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ximximik
Joined: Sat Apr 10, 2010 1:44 pm Posts: 12 Location: Russia
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[WIP] ComComq r5 (Command & Conquer in CC)
ComConq release №5 Mod on Universe Command and Conquer Description:EVAElectronic Video Agent - Artificial intelligence, basically used in a role of tactical coordination of fights. Now accessible only ability "Air Strike" Control: The following choice - Right The previous choice - Left Back - Up/Jump To select - Down GDI Rifleman Rifleman is the main infantry unit of the Global Defense Initiative. At purchase the arms are automatically gained so to buy separately the weapon it is not necessary. GDI Missileman Missileman - main antitank and anti-air infantry GDI. At purchase the arms are automatically gained so to buy separately the weapon it is not necessary. GDI M16 Mk. II Pulse Rifle. The M16 Mk. II pulse rifle was the primary assault rifle of GDI light infantry units during the Second Tiberium War. Differs a split-hair accuracy and rate of fire. It is effective on the big distances. GDI GD-2 The GD2 is an automatic assault rifle that was put into production after the Firestorm Crisis. Differs high power. It is effective on relatives and average distances. GDI FGM-90 The FGM-90 is a missile launcher used by GDI Missileman. KirovKirov. Soviet Air Ship. Authors: ximximik - idea, ini-code and lua scripting, sprite. KaZak - sprites (GDI Rifleman и GDI Missileman) Armored - support ini code (trail for GDI Air Bomb) LowestFormOfWit - Kirov it is made on the basis of its dirigible. I have only added new gibs and sprites. Warning!!! Sounds on Russian language, because i from Russia. But if you give me English sounds (better file "Folder with Game\EnglishAudio\1.0\EnglishAudio.big"), then i will replace all Russian sound on English. Excuse me for my bad English. Download
Last edited by ximximik on Wed Jul 21, 2010 8:27 am, edited 2 times in total.
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Tue Jul 20, 2010 11:27 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
ximximik wrote: KirovKirov. Soviet Air Ship. Authors: ximximik - idea, ini-code and lua scripting, sprite. KaZak - sprites (GDI Rifleman и GDI Missileman) Armored - support ini code (trail for GDI Air Bomb) Might want to credit LowestFormOfWit in there as well, I've looked through the code for your zeppelin and it only differs by a few lines.
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Tue Jul 20, 2010 11:46 am |
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ximximik
Joined: Sat Apr 10, 2010 1:44 pm Posts: 12 Location: Russia
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Duh102, Excuse, has forgotten. Simply I have made respriting a dirigible for a long time, and have forgotten whence it have taken. Has corrected.
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Tue Jul 20, 2010 11:52 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
It's cool, I've forgotten credits a few times as well.
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Tue Jul 20, 2010 11:55 am |
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Mad Alex
Joined: Sat Oct 17, 2009 2:07 pm Posts: 127
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
I like EVA very much, keep working on it's abilities. And Kirov's sprite fits perfectly.
Great to see you there, I hope datarealms community will like your mod.
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Tue Jul 20, 2010 12:02 pm |
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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
I'm offended by this.
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Tue Jul 20, 2010 12:31 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Yeah?
Well you aren't really known around for being a calm guy.
TO THE MOD: This is awesome, thought the gun sprites and the actor sprites don't quite fit the CC style, maybe the bright color's fault.
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Tue Jul 20, 2010 12:32 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Please be more specific. What are you offended at?
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Tue Jul 20, 2010 12:33 pm |
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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
I'm not saying this is bad But as i'm a major command and conquer fan
I see alot of things in this that are way off of the GDI
Play one of the command and conquer games And work on the sprites.
For some tips on making them look more C&C
• Helmet and armor need to be the same color • Both the helmet and armor need to be darker • Both helmet and armor need to look more dirty
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Tue Jul 20, 2010 12:35 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
This is just awesome yo. If I had some more lua knowledge I'll make it so that the Kirov resupplies itself... lemme see what I can do!
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Tue Jul 20, 2010 2:52 pm |
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kdorval14
Joined: Tue Jul 20, 2010 4:28 am Posts: 30 Location: Under a giant mustache.
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Well, what could i say? this is a really nice mod! i've found no bug... oh yeah, The Ship is Awesome!!! i looked at it and i've thinked: humm, a brand new way to transform my ennemies in pieces... yeah, this mod gonna go far! So continue the good work, and don't forget that without mod like these they shoul not be any Forum!
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Tue Jul 20, 2010 5:06 pm |
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Nod_Crush
Joined: Fri Apr 30, 2010 3:24 am Posts: 1
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
ok first off I bow down and kiss the ground u walk on for making this mod, I am a major C&C fan and i dont have much spriting technique so i rely on people like u to do it. The mod works really well The only thing that i can suggest is the addition of some Nod units or the soviet Conscript(always a favorite even though they are pathetically weak) All time favorite mod p.s. a cyborg commando would be nice
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Tue Jul 20, 2010 6:47 pm |
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Rahkshi lord
Joined: Sun Dec 31, 2006 5:29 pm Posts: 46
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
I'm not a huge C&C fan, but I like this mod. One thing though, the Missleman's jetpack is a bit weak.
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Tue Jul 20, 2010 8:31 pm |
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ximximik
Joined: Sat Apr 10, 2010 1:44 pm Posts: 12 Location: Russia
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
PvtVain, Let's try to correct all shortly.
Nod_Crush, In new release Confessor NOD will be added.
Rahkshi lord, That that Jetpack weak is is made specially. Strong Jetpack's will be only for Commandos and Zone Troopers.
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Tue Jul 20, 2010 8:39 pm |
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Rahkshi lord
Joined: Sun Dec 31, 2006 5:29 pm Posts: 46
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
ximximik wrote: Rahkshi lord, That that Jetpack weak is is made specially. Strong Jetpack's will be only for Commandos and Zone Troopers. Makes sense, but with the weight of the rocket launcher, he can't take off.
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Tue Jul 20, 2010 8:51 pm |
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