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The Flying Saucer-Coops9753 Sprites http://45.55.195.193/viewtopic.php?f=61&t=19464 |
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Author: | goduranus [ Sun Aug 08, 2010 10:18 pm ] | ||
Post subject: | The Flying Saucer-Coops9753 Sprites | ||
CHANGES: V0.5 Dramatically reduced crashing and slightly reduced lag via lua and gibbing changes; fixed problem where enemy crabs would get sucked in if a turret is destroyed. V0.4 Used Coops9753's awesome Arne-inspired sprites. v0.3 With help from Grif, the AI version of the flying saucer will now correctly chase after your brain across wrapped maps. Further reduced crashes with Abdul Alhazred's recommendation. I also added some pyrotechnical stuff for when it dies. v0.2 Instead of randomly bombing the terrain, the AI's flying saucer will now try to locate your brain and rape the terrain above it to get to you. v0.1 Reduced the likelihood of the game's crashing when this unit is destoryed. NOTE: To add this as an enemy, comment out other Activities.ini's, and use the Activities.ini included. BUGS AND PROBLEMS: Being killed by an AI version of the flying saucer in skirmish, then ctrl+r to restart seems to cause crashes. I suspect the target-finding lua to be causing this. For now, if you are slain by the AI's flying saucer, just press esc to return to main menu then start a new skirmish from there. The Main Hull Gib is too large to settle in one piece, right now edges will be cropped when it settles. [problem being worked on] ******************************************* Seen here obliterating the Dummy invasion force in Maginot is the flying saucer I made some time ago. I have recently added some features and made some optimizations that reduced lag and the instances where its destruction causes the game to crash. Most of the sprites are still WIP and I'm not good at spriting, so it will take a while. AI version now has increased Brain-Hunting accuracy Features: 3x Dual Energy Turrets, AI controled 1x Fixed Underside Main Cannon, activated/deactivated by pressing Fire While quite overpowered compared to stock units, and well protected, its weakness is that in order to fire the main cannon it must expose its vulnerable powercore, which can be damaged by just a few well placed hits. Credits Sprites by Coops9753 General Inspiration from AaronLee's Bethesda Auto-turret lua mostly copied from Abdul Alhazred's Armed Dropship Fires DSWEXXFORCE projectiles from DSMK2's DS Tech Mod Dependencies fixed by Flammablezombie
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Author: | Disst [ Sun Aug 08, 2010 10:38 pm ] |
Post subject: | Re: The Flying Saucer-WIP<Entry:Overpowered?> |
So basically you cobbled together bits and pieces of other people's work to form one mediocre whole? |
Author: | LeonXross [ Sun Aug 08, 2010 10:44 pm ] |
Post subject: | Re: The Flying Saucer-WIP<Entry:Overpowered?> |
Hey this is actually a pretty good piece of work. The spriting is decent and it is overpowered. 8/10 -2 pts because I think it should release mini saucers. |
Author: | unwoundpath [ Sun Aug 08, 2010 10:58 pm ] |
Post subject: | Re: The Flying Saucer-WIP<Entry:Overpowered?> |
LeonXross wrote: -2 pts because I think it should release mini saucers. what if it is a mini saucer!!!! |
Author: | Karion [ Sun Aug 08, 2010 11:05 pm ] |
Post subject: | Re: The Flying Saucer-WIP<Entry:Overpowered?> |
6/10 Pros: -Good idea -Resist pretty well (talking about the main hulk) -I love the main weapon Cons -Need better sprites -Turrets a bit fragil -The turrets need more range -It crahsed for me after the main weapon was destroyed Overall i liked but need a bit more of polished |
Author: | ajlw [ Mon Aug 09, 2010 12:36 am ] |
Post subject: | Re: The Flying Saucer-WIP<Entry:Overpowered?> |
Karion wrote: Cons -Need better sprites -Turrets a bit fragil -The turrets need more range -It crahsed for me after the main weapon was destroyed Excuse me, but these points are ALL handled/pointed out in the OP... |
Author: | Xron [ Mon Aug 09, 2010 1:07 am ] |
Post subject: | Re: The Flying Saucer-WIP<Entry:Overpowered?> |
Is allowed, since it was released quite long ago. |
Author: | JacenHanLovesLegos [ Mon Aug 09, 2010 1:16 am ] |
Post subject: | Re: The Flying Saucer-WIP<Entry:Overpowered?> |
I have a bug.I ordered one of these on the Maginot. It lost it's top turret and I ordered a Punisher just for kicks. I started grabbing random dropships with the grab hand and then I got the bright idea of grabing the saucer. I attempted to do so. I held F and rocketed toward it(not fast by the way). I proceeded to grab it and the game went black. No errors, no nothing. I hit escape and turned off my computer(thunderstorm). |
Author: | Joesycop [ Mon Aug 09, 2010 2:57 am ] |
Post subject: | Re: The Flying Saucer-WIP<Entry:Overpowered?> |
This mod crashed my cortex command, internet, and web browser. All it did was shoot the main cannon at dirt and it was too close so it hit the ship. Crashed it. It was the secound time it shot the cannon. |
Author: | Karion [ Mon Aug 09, 2010 4:47 am ] |
Post subject: | Re: The Flying Saucer-WIP<Entry:Overpowered?> |
ajlw wrote: Karion wrote: Cons -Need better sprites -Turrets a bit fragil -The turrets need more range -It crahsed for me after the main weapon was destroyed Excuse me, but these points are ALL handled/pointed out in the OP... Excuse me, but the op just tell about the crash and the sprites, not the turrets besides those are still cons does not matter if he mentioned or not |
Author: | goduranus [ Mon Aug 09, 2010 7:58 am ] |
Post subject: | Re: The Flying Saucer-WIP<Entry:Overpowered?> |
Update: I've narrowed down the crashing problem to the gibbing of the power core, I've uploaded a fix that should reduce the instances of crashing. Update 2: The AI piloted version, deployable via Activities, will now try to get above your brain and blast into your bunker to get to it. Though it can't detect scene wrapping and some times goes the long way if a closeby target is across the scene wrap. Update 3: With help from Grif, the AI version of the flying saucer will now correctly chase after your brain across wrapped maps. Further reduced crashes with Abdul Alhazred's recommendation. I also added some pyrotechnical pyrotechnical stuff for when it dies. |
Author: | TorrentHKU [ Tue Aug 10, 2010 3:03 pm ] |
Post subject: | Re: The Flying Saucer-WIP<Entry:Overpowered?> |
ajlw wrote: Karion wrote: Cons -Need better sprites -Turrets a bit fragil -The turrets need more range -It crahsed for me after the main weapon was destroyed Doesn't change the fact that they exist. I give it a 5/10. The offsets on the turrets are pretty bad. Unless you've fixed that in a new version. |
Author: | goduranus [ Tue Aug 10, 2010 5:00 pm ] |
Post subject: | Re: The Flying Saucer-WIP<Entry:Overpowered?> |
If you are talking about how the turrets seem to be floating, that is bothering me as well and I'll fix that soon. But the offsets of the gunbarrels are really off when the saucer is moving fast as the lua that draws the gunbarrels assume a slow moving platform and I haven't figured it out enough to make changes to it. |
Author: | Joesycop [ Wed Aug 11, 2010 4:28 am ] |
Post subject: | Re: The Flying Saucer-WIP<Entry:Overpowered?> |
I rate it 1/10 the 1 is for trying. Its not overpowered compared to alot of ships out there. Also it is horrible in my opinion. |
Author: | [Insert Name Here] [ Wed Aug 11, 2010 11:45 am ] |
Post subject: | Re: The Flying Saucer-WIP<Entry:Overpowered?> |
This. Is. Frickin'. JAWSOME. I especially love the overly-dramatic death. |
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