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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Mine Cart
This is still a WIP, but its completely functional right now. A mining cart that you can ride in a draw a new track at anytime. It can transport one actor at a time. Controls Tap Jump - Enter cart. (while in cart) Tap Jump - Exit cart. (while in cart) Tap Crouch - Bring up cursor for drawing. (while drawing) Left/Right/Up/Down or Mouse - Draw tracks. (while drawing) Tap Crouch - Exit draw mode. (while in cart) Left/Right - Move cart. Bugs: -You character is drawn over the cart. To Do list: -Add some physics -Fix everything in the bug list -Add visual and sound effects
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Tue Aug 10, 2010 3:20 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Mine Cart
Nice, but shouldn't the mine cart's base be parallel to the track?
Also, it would be cool if the actor was turned as well.
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Tue Aug 10, 2010 3:29 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Mine Cart
a bomb that you though that makes one of these would be nice for missions.
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Tue Aug 10, 2010 3:53 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Mine Cart
Awesome, thanks.
It's good that you left "self.CartSpeed" open for editing, you'll need it to make physics.
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Tue Aug 10, 2010 3:55 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Mine Cart
Oobagoo wrote: Nice, but shouldn't the mine cart's base be parallel to the track?
Also, it would be cool if the actor was turned as well. Turning the actor is impossible due to the way Cortex Command handles walking, but turning the cart would be pretty cool.
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Tue Aug 10, 2010 4:42 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Mine Cart
With these limitations in CC, I would have made the cart a closed container (like Dummy Storage Crate) and then either put the actor inside in container like craft cargo or put them somewhere off level limits while they are inside the container.
But this is awesome. You can use this thing as a cool elevator.
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Tue Aug 10, 2010 7:59 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mine Cart
Are you going to make a Creeper? You continue to astound, Cricket. I doubt praise even affects you anymore, you've just become numbed to it.
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Tue Aug 10, 2010 3:09 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Mine Cart
this seems less like a mine cart and more like the pod in the citadel from Half-Life 2
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Tue Aug 10, 2010 11:50 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Mine Cart
Now that you mention it, I agree...
Cricket, could you make one of those as well? Also, what would happen if you made it so that the cart could turn, and then made it go vertical? Would it be possible to pose restrictions on how the rails were drawn?
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Wed Aug 11, 2010 2:40 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Mine Cart
It's possible, but I plan on making a more futuristic version of this mod later which won't have angle limitations. The mine cart may or may not have limitations, I haven't decided yet.
As for the pod from HL2... Maybe.
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Wed Aug 11, 2010 2:48 am |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: Mine Cart
Oobagoo wrote: Now that you mention it, I agree...
Cricket, could you make one of those as well? Also, what would happen if you made it so that the cart could turn, and then made it go vertical? Would it be possible to pose restrictions on how the rails were drawn? Rather him finish up that grappling gun
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Wed Aug 11, 2010 3:42 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Mine Cart
Maybe you can make it look like the actor is in the cart by giving the actor thats in the cart an attachable on the torso that looks exactly like the cart.. Or would the attachable lag too much away from the actual cart?
Sooo thats about a total of saying "Cart" about 4 times...
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Wed Aug 11, 2010 3:48 am |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: Mine Cart
Minecraft in CC! Seems cool!
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Wed Aug 11, 2010 3:54 am |
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R0ck4x3
Joined: Tue Aug 21, 2007 7:38 am Posts: 4
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Re: Mine Cart
Looks awesome, your mods continue to amaze me CaveCricket, I'm definitely dl'ing this. Quote: Minecraft in CC! Seems cool! That'd be pretty awesome like make modules, enemies, and allow to make weapons on the fly or on a anvil or something.
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Wed Aug 11, 2010 5:32 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Mine Cart
I found a awesome use for this! I set some track to go underwater was expecting a crash but better yet now I have a better way to keep lighter unit underwater and keep them mobile
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Thu Aug 12, 2010 10:38 pm |
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