View unanswered posts | View active topics It is currently Thu Dec 26, 2024 9:29 pm



Reply to topic  [ 25 posts ]  Go to page 1, 2  Next
 Extra Plants FIXED 30/06/2010 
Author Message
User avatar

Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
Reply with quote
 Extra Plants FIXED 30/06/2010
EXTRA PLANTS

FIXED



Image

(Outdated... LOTS)
Will upload new one soon.


The best sprite:
Image

Maybe...

This mod is finished, 23 sprites, But I will continue to update it. I am aiming for at least 40.
It is pretty much extra plants for mapping purposes.
It is totally unique since I have searched and no-one has made grass before.

Attachment:
Plants.zip [21.88 KiB]
Downloaded 563 times



First version:
42 Dl's

---------------------------------------------------------------------------------------------------------------------------------------------------------------
Second Version:
20

---------------------------------------------------------------------------------------------------------------------------------------------------------------

You will have to edit a line in Base.rte/index.ini because the mod needs to start from Base.rte so that when it gets referenced by a map it will be already finished loading the mod.
The mod is extra grass, so it is an extra terrain debris and it needs to be referenced before the map.
It comes with a Readme, so DON'T FORGET!

-------------------------------------------------------------------------------------------------------------------------------------------------------------------Yes I thought it said "It comes with a Readme, so DON'T FAGOT!" too...-------------------------------------------------------------------------------------------------------------------------------------------------------------------


EDIT
Hope you like it! :grin:

You don't like it... :(
/EDIT

Forgive me mods if this is supposed to be in mod-making.


Last edited by Dylanhutch on Sat Jul 03, 2010 8:56 am, edited 13 times in total.



Mon Jun 28, 2010 7:24 am
Profile
User avatar

Joined: Tue Aug 14, 2007 8:40 pm
Posts: 259
Reply with quote
Post Re: |Extra Plants|19/23 pieces|
Quote:
...This mod is nearly finished, 19/23 sprites!
...It has 18 sprites so far...



Does that make sense? And will the grass be place able?


Mon Jun 28, 2010 7:43 am
Profile
User avatar

Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
Reply with quote
Post Re: |Extra Plants|19/23 pieces|
Sakiskid wrote:
Quote:
...This mod is nearly finished, 19/23 sprites!
...It has 18 sprites so far...


Does that make sense? And will the grass be place able?


I meant to do that, and btw, thanks For contributing nothing to the topic.

Dylanhutch wrote:
...it is an extra terrain debris...

No


Mon Jun 28, 2010 7:52 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: |Extra Plants|19/23 pieces|
18 or 19?


Mon Jun 28, 2010 9:44 am
Profile
User avatar

Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
Reply with quote
Post Re: |Extra Plants|19/23 pieces|
19


EDIT: Can we PLEASE get back on-topic?

EDIT2: Oh, WE NEVER WERE!


Mon Jun 28, 2010 10:07 am
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: |Extra Plants|19/23 pieces|
Yes they were. Now stay on topic good sir!


Mon Jun 28, 2010 11:54 am
Profile

Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
Reply with quote
Post Re: |Extra Plants|19/23 pieces|
For some odd reason, everyone is into biobased weapons/mods these past few days...

So I remember those old tree mods...are you planning on expanding to other flora?


Mon Jun 28, 2010 1:04 pm
Profile
User avatar

Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
Reply with quote
Post Re: |Extra Plants|19/23 pieces|
I didn't particularly feel like adding yet another .rte, but I liked these a lot, so I just spliced it into my Base.rte as Plant023-Plant044. Hope you don't mind.


Mon Jun 28, 2010 2:52 pm
Profile
User avatar

Joined: Sat Mar 13, 2010 5:52 am
Posts: 229
Reply with quote
Post Re: |Extra Plants|19/23 pieces|
Plant 007 is a PNG, might have to be changed back to a BMP


Mon Jun 28, 2010 3:17 pm
Profile
User avatar

Joined: Wed May 20, 2009 3:10 pm
Posts: 366
Location: Århus, Denmark
Reply with quote
Post Re: |Extra Plants|19/23 pieces|
Woot these are awesome. I might use them for one of my missions if you give me permission of course.


Mon Jun 28, 2010 3:17 pm
Profile
User avatar

Joined: Tue Aug 14, 2007 8:40 pm
Posts: 259
Reply with quote
Post Re: |Extra Plants|19/23 pieces|
Quote:
thanks For contributing nothing to the topic.

No problem. And it really does look great.
Pros
    It is a new idea.
Cons
    It's not finished, but I think that will be done soon.
    Most of the grass is just resized and it is very pixelly.
5/10

Quick question, will you make more terrain eye candy after this mod?
I like to think of myself as an unofficial reviewer and/or rater.


Last edited by Raven on Tue Jun 29, 2010 7:25 pm, edited 1 time in total.



Mon Jun 28, 2010 5:50 pm
Profile
User avatar

Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
Reply with quote
Post Re: |Extra Plants|19/23 pieces|
:shock: this is useful as can be thanks! (think we could see some new rocks or other objects for underground next...maybe some new sources of income to mine? (Cortex Command uses oz thats not just gold :lol: )


Mon Jun 28, 2010 6:59 pm
Profile WWW
User avatar

Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
Reply with quote
Post Re: |Extra Plants|19/23 pieces|
whitty wrote:
Yes they were. Now stay on topic good sir!

That's still off-topic...

Nocifer wrote:
I didn't particularly feel like adding yet another .rte, but I liked these a lot, so I just spliced it into my Base.rte as Plant023-Plant044. Hope you don't mind.


Is alriagh.

LeonXross wrote:
For some odd reason, everyone is into biobased weapons/mods these past few days...

So I remember those old tree mods...are you planning on expanding to other flora?


Yes. In a few days maybe.
FuzzyMelon wrote:
Plant 007 is a PNG, might have to be changed back to a BMP


No, that is just for uploading purposes. It has the original in there.

akblabla wrote:
Woot these are awesome. I might use them for one of my missions if you give me permission of course.


Oh... Heeeeeeeellll Yeeeeeaaahh!
Loved your water btw.

Sakiskid wrote:
Quote:
thanks For contributing nothing to the topic.

No problem. And it really does look great.
Pros
    It is a new idea.
    The spriting is awesome and fits into CC.
Cons
    It's not finished, but I think that will be done soon.
4/5

Quick question, will you make more terrain eye candy after this mod?
I like to think of myself as an unofficial reviewer and/or rater.

Yes, sure.
Quote:
Quick question, will you make more terrain eye candy after this mod?


Yeah, I might, but it will be a lot harder than plants, rocks, well atleast they don't have shading! :D

gtaiiilc wrote:
:shock: this is useful as can be thanks! (think we could see some new rocks or other objects for underground next...maybe some new sources of income to mine? (Cortex Command uses oz thats not just gold :lol: )


Hmmm... Mabey


Sakiskid wrote:
I like to think of myself as an unofficial reviewer and/or rater.

Image
Lol


Last edited by Dylanhutch on Tue Jun 29, 2010 5:59 am, edited 2 times in total.



Tue Jun 29, 2010 12:27 am
Profile
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: |Extra Plants|19/23 pieces|
Plants plants plants and more plants... now I remember why we created all those flamethrowers in past!
anyway, what about flora-life what slowly grows without eating my actors? I want some common seeds.


Tue Jun 29, 2010 1:12 am
Profile
User avatar

Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
Reply with quote
Post Re: |Extra Plants|23 pieces|Update:29/06/2010
Ok I have finished, I have all 23 sprites, and, in my opinion, very good quality sprites.

I will continue though, I am aiming for 40, maybe a tree too...
Hope you like the update! And post feed-back, it's good to hear from people who like/dislike the mod, so I can change it and make it a lot better.


EDIT:
Naxete wrote:
...what about flora-life what slowly grows without eating my actors?...


No way man, I know nothing about lua. (Anyone?)


EDIT: Btw, the map comes with Plants, but they are called plants_dense2.

The file is corrupted I removed the map.

EDIT:

Fixed.


Tue Jun 29, 2010 8:56 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 25 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.236s | 14 Queries | GZIP : Off ]