Command&Conquer V.1 [20-8-2010] (WIP)
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Command&Conquer V.1 [20-8-2010] (WIP)
Command & Conquer 3 ModPrevious version of this mod can be found hereAfter taking the lead, some efforts and successfully asking for help:[Linesoldier infantryman]: Description : Cheap ass soldier, common infantry are the necessary meat-shields of any war.[Missile Soldier]: Description : Cheap soldier anti armored stuff, imagination its the key to make this one shines.[Commando Unit]: Description : Strong armor unit, well trained and strong jetpack, beware C4 fire.[Sniper Unit]: Description : Sniper independent unit, nice piercing weapon, nice hat, anti-infantry without doubt.Zone trooper: Description : Armored suit, faster than infantry, tank material armor, efficient jetpack, very strong Railgun, resist Tiberium.
Geez, what more do you need?![Ghost Vtol Craft]: Description : Classic transport Vtol improved with advanced camouflage device, they'll don't see you but they'll hear you... (Need help with special effects of this one):Credits:Gotcha he teached me to mod, allowed me to use his fishing hat and works betatesting everything of mine.
carriontrooper He helped me with offsets, made betatest & he's nice.
Adasx10 Used pixels over here over there in sprites what belongs to him.
Numgun Don't you recognize the railgun? thanks, man.
Nice betatesters: 411570N3, Nachtauge.
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Fri Aug 20, 2010 12:18 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Command&Conquer V.1 [20-8-2010] (WIP)
Well it's nice that you're still making mods but I'd like an upgrade for the Theatre of Death (or whatever it was called).
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Fri Aug 20, 2010 1:25 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Command&Conquer V.1 [20-8-2010] (WIP)
Natti wrote: Well it's nice that you're still making mods but I'd like an upgrade for the Theatre of Death (or whatever it was called). Me too, but my inspiration choose by me
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Fri Aug 20, 2010 2:32 pm |
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onerb
Joined: Fri Apr 09, 2010 2:33 am Posts: 7 Location: Brazil
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Re: Command&Conquer V.1 [20-8-2010] (WIP)
good mod, i remember having the game but i lost some time ago you should try making some of the nod main characters like kane, nadia...
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Fri Aug 20, 2010 5:22 pm |
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Cameron
Joined: Sun Sep 16, 2007 12:35 am Posts: 65 Location: Horiz land.Too horizontal!
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Re: Command&Conquer V.1 [20-8-2010] (WIP)
You have my DL, and I will be keeping this in my mod folder. A couple things I think that could be worked on would be that it seems like the commando's gun has a lot less firepower than the Rifleman's, which may be intended, but the Rifleman's gun seemed to destroy terrain. The Sniper could use a better jetpack, you can only fly with him if you burst, and his sniper rifle seems a bit too strong? I really liked the jetpack effect for the commando, I'm just wondering why it wasn't used on any of the others? The Missile Launcher seems to look a bit odd with the flame type warhead thing attached to it with the line of emptiness between it and the end of the launcher, but I did enjoy the missile launcher over-all. The C4 also worked quite well. The craft could definitely use some help with the effects, the jets on the top are visible when it becomes cloaked. Lastly, I really did enjoy the robot trooper guy and his weapon, I found no flaws with that.
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Fri Aug 20, 2010 5:30 pm |
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Nachtauge
Joined: Sat Apr 17, 2010 6:43 am Posts: 95
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Re: Command&Conquer V.1 [20-8-2010] (WIP)
Maybe the Orca will work out later, huh? I didn't sprite that crappy alpha for nothing!
Turned out good after the beta though. And after thinking about it, the Ghost looks really badass.
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Fri Aug 20, 2010 8:57 pm |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: Command&Conquer V.1 [20-8-2010] (WIP)
Nachtauge wrote: Maybe the Orca will work out later, huh? I didn't sprite that crappy alpha for nothing!
Turned out good after the beta though. And after thinking about it, the Ghost looks really badass. Orca, orca, orca! I love orca. They are real support aircraft. What orca do you make? Normal Orca with HE Missiles or ZOCOM Orca with Sonic Rockets? About the entire mod. Naxx, you always made my favorite games in CC World. The Sniper Rifle is too strong, but I like it '1 Hit 1 Eyes'. Commando jetpack effect is so cool.
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Sat Aug 21, 2010 12:20 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Command&Conquer V.1 [20-8-2010] (WIP)
Nachtauge wrote: Maybe the Orca will work out later, huh? I didn't sprite that crappy alpha for nothing! You would poo until your knees if you would see what I'm working now. JangkrikBusterII wrote: Naxx, you always made my favorite games in CC World. Thanks, not to be skilled in lua takes me down sometimes, still, I do fun stuff for classic people. About DTRFF, isn't this a bit more dead than usual? or its only in my marginal threads?
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Sat Aug 21, 2010 2:30 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Command&Conquer V.1 [20-8-2010] (WIP)
I love your work as always, Naxxy.
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Sat Aug 21, 2010 3:00 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Command&Conquer V.1 [20-8-2010] (WIP)
I totally agree. Everything looks great, and your effects are awesome as always. My only complaint is that the normal soldiers seems to die a bit easily from impacts.
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Sat Aug 21, 2010 2:19 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Command&Conquer V.1 [20-8-2010] (WIP)
Contrary@ Thanks, Its a pleasure.
Areku@ Yup, Its kind of hard make a difference between the strongest and the weakest infantry without somebody result very weak or a bit uber...
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Sat Aug 21, 2010 3:59 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Command&Conquer V.1 [20-8-2010] (WIP)
in grasslands, i walk to the left of the big hill and the rifle men explode!? why?
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Sat Aug 21, 2010 5:53 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Command&Conquer V.1 [20-8-2010] (WIP)
unwoundpath wrote: in grasslands, i walk to the left of the big hill and the rifle men explode!? why? Caution: Map Seam spotted. May cause random things to happen, like people exploding.
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Sat Aug 21, 2010 5:56 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Command&Conquer V.1 [20-8-2010] (WIP)
that its a very random fact... I've reduced to maxim the amount of damage the devices do when destroyed...
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Sat Aug 21, 2010 8:20 pm |
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Clockwork
Joined: Wed Apr 08, 2009 6:14 am Posts: 30
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Re: Command&Conquer V.1 [20-8-2010] (WIP)
This mod is great and the sprites are amazing, it will definitely be a permanent part of my CC folder. But, I have a small problem with the mod. When I use the Zone Troopers rail gun, it breaks automatically after the first shot. How can I fix this problem?
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Mon Aug 23, 2010 7:51 pm |
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