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Aegis Gunship! Modding Theme Entry: Over Powered
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Author:  dragonxp [ Fri Jul 30, 2010 3:41 am ]
Post subject:  Aegis Gunship! Modding Theme Entry: Over Powered

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The Aegis Gunship is finally here!
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Pelt your foes with hot lead!

"Like lighting from a cloudless sky!"

Pretty Fiery Effex!
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An Escape pod!!!!
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And Finally, A version which shoots lazorz
[i just realized i forgot to add the magenta, that why it was a square, quick fix now, sorry the 4 people who downloaded it.]
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The Gunship costs only 500 oz. and well worth the price. It can scavenge the battlefield for sellables or deliver units with a protective shower of bullets to either side.

Pay an extra 250 oz to get the laser gun attachments! With this baby you can blast away foes like never before!

And as an extra bonus feature, this baby can act as a submarine!
It can dive below the depths in akblabla's hydro mod, unlike other dropships.

I would've made it fashier if i had time but i'm going on vacation, I'll maybe update it after the contest.

Credits:
Me - Coding, Sprites.
p3lb0x - some emission angle help stuff [thnx!]





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Direct Download

Author:  Darkdoom [ Fri Jul 30, 2010 3:57 am ]
Post subject:  Re: Aegis Gunship! Modding Theme Entry: Over Powered

looks great, but need more terrain rape.
8/10
on a random side note, what font is the AEGIS GUNSHIP letters using? it looks cool... lol.

Author:  dragonxp [ Fri Jul 30, 2010 3:59 am ]
Post subject:  Re: Aegis Gunship! Modding Theme Entry: Over Powered

darkdoom wrote:
looks great, but need more terrain rape.
8/10
on a random side note, what font is the AEGIS GUNSHIP letters using? it looks cool... lol.


Actually, i toned down the terrain rape... If you want it back just increase the mass/sharpness of the Particle Rifle Long MOPixel.
[Find CopyOf = Particle Rifle Long and under it put Mass = 2 or Sharpness = 10.]

And as a matter of fact the font is the starcraft font.

Author:  Kias4242 [ Fri Jul 30, 2010 4:01 am ]
Post subject:  Re: Aegis Gunship! Modding Theme Entry: Over Powered

Definately good. 9/10 for the delay in the "Escape pod" opening.

Author:  Wira [ Fri Jul 30, 2010 4:07 am ]
Post subject:  Re: Aegis Gunship! Modding Theme Entry: Over Powered

I Think It's Great... :grin:

Very Nice For A Gunship...

Author:  Lizardheim [ Fri Jul 30, 2010 2:20 pm ]
Post subject:  Re: Aegis Gunship! Modding Theme Entry: Over Powered

6/10

It's a bit lagging on my comp where CC almost never lags.
The gunsip part of it feels quite lacking imo, pretty unorginal too.

To put it short, it's not exactly that fun to use.

Author:  ratatat11 [ Sat Jul 31, 2010 1:08 am ]
Post subject:  Re: Aegis Gunship! Modding Theme Entry: Over Powered

well i would give it a 3\10 its kindof a badish sprite and i dislike how it always shoots. what if you got a allied soldier right below you and you blow his head off!!! i would say use some lua magic and make it so you can control when to fire and wich side to fire.

Author:  MontereyJack [ Sat Jul 31, 2010 1:32 am ]
Post subject:  Re: Aegis Gunship! Modding Theme Entry: Over Powered

Not bad, but not immediately useful either. Decent sprite, but lag is problem for me.
6/10

Author:  Darkdoom [ Sun Aug 01, 2010 1:43 am ]
Post subject:  Re: Aegis Gunship! Modding Theme Entry: Over Powered

thanks for the font name!

i dont think im gonna change the raep... i just thought it should be more overpowered... then again, maybe I should have entered (lol that would have been messy)

Author:  Dragonchampion [ Sun Aug 01, 2010 1:48 am ]
Post subject:  Re: Aegis Gunship! Modding Theme Entry: Over Powered

Seems like this is the only entry for Overpowered...

Anyways, I give it an 8/10, subtracing 2 for an unoriginal concept, even though it is fun to play around with.

Author:  Petethegoat [ Sun Aug 01, 2010 5:24 am ]
Post subject:  Re: Aegis Gunship! Modding Theme Entry: Over Powered

It is probably the only entry because there are ten days left.

Author:  Ragdollmaster [ Fri Aug 06, 2010 2:01 am ]
Post subject:  Re: Aegis Gunship! Modding Theme Entry: Over Powered

Ehh, 6/10. It's not really original, and I think it could have used some more polish (better sprite, controllable firing) considering there are ten days left. It's not as if you're pressed for time :P

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