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BunnyKill Mod http://45.55.195.193/viewtopic.php?f=61&t=19394 |
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Author: | XANAX Corp. [ Sun Aug 01, 2010 1:41 am ] |
Post subject: | BunnyKill Mod |
Hello I'm XANAPRIME of deviant art and I have put together a small actor mod I hope you enjoy Update: (08/02/2010) Two Weapons from BunnyKill 3 Update: (08/05/2010) One new Weapon = Plasma Rifle Bolt pistols dual wield-able look for "Bolt pistol (offhand)" in shields Owner of Bunnykill Flash & characters ~ Mottis of Deviantart & Newgrounds long live Mottis Attachment:
File comment: BunnyKill mod Version 1.2 Updated (08/05/2010) BunnyKill.rte.zip [4.87 MiB] Downloaded 957 times |
Author: | Ociamarru [ Sun Aug 01, 2010 2:03 am ] |
Post subject: | Re: BunnyKill Mod |
Do they have any of the special powers the bunnies had from that |
Author: | Cmdr 5ir [ Sun Aug 01, 2010 2:04 am ] |
Post subject: | Re: BunnyKill Mod |
looks awesome.... im downloading it and will post critisism in min Rules thread wrote: Moderate Offenses
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Author: | XANAX Corp. [ Sun Aug 01, 2010 2:10 am ] |
Post subject: | Re: BunnyKill Mod |
Ociamarru wrote: Do they have any of the special powers the bunnies had from that well, not really .. but The main characters have more health Prof. Sludge & shock troopers has more flight time & they are light & agile (sometimes) but other than that, no.. you can kill them isn't that fun |
Author: | Potatamoto [ Sun Aug 01, 2010 3:01 am ] |
Post subject: | Re: BunnyKill Mod |
Remember to never add health like that. Giving them 200 health will just make their health go down twice as much. It doesn't help whatsoever and is best to keep it at 100. |
Author: | XANAX Corp. [ Sun Aug 01, 2010 3:33 am ] |
Post subject: | Re: BunnyKill Mod |
Potatamoto wrote: Remember to never add health like that. Giving them 200 health will just make their health go down twice as much. It doesn't help whatsoever and is best to keep it at 100. never knew that.. does help when the player is bleeding to death? |
Author: | Joe [ Sun Aug 01, 2010 3:41 am ] |
Post subject: | Re: BunnyKill Mod |
@Potatomoto: No, that is incorrect. Increasing the actor's health to 99999 will make them nigh invincible (see numgun's Zombie Apocalypse mod) Even if the head is blown off, the actor will simply bleed out at 150 health per frame untill it's dead (try it on a coalition soldier sometime). At 99999 health, the above takes a long dang time, whereas at 100 health, death is instant. The above stands for any wounds inflicted on an actor, and will stand unless the torso is gibbed (see The God Data mod, and (after a few minutes of Crobotech skirmish mode on Death) have fun with a flying limbless headless bloodball that can literally coat the entire map with blood and not die). |
Author: | TheLastBanana [ Sun Aug 01, 2010 3:45 am ] |
Post subject: | Re: BunnyKill Mod |
The reason you don't want over 100 health is that it causes problems when you return the actor. They'll get double the actor's price back. If you want to the actor to be stronger, change their wound damage values. |
Author: | Joe [ Sun Aug 01, 2010 3:51 am ] |
Post subject: | Re: BunnyKill Mod |
Yeah, what he said, I'm just saying that an actor bleeds at a rate independent of it's health. |
Author: | XANAX Corp. [ Sun Aug 01, 2010 3:54 am ] |
Post subject: | Re: BunnyKill Mod |
TheLastBanana wrote: The reason you don't want over 100 health is that it causes problems when you return the actor. They'll get double the actor's price back. If you want to the actor to be stronger, change their wound damage values. I see, well I'll experiment with it in the future |
Author: | Solace [ Sun Aug 01, 2010 6:08 am ] |
Post subject: | Re: BunnyKill Mod |
Also, the default characters usually die from the breakwound limit rather than actual hp loss, so unless you go in and alter other stuff like that, it's still gonna be just as easy to kill them. |
Author: | Miggles [ Sun Aug 01, 2010 6:14 am ] |
Post subject: | Re: BunnyKill Mod |
Oh god. Epic doom bunny killing machines. YES. These are awesome. |
Author: | 411570N3 [ Sun Aug 01, 2010 11:32 am ] |
Post subject: | Re: BunnyKill Mod |
TheLastBanana wrote: The reason you don't want over 100 health is that it causes problems when you return the actor. They'll get double the actor's price back. If you want to the actor to be stronger, change their wound damage values. |
Author: | cheezy01 [ Sun Aug 01, 2010 3:11 pm ] |
Post subject: | Re: BunnyKill Mod |
these are cool good sprites from what i see but only thing i want to know are you going to add the weapons from BunnyKill to this? |
Author: | Tomaster [ Sun Aug 01, 2010 4:39 pm ] |
Post subject: | Re: BunnyKill Mod |
411570N3 wrote: TheLastBanana wrote: The reason you don't want over 100 health is that it causes problems when you return the actor. They'll get double the actor's price back. If you want to the actor to be stronger, change their wound damage values. It does when you're placing bunker modules and the like, but not if you just order it while playing. |
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