The Flying Saucer-Coops9753 Sprites
CHANGES:
V0.5 Dramatically reduced crashing and slightly reduced lag via lua and gibbing changes; fixed problem where enemy crabs would get sucked in if a turret is destroyed.
V0.4 Used Coops9753's awesome Arne-inspired sprites.
v0.3 With help from Grif, the AI version of the flying saucer will now correctly chase after your brain across wrapped maps. Further reduced crashes with Abdul Alhazred's recommendation. I also added some pyrotechnical stuff for when it dies.
v0.2 Instead of randomly bombing the terrain, the AI's flying saucer will now try to locate your brain and rape the terrain above it to get to you.
v0.1 Reduced the likelihood of the game's crashing when this unit is destoryed.
NOTE:
To add this as an enemy, comment out other Activities.ini's, and use the Activities.ini included.
BUGS AND PROBLEMS:
Being killed by an AI version of the flying saucer in skirmish, then ctrl+r to restart seems to cause crashes. I suspect the target-finding lua to be causing this. For now, if you are slain by the AI's flying saucer, just press esc to return to main menu then start a new skirmish from there.
The Main Hull Gib is too large to settle in one piece, right now edges will be cropped when it settles. [problem being worked on]
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Seen here obliterating the Dummy invasion force in Maginot is the flying saucer I made some time ago. I have recently added some features and made some optimizations that reduced lag and the instances where its destruction causes the game to crash.
Most of the sprites are still WIP and I'm not good at spriting, so it will take a while.
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AI version now has increased Brain-Hunting accuracy
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ScreenDump006.gif [ 92.02 KiB | Viewed 14104 times ]
Features:
3x Dual Energy Turrets, AI controled
1x Fixed Underside Main Cannon, activated/deactivated by pressing Fire
While quite overpowered compared to stock units, and well protected, its weakness is that in order to fire the main cannon it must expose its vulnerable powercore, which can be damaged by just a few well placed hits.
Credits
Sprites by Coops9753
General Inspiration from AaronLee's Bethesda
Auto-turret lua mostly copied from Abdul Alhazred's Armed Dropship
Fires DSWEXXFORCE projectiles from DSMK2's DS Tech Mod
Dependencies fixed by Flammablezombie