggest you change that, since this is an English forum, and only English writing can be moderated by the moderators, because English is [probably] the only shared language among all of the moderators. As shown in an event involving a baby in a particular mod, the content of mods posted on the forums is subject to forum moderation. The actor should have 100 health, and other things should be done to make it more resilient to damage, for reasons that have been thoroughly discussed.All in all, it's good for a first, but it has room for improvement, which I suggest you make a higher priority than expansion.
Last edited by Azukki on Mon Nov 01, 2010 11:47 am, edited 1 time in total.
|
Mon Nov 01, 2010 12:42 am |
|
|
Dogkiller
Joined: Sun Oct 31, 2010 6:30 pm Posts: 23 Location: Betelgeuse
|
Re: Dogkiller or Doc, how you want [beta!]
.
Last edited by Dogkiller on Mon Nov 01, 2010 5:21 pm, edited 1 time in total.
|
Mon Nov 01, 2010 1:02 am |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: Dogkiller or Doc, how you want [beta!] v0.1
Nothing much i can add on top of all the other comments.
The dropship looks familiar, is it a recolour by any chance?
|
Mon Nov 01, 2010 1:06 am |
|
|
Dogkiller
Joined: Sun Oct 31, 2010 6:30 pm Posts: 23 Location: Betelgeuse
|
Re: Dogkiller or Doc, how you want [beta!] v0.1
.
Last edited by Dogkiller on Mon Nov 01, 2010 5:21 pm, edited 1 time in total.
|
Mon Nov 01, 2010 1:10 am |
|
|
Jomn
Joined: Sun Jun 13, 2010 12:40 am Posts: 327 Location: US of A
|
Re: Dogkiller or Doc, how you want [beta!] v0.1
It's a resprite of the Coalition Dropship in the Sprite Dump.
|
Mon Nov 01, 2010 1:46 am |
|
|
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
|
Re: Dogkiller or Doc, how you want [beta!] v0.1
And it looks familiar because the same person who dumped it also used it in their Brutal mod. Which basically everybody tried.
|
Mon Nov 01, 2010 3:59 am |
|
|
Aran
Joined: Fri Oct 22, 2010 5:18 am Posts: 23
|
Re: Dogkiller or Doc, how you want [beta!]
Azukki wrote: The actor should have 100 health, and other things should be done to make it more resilient to damage, for reasons that have been thoroughly discussed.Heheh, I feel included for once! But anyways, the mod is also quite small, and just gives us the same stuff that we have been getting lately from new members... that makes me sound like a hypocrite, but whatever. I have been following these forums for awhile now, and I just see another unfinished mod with terrain rape+overpoweredness. I know that looks a bit harsh after reading it, but truly it isn't at all, it's just some constructive criticism... good luck and I hope you continue this mod!
|
Mon Nov 01, 2010 6:22 am |
|
|
Dogkiller
Joined: Sun Oct 31, 2010 6:30 pm Posts: 23 Location: Betelgeuse
|
Re: Dogkiller or Doc, how you want [beta!] v0.1
.
Last edited by Dogkiller on Mon Nov 01, 2010 5:22 pm, edited 1 time in total.
|
Mon Nov 01, 2010 11:41 am |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Dogkiller or Doc, how you want [beta!] v0.1
I'd reccomend starting smaller and making everything yourself instead of biting off more than you can chew. Look at vanilla sprites on how the colors are oriented and such and try to replicate that and eventually you're going to be good at it. Also, with starting smaller, I mean do stuff like one actor instead of two, but having a higher quality on that one actor.
Quality > Quantity any day.
|
Mon Nov 01, 2010 11:46 am |
|
|
Dogkiller
Joined: Sun Oct 31, 2010 6:30 pm Posts: 23 Location: Betelgeuse
|
Re: Dogkiller or Doc, how you want [beta!] v0.1
I'll modernise my actor and guns today
|
Mon Nov 01, 2010 11:57 am |
|
|
Dogkiller
Joined: Sun Oct 31, 2010 6:30 pm Posts: 23 Location: Betelgeuse
|
Re: Dogkiller or Doc, how you want [beta!] v0.2
V 0.2
|
Mon Nov 01, 2010 4:29 pm |
|
|
Lt.Ricardo
Joined: Sun Sep 12, 2010 8:58 am Posts: 55
|
Re: Dogkiller or Doc, how you want [beta!] v0.2
Dogkiller, why you brought your mod from parts of other mods Russian authors? Of these, approximately 75% - my old mod, which I did mostly for yourself. Proof - my mod (well, I stole a lot works, but I did for myself) Link - http://www.mediafire.com/?asrbrn1w0100my4Compare the "inside" the folder with the mod author. He left the folder "images", which is similar to mine. Screenshots (2008): I ask to punish him for copyright infringement and close this topic.
|
Mon Nov 01, 2010 4:44 pm |
|
|
|