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dutchsmoker
Joined: Fri Oct 16, 2009 7:45 pm Posts: 72
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Unified Bunker Defense and Construction Industries.(WIP)
Unified Bunker Defense and Construction Industries. Proudly Presents A mirrored brain vault A top end cap with a brain 4 halve's of a 4xblock A reinforced top end cap with brain Closed wall and wall extension Reinforged wall with 3 layers of metal Double lenght stairs and a pit for stash/prisoners that goes quite well together also a OUTDATED lookout/defensive position New and improved lookout ,this just had to be done. also , how about one with the entrance facing up and single sided one's ? this adds some work so i need to know if they are needed anyway. A big pit, slightly extended/deeper pit and nanobot covered spikes you can freely place were you want. 2 bigger brain vaults ,2nd is a mirrored version. made by Destroyer19 double passage with a crawlspace in between,and various connection modules. 8 way included too Updated background ,previous was just plain ugly vanilla modules fit perfectly plus i made this to match my 2x stairs. end caps for crawlspace and doorways are on there way , kinda lazy atm ideas are welcome , as are decent spriters.
Last edited by dutchsmoker on Fri Oct 01, 2010 7:50 pm, edited 14 times in total.
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Wed Sep 01, 2010 11:09 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Additional vanilla bunker modules & bits(WIP)
Making a reverse brain module has been done, but the extra tower bit is a new one on me, good job with that. Makes a nice effect when you put them all together.
Now try sideways brain vaults, with the entrance at the top/bottom. I would have a lot of use for that.
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Wed Sep 01, 2010 11:20 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Additional vanilla bunker modules & bits(WIP)
Nice attempt, but unfortunately it's been done before, and better. That corner is useful though.
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Thu Sep 02, 2010 3:26 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Additional vanilla bunker modules & bits(WIP)
That outline is too strong, on the half-blocks' slopes. Some more details would be good, although that issue was present already in the blocks you based these one. Nice brain room alternative, although making it more varying from preexisting bunker stuff would be good. Y'know, less cut and paste, more originality. The flipped brain room is alright, it certainly does its job, but if you redid the sprites to give it consistent styling and sizing with the other modern bunkers, and maybe even made the door functional, that would make it great.
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Thu Sep 02, 2010 3:46 am |
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theStray
Joined: Wed Aug 25, 2010 2:42 am Posts: 1
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Re: Additional vanilla bunker modules & bits(WIP)
Nice start. Here are some requests if you're up for them. Some kind of maintenance shaft segments including doors and such. Make them small enough to force normal sized actors crawl to get through them. Pre-made concrete foxholes would be nice, machine gun nests ect. Dragons teeth tank traps. Some kind of external landing pad/refueling station, preferably with exposed exploding fuel tanks. Elevators. Indiana Jonesesque traps (spike pits, giant swinging blades, giant bolder releaser) Bunker module ramps. Barbed wire.
And thats all I can come up with for now.
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Thu Sep 02, 2010 3:58 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Additional vanilla bunker modules & bits(WIP)
I always like useful mods, this is one, keep it up, as roast said, Making a reverse brain module has been done but the Half-Blocks are quite useful. Roast Veg wrote: Making a reverse brain module has been done. By me. Or did someone else do it too.
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Thu Sep 02, 2010 4:26 am |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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Re: Additional vanilla bunker modules & bits(WIP)
I've seen multiple "Additional standard bunker modules" or whatever threads. Regardless, I enjoy them all. Extra bunker details, tidbits, and the like are always welcome in my mind.
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Thu Sep 02, 2010 5:38 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Additional vanilla bunker modules & bits(WIP)02/09/10 Update
Very much improved, good to see you took what I said to heart. Try some standard bunker modules with different colour schemes, to give each bunker it's own theme.
I'd make a bright and happy base, right next to most badass base ever and do good versus evil wars. Heheheheheh.
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Thu Sep 02, 2010 8:27 pm |
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dutchsmoker
Joined: Fri Oct 16, 2009 7:45 pm Posts: 72
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Re: Additional vanilla bunker modules & bits(WIP)
theStray wrote: Nice start. Here are some requests if you're up for them. Some kind of maintenance shaft segments including doors and such. Make them small enough to force normal sized actors crawl to get through them. Pre-made concrete foxholes would be nice, machine gun nests ect. Dragons teeth tank traps. Some kind of external landing pad/refueling station, preferably with exposed exploding fuel tanks. Elevators. Indiana Jonesesque traps (spike pits, giant swinging blades, giant bolder releaser) Bunker module ramps. Barbed wire.
And thats all I can come up with for now. ive found some ventilation shafts,includes doors ,its in the uberhen's Über Pack http://forums.datarealms.com/viewtopic.php?f=61&t=19157i'm guessing this is just about what you were asking for Pre-made concrete foxholes, machine gun nests , sounds like a good idea Traps , i would like to stay with future tech for these , so a spike pit would still be a possibility but instead with some sort of energy spikes and/or floor that would open up if a enemy stand on it Barbed wire , also a good idea
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Sat Sep 04, 2010 1:37 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Additional vanilla bunker modules & bits 04/09/10Update(WIP)
Map Pack 3 has also ventilation systems + a very large amount of bunker bits and modules and systems and maps.
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Sat Sep 04, 2010 11:14 pm |
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Eazy
Banned
Joined: Fri Sep 10, 2010 12:40 am Posts: 19
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Re: Additional vanilla bunker modules & bits 04/09/10Update(WIP)
Spike 9/10
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Fri Sep 10, 2010 2:32 am |
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Destroyer19
Joined: Wed Aug 11, 2010 2:59 pm Posts: 19
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Re: Additional vanilla bunker modules & bits 04/09/10Update(WIP)
I am now assisting duchsmoker with creating additional vanilla bunker modules.
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Tue Sep 21, 2010 3:39 am |
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dutchsmoker
Joined: Fri Oct 16, 2009 7:45 pm Posts: 72
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Re: Additional vanilla bunker modules & bits(WIP)
Morbo!!! wrote: Nice attempt, but unfortunately it's been done before, and better. That corner is useful though. and in what sense better ? , i'm not clairvoyant you know
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Fri Sep 24, 2010 3:28 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Additional vanilla bunker modules & bits 22/09/10Update(WIP)
Very nicely done , i hope you created more.
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Fri Sep 24, 2010 3:32 pm |
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dutchsmoker
Joined: Fri Oct 16, 2009 7:45 pm Posts: 72
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Re: Additional vanilla bunker modules & bits 22/09/10Update(WIP)
Sims_Doc wrote: Very nicely done , i hope you created more. thanks , i try to keep on going untill i run out of ideas , or intrest.
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Fri Sep 24, 2010 4:02 pm |
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