Data Realms Fan Forums http://45.55.195.193/ |
|
Force-Based MO Grappling Gun *B30, maybe better physics http://45.55.195.193/viewtopic.php?f=61&t=19206 |
Page 1 of 7 |
Author: | CaveCricket48 [ Fri Jul 09, 2010 12:26 am ] | ||
Post subject: | Force-Based MO Grappling Gun *B30, maybe better physics | ||
I'm working on an MO-to-MO grappling gun that won't kill the user or the attached object. I'm somewhat successful. Still needs some work. Stability Update Screenies: Controls: Hold Fire to launch the claw untill it grabs onto something. Once it does, hold Crouch and Mouse Users) Scroll Up/Down Keyboard Users) Hold Up/Down to climb the rope. Press Fire again to release the claw. Any feed back and/or
|
Author: | Mr Johnson [ Fri Jul 09, 2010 12:39 am ] |
Post subject: | Re: Experimental Force-Based MO Grappling Gun |
Nice! I didn't download it yet, but I'm trying to think how could it be used... |
Author: | FuzzyMelon [ Fri Jul 09, 2010 1:12 am ] |
Post subject: | Re: Experimental Force-Based MO Grappling Gun |
Wow this is cool, I'm about to experiment all kinds with this thing. I'm thinking of actor manipulation at RANGE at some point. That'd mean the grapple would stay out from the crosshair. Interesting stuff edit: spelunker? |
Author: | Kiktamo [ Fri Jul 09, 2010 1:52 am ] |
Post subject: | Re: Experimental Force-Based MO Grappling Gun |
This is extremely fun but ultimately harder to control than it appears... These two make great mid-air acrobats though. I suppose it would be easier if one of them was a dropship but oh well. Great job so far looking forward to how this turns out. |
Author: | Patriot24 [ Fri Jul 09, 2010 2:06 am ] |
Post subject: | Re: Experimental Force-Based MO Grappling Gun |
It's really really hard to actually make use of it, to be honest.. |
Author: | Joe [ Fri Jul 09, 2010 2:16 am ] |
Post subject: | Re: Experimental Force-Based MO Grappling Gun |
Unfortunately, the applications for something like this are very limited, however, you could make a base defense cannon that shoots these out and electrocutes incoming enemy craft and units. |
Author: | The Decaying Soldat [ Fri Jul 09, 2010 2:23 am ] |
Post subject: | Re: Experimental Force-Based MO Grappling Gun |
I love it when the word 'experimental' comes with 'cavecricket'. |
Author: | Foa [ Fri Jul 09, 2010 2:35 am ] |
Post subject: | Re: Experimental Force-Based MO Grappling Gun |
Hmm, we could make flails. Use it for harpoon guns ( harpoons + wire ) . Use it to taze, and then haul the tazed. ( until the line is severed ) Zip lining... |
Author: | Poor mans sniper [ Fri Jul 09, 2010 3:15 am ] |
Post subject: | Re: Experimental Force-Based MO Grappling Gun |
Foa wrote: Hmm, we could make flails. Use it for harpoon guns ( harpoons + wire ) . Use it to taze, and then haul the tazed. ( until the line is severed ) Zip lining... Mobile sniping platforms |
Author: | The Egotist [ Fri Jul 09, 2010 3:20 am ] |
Post subject: | Re: Experimental Force-Based MO Grappling Gun |
Strap one of these to a DSTech Plagarius (From the newest Beta), and you'd have an extremely stable platform for sniping. |
Author: | lafe [ Fri Jul 09, 2010 3:55 am ] |
Post subject: | Re: Experimental Force-Based MO Grappling Gun |
Poor mans sniper wrote: Mobile sniping platforms been there, done that. viewtopic.php?f=4&t=10370&p=303717&hilit=epic+moments#p303717 good times. anyways, cricket, great mod, as always. can we get a dual hook with these? |
Author: | gtaiiilc [ Fri Jul 09, 2010 5:11 am ] |
Post subject: | Re: Experimental Force-Based MO Grappling Gun |
this could be used to make the Crackdown 2 Mag grenade http://www.youtube.com/watch?v=D30fQqJB ... re=related who would crash better a Dropship = pulled down and blows into ton of gib or a Rocket = spins around arcing into the ground |
Author: | CaveCricket48 [ Fri Jul 09, 2010 7:06 am ] |
Post subject: | Re: Force-Based MO Grappling Gun *UPDATE |
Holy crap. I feel so happy right now. I have created a ROPE that is 100% FORCED BASED AND IS STABLE. Have fun with the update, usability/functionality just doubled at least. Feel free to suggest modes for the Spelunker. Planned modes right now: Link Mode - Connect 2 objects together or connect an object to terrain with a rope. I'm going to sleep now... |
Author: | The Egotist [ Fri Jul 09, 2010 7:40 am ] |
Post subject: | Re: Force-Based MO Grappling Gun *UPDATE |
I want to see a weaponized version of this, with a high tech sprite, and a deadly sharp claw. Have the first mode identical to this, but with two sharp particles at the tips of the claw, on impact. Not enough to do much damage, but enough that if you hook onto a dropship, there will be a clank and sparks, and if you hook onto a meatbag they'll bleed. Make the second mode resemble the spring mode from the TF hook, but have it pull enemies towards you, Scorpion style. And have the third mode resemble the first, but with a tazer feature for streaming electricity into a hooked target, dealing constant damage and making them have a seizure, ala Darkstorm EMP. |
Author: | Natti [ Fri Jul 09, 2010 7:50 am ] |
Post subject: | Re: Force-Based MO Grappling Gun *UPDATE |
Woke up, let the dog out, opened up my pc and BLAM! CC48, you just won't stop to amaze us, won't you? |
Page 1 of 7 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |