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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Plasma grenade from Halo V1.23
Hi, A few days ago I saw CC48's grenade launcher from halo and it gave me this idea. These grenades will stick to enemies(and allies) but not to terrain, and then go boom: This image comes from V1.11 Please report any bugs you findDownload here:Attachment:
File comment: | _Less terrain rape
PlasmaNadeV1.23.rar [77.1 KiB]
Downloaded 734 times
Old: Attachment:
File comment: | _The grenades won't settle into terrain anymore
PlasmaNadeV1.22.rar [77.47 KiB]
Downloaded 238 times
Attachment:
File comment: | _The grenade will now ignore the hesg
PlasmaNadeV1.21.rar [77.06 KiB]
Downloaded 264 times
Attachment:
File comment: | _no more crashes
PlasmaNadeV1.20.rar [77.35 KiB]
Downloaded 216 times
Attachment:
File comment: | _Reduced blast radius _Circular explosion _Changelog.txt added
PlasmaNadeV1.11.rar [76.88 KiB]
Downloaded 231 times
Attachment:
File comment: | _New sound added _Less buggy
PlasmaNadeV1.10.rar [76.68 KiB]
Downloaded 251 times
Attachment:
File comment: . _Darker grenade _Less intense glow around the grenade
PlasmaNadeV1.01.rar [66.43 KiB]
Downloaded 212 times
I would gladly accept any help with the sprite and the glows.Enjoy.
Last edited by Mehman on Sun Oct 31, 2010 4:34 pm, edited 20 times in total.
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Wed Oct 27, 2010 3:52 pm |
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panzerforce
Joined: Mon Jan 11, 2010 2:50 pm Posts: 66
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Re: Plasma grenade V1.00
Looks nice. But the grenade itself could be a darker blue and generally show up more amidst the glow. Also, capable of adding a sort of a lightning effect to the blast?
But it works pretty Aye-O-Kay
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Wed Oct 27, 2010 3:55 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Plasma grenade V1.00
panzerforce wrote: Looks nice. But the grenade itself could be a darker blue and generally show up more amidst the glow. Also, capable of adding a sort of a lightning effect to the blast?
But it works pretty Aye-O-Kay I will try, but they aren't many blues to choose from in the cc palette, and concerning the lightning effect I would like to but I lack the skill to draw it. Edit:Corrected in V1.01.
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Wed Oct 27, 2010 3:58 pm |
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dooder1444
Joined: Sat Feb 06, 2010 9:08 pm Posts: 34 Location: today lost in the dessert, but tomorrow i,m in a oases
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Re: Plasma grenade V1.10
hej men good job made a good sucses in around a half day it works great and lol the stikynes
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Wed Oct 27, 2010 9:36 pm |
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Huntsman
Joined: Tue Oct 26, 2010 11:15 am Posts: 128 Location: --->[]<---
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Re: Plasma grenade V1.10
Looks cool, does it stick to things, does it have a timer?
just some questions.
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Thu Oct 28, 2010 7:00 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Plasma grenade V1.10
Download and see for yourself, dipshit!
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Thu Oct 28, 2010 8:02 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Plasma grenade V1.10
Huntsman wrote: Looks cool, does it stick to things, does it have a timer?
just some questions. Mehman wrote: These grenades will stick to enemies(and allies) but not to terrain, and then go boom: Isn't this clear enough? Edit: and if you can't read, just look at the image. alphagamer774 wrote: Download and see for yourself, dipshit! And he's right, it doesn't take that much time to test it.
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Thu Oct 28, 2010 10:46 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Plasma grenade V1.10
Nonsequitorian wrote: Hmm, I suggested that in the topic. Very cool, but if you are trying to go for the "Halo" look, then you should try to make less glows and a smaller blast radius. Since you are very good at emitters, why don't you make only a couple of those fragments have glows, and have those fragments expand at an equal rate, so it looks like a circle, not a regular old 'splosion? Sorry I didn't see you suggested it, I will try that emitter thing, thanks for the suggestion. Edit: Actually I did it without any emitter, but thanks for the idea anyway.
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Thu Oct 28, 2010 10:51 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Plasma grenade from Halo V1.11
Updated to V1.11:
_Reduced blast radius _Circular explosion _Changelog.txt added
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Thu Oct 28, 2010 2:22 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Plasma grenade from Halo V1.11
OK, i like the changes, but when i try to use this with the hesg, it sticks to the actor using both the hesg and the plasma grenade, when it's just selected. (so now i can't be master chief with hesg, needle, and that grenade launcher thing.)
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Thu Oct 28, 2010 9:24 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Plasma grenade from Halo V1.11
unwoundpath wrote: OK, i like the changes, but when i try to use this with the hesg, it sticks to the actor using both the hesg and the plasma grenade, when it's just selected. (so now i can't be master chief with hesg, needle, and that grenade launcher thing.) Well I didn't test it with the hesg, but I will.
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Thu Oct 28, 2010 10:25 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Plasma grenade from Halo V1.20
Updated to V1.20:
_no more crashes
Updated to V1.21:
_The grenade will now ignore the hesg
Last edited by Mehman on Thu Oct 28, 2010 11:35 pm, edited 1 time in total.
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Thu Oct 28, 2010 10:26 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Plasma grenade from Halo V1.21
Thanks, this is more fun for me and my halo setup.
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Thu Oct 28, 2010 11:35 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Plasma grenade from Halo V1.22
Updated to V1.22:
_The grenades won't settle into terrain anymore
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Sat Oct 30, 2010 11:27 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Plasma grenade from Halo V1.22
UMmmmmm... i was playing a round of skirmish and ... VED and this rape terrain. in all, less terrain rape please.
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Sat Oct 30, 2010 5:32 pm |
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