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 MMItemsGen and beyond (CCMM Companion) 
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Joined: Fri Aug 27, 2010 11:10 pm
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Post MMItemsGen and beyond (CCMM Companion)
This app generates MMitems.txt for any(i think) mod,
and works in conjunction with Cortex Command Mod Manager.

It also contains a PoC "Every Possible Combination" .ccmm generator.(Activities)

I will develop this for a while, probably until CCMM makes it obsolete.

Please note MMItemsGen will overwrite the existing MMItems in a .rte, also
the EPC generator will overwrite .ccmms if one exists with the same name.
They are automatically saved as ModnameGenerated.ccmm .
i.e: BWGenerated.ccmm or UniTecGenerated.ccmm



Instructions for use:
Open MMItemsGen, then just type/paste a path to a .rte and hit enter.
i.e: C:\Users\yum\Desktop\yourCCdir\UniTec.rte

You will be asked if you want to make an EPC .ccmm (y/n).
This may take a while, and RAM seems to be a factor in how large a .ccmm you can play with.

After it is "Done!" hit enter to close the window.



Written for Windows in Python. (Packed with py2exe, dependencies should be included)



Known Issues:

Sometimes produces junk items(depends on mod) in MMItems.txt...just erase them(junk items) or don't use them.

EPC generator will use those junk items and make CC crash and complain, its not too bad to fix, just check out your activities manager.
Also, if CC crashes it will tell you the junk item that crashed it.
Just remove the entries that contain the junk item. If you are stumped, just ask for help...

Only one actor per transport, and one item per actor. This will be dealt with by prompting the user for a number, or something....I got an idea or two....
but the issue is that some actors only have support items, also digging becomes a problem....
for now it can be fixed in the CCMM activities manager.

Very large .ccmm(Activities) may cause CCMM to not function properly on your machine,
if you find this happening, here is your fix:

Close CCMM. (You may need to use Task Manager)
Navigate to your Cortex Command Mod Manager directory.
Navigate to the Activities directory within.
Find the .ccmm causing problems and delete it. (It will be the last one added usually, and probably quite large.)
Restart CCMM.
Once again, If you have any issues, please ask for help.


VirusTotal:
http://www.virustotal.com/file-scan/rep ... 1283120715
^^^McAfee thinks the file is suspect, source code is provided.


Source Code:
http://pastebin.com/AqRZADCc


Attachments:
File comment: v0.03
MMItemsGen.zip [1.66 MiB]
Downloaded 485 times


Last edited by yum on Mon Aug 30, 2010 5:49 pm, edited 1 time in total.

Sun Aug 29, 2010 11:44 pm
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Joined: Thu May 13, 2010 9:41 am
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Post Re: MMItemsGen and beyond (CCMM Companion)
This is awesome, just what I needed.


Mon Aug 30, 2010 7:02 am
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Joined: Sun May 31, 2009 6:49 pm
Posts: 69
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Post Re: MMItemsGen and beyond (CCMM Companion)
So this generates an activities file automatically based on what mod you use? Awesome if it does.

If I'm wrong please explain what it does do.


Mon Aug 30, 2010 10:16 am
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: MMItemsGen and beyond (CCMM Companion)
No. It generates a cc mod manager file.


Mon Aug 30, 2010 11:20 am
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Post Re: MMItemsGen and beyond (CCMM Companion)
um I still have no idea what this does exactly.

So it makes a mod manager? Why would this be useful?


Mon Aug 30, 2010 1:06 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: MMItemsGen and beyond (CCMM Companion)
LeonXross wrote:
um I still have no idea what this does exactly.

So it makes a mod manager? Why would this be useful?

It makes a file that the Mod Manager uses to find out what items an .rte has.


Mon Aug 30, 2010 1:21 pm
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Joined: Tue Jul 08, 2008 3:32 pm
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Post Re: MMItemsGen and beyond (CCMM Companion)
LeonXross wrote:
um I still have no idea what this does exactly.

So it makes a mod manager? Why would this be useful?

yum wrote:
This app generates MMitems.txt for any(i think) mod,
and works in conjunction with Cortex Command Mod Manager.


In case you still don't undestand:
  • It generates MMItems.txt for mod.
  • Cortex Command Mod Manager user MMItems.txt for enhanced skirmish.
  • Enhanced skirmish allows you to build skirmish activities from mods you currently have active.
  • Skirmish activities is a funny little file that determines what spawns in skirmish.
  • Skirmish is a game mode in Cortex Command.
  • Cortex Command is a game. You can get it from http://www.datarealms.com/.
  • http://www.datarealms.com/ is a main site for these forums.
  • You post stuff in forums.


Mon Aug 30, 2010 1:25 pm
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Joined: Fri Aug 27, 2010 11:10 pm
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Post Re: MMItemsGen and beyond (CCMM Companion)
It also can generate an "EPC activities .ccmm" for use with CCMM.
EPC standing for Every Possible Combination.

As of August, 30th, 2010, the EPCGen is very simple and mostly dumb/blind.

I will be adding more awesome later.

TAKE NOTE: The main function is to generate MMItems.txt for mods for use with CCMM.

However it can produce an activities file, this is a proof of concept and the first step in something cooler coming down the line. I figured I would add it to this tool as I find it saves me time in making .ccmm in the Activities Manager.


Eviltebor wrote:
So this generates an activities file automatically based on what mod you use? Awesome if it does.

If I'm wrong please explain what it does do.



For clarity: Along with generating a MMItems.txt for a mod, this tool can optionally build a .ccmm for
use with 'Cortex Command Mod Manager enhanced skirmish' from the mod that you run through it.
This statement is accurate as of August 30th, 2010.


Mon Aug 30, 2010 5:42 pm
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Joined: Sun Nov 11, 2007 1:49 pm
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Post Re: MMItemsGen and beyond (CCMM Companion)
GreatFox wrote:
LeonXross wrote:
um I still have no idea what this does exactly.

So it makes a mod manager? Why would this be useful?

yum wrote:
This app generates MMitems.txt for any(i think) mod,
and works in conjunction with Cortex Command Mod Manager.


In case you still don't undestand...


So basically,

Eviltebor wrote:
This generates an activities file automatically based on what mod you use.


Mon Aug 30, 2010 7:37 pm
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Joined: Sun May 02, 2010 3:39 pm
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Post Re: MMItemsGen and beyond (CCMM Companion)
I just pissed my pants in amazingness. 10/10!


Tue Aug 31, 2010 12:04 am
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Post Re: MMItemsGen and beyond (CCMM Companion)
ummm... i used this, typed in the mod name, hit enter and it closes. is that supposed to happen?


Tue Aug 31, 2010 2:05 am
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Data Realms Elite
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Post Re: MMItemsGen and beyond (CCMM Companion)
unwoundpath wrote:
ummm... i used this, typed in the mod name, hit enter and it closes. is that supposed to happen?

You need to type the complete path. Like, D:\CC\Dummy.rte


Tue Aug 31, 2010 5:00 am
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Post Re: MMItemsGen and beyond (CCMM Companion)
i typed (exactly) "C:/x86/Data Realms/Cortex Command/BW.rte"


Tue Aug 31, 2010 5:20 am
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Post Re: MMItemsGen and beyond (CCMM Companion)
unwoundpath wrote:
i typed (exactly) "C:/Program Files (x86)/Data Realms/Cortex Command/BW.rte"


Wthout these"". Also, please don't place Cortex Command in Program Files. It creates many problems. Desktop is a better location.


Tue Aug 31, 2010 5:30 am
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Post Re: MMItemsGen and beyond (CCMM Companion)
DataRealms is one word aswell..

Also I can find the EPC File.


Tue Aug 31, 2010 7:54 am
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