View unanswered posts | View active topics It is currently Fri Dec 27, 2024 12:52 pm



Reply to topic  [ 14 posts ] 
 REmote Controlled Aerial Bomb (RECAB) 
Author Message
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post REmote Controlled Aerial Bomb (RECAB)
Image

REmote Controlled Aerial Bomb. This small drone is manually controlled and can fly around the map and self-destruct. Use UP, DOWN, LEFT, and RIGHT to move. Press FIRE to self destruct.

These little guys pack quite a punch, but if they're destroyed before they can be manually detonated, the explosive charge doesn't activate. Also note how they stack nicely on top of each other, making them easy to store.

Update - Drones will hover closer to the ground.


Attachments:
RECAB.rte.rar [4.93 KiB]
Downloaded 522 times


Last edited by CaveCricket48 on Mon Oct 04, 2010 9:38 pm, edited 1 time in total.

Sun Oct 03, 2010 10:32 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: REmote Controlled Aerial Bomb (RECAB)
I'm not really sure how to respond to this, but I'll give it a go.

The mod itself is too limited in my opinion for it to be really any use. I'd personally make it a superweapon, so that it is really disappointing if it gets destroyed. On that note, you could make an entire theme of flying bombs that would be far more extensive in my opinion.

Other than that, it's well polished and perfectly coded.


Sun Oct 03, 2010 11:07 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: REmote Controlled Aerial Bomb (RECAB)
It wasn't my idea to make it, it's the request prize for the Mod Contest winner.


Sun Oct 03, 2010 11:10 pm
Profile
User avatar

Joined: Mon Jun 15, 2009 4:02 pm
Posts: 905
Reply with quote
Post Re: REmote Controlled Aerial Bomb (RECAB)
I'd disagree with Roast Veg, I think they're fun to use, and very good at what they do.
I think the magnitude of the explosion is perfect.

The only constructive criticism I can think of is that the height they float at should be much lower (half?) for stay, and what it currently is for return.

It would also be interesting to have a storage bay module for these, just a corridor and a half width designed for storing eight or so of them. Something like that, anyway.

Edit:
The only other thing that I can think of after further testing would be to make them die from gunfire a bit easier. They're a little to easy to blow things up with at the moment.
I like how most craft can just about outrun them, but infantry don't have much of a chance.
I do like the effects for when it harmlessly explodes, so I guess I just want to see that more often. :)

Also, I think the price could use upping to 75oz right now, but if you make them weaker as described above, I think 50oz would fit nicely.


Last edited by Petethegoat on Sun Oct 03, 2010 11:28 pm, edited 1 time in total.



Sun Oct 03, 2010 11:12 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: REmote Controlled Aerial Bomb (RECAB)
ACrab and AHuman versions in the same series wouldn't go a miss either. I know it's been done, but using the same style you could create a whole load of suicide drones.


Sun Oct 03, 2010 11:17 pm
Profile
User avatar

Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
Reply with quote
Post Re: REmote Controlled Aerial Bomb (RECAB)
It's funny, I really want to win that contest so that I can get you to mod somehting for me :P


Sun Oct 03, 2010 11:25 pm
Profile WWW

Joined: Tue Feb 02, 2010 11:36 pm
Posts: 130
Reply with quote
Post Re: REmote Controlled Aerial Bomb (RECAB)
Yeah, a CC48 Mod is one hell of an incentive... Makes me wish I were a halfway competent modder, because I have a cool idea now.

Bomb Hover Drone + Nanoassembler = Deployable, Mobile Mini-factories, that can produce any weapon, tool, bomb or shield.

It would make building makeshift bases w/o the build phase a helluva lot easier. No more running out of weapons and med supplies.


Mon Oct 04, 2010 9:08 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: REmote Controlled Aerial Bomb (RECAB)
Updated: The bombs will now hover closer to the ground, and are more fragile.

Edit: I'm also thinking about adding a simple AI "Mine" mode that the bombs will have where they chase down nearby enemies and explode on them. What do you guys think?


Mon Oct 04, 2010 9:38 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: REmote Controlled Aerial Bomb (RECAB)
That sounds awesome, Cricket. I seriously hope you do that.


Mon Oct 04, 2010 10:03 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: REmote Controlled Aerial Bomb (RECAB)
Okay, after some tests and thinking, having a bunch of these on the battlefield will cause some lag due to the area searches for the "mine" mode. I'm not sure it it's worth it or not.


Mon Oct 04, 2010 10:36 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: REmote Controlled Aerial Bomb (RECAB)
Using the MovableMan function GetClosestActor might be faster.


Tue Oct 05, 2010 12:15 am
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: REmote Controlled Aerial Bomb (RECAB)
Wait what, there's a function for that?

Though, I highly doubt it will be any more efficient than the current method I'm using.

Remember, I also have to do terrain checks so the bombs won't hit the walls when "attacking."


Tue Oct 05, 2010 12:17 am
Profile
User avatar

Joined: Tue Mar 20, 2007 10:16 am
Posts: 186
Location: Australia
Reply with quote
Post Re: REmote Controlled Aerial Bomb (RECAB)
These are incredible, far better than what I imagined <3

My only complaint is that the explosion is a little underwhelming, but that's an easy alteration.


Tue Oct 05, 2010 4:18 am
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: REmote Controlled Aerial Bomb (RECAB)
Does just what it says on the tin, a remote controlled aerial bomb.


Tue Oct 05, 2010 6:42 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 14 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.047s | 14 Queries | GZIP : Off ]