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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Homing Needler *Update  
					
						Completely re-did Lua on this thing (again), now it's more (more) like the Halo needler.  *If this gif looks like it's in slow-mo, it is. Also the gif is old. New Features: -Rectangular detection system -Needles stuck on the same object will explode at the same time -bug fixes -changed some sounds Features to do: -Lazier homing. Credits: CaveCricket48 - Coding, Lua Scripting, Sprites Grif - Lua help Microsoft/Bungie - Sounds  
					
						
  
						
					
							
  
							
    							Last edited by CaveCricket48 on Tue Jul 27, 2010 7:11 am, edited 2 times in total. 
    						 
						
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			| Sun May 17, 2009 11:20 pm | 
			
				
					 
					
					 
				  
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				 Konn 
				
				
					 Joined: Sat May 16, 2009 11:25 pm Posts: 53 Location: probably controlling the army outside your door =P
				 
				 
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				  Re: Homing Needler  
					
						Considering you made this, why not make the entire halo arsenal of weapons XD 
					
  
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			| Sun May 17, 2009 11:21 pm | 
			
				
					 
					
					 
				  
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				 cambiogris 
				
				
					 Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
				 
				 
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				  Re: Homing Needler  
					
						it looks like it could benefit from lazier homing (like Halo's) and some glow on the needles 
					
  
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			| Sun May 17, 2009 11:21 pm | 
			
				
					 
					
					 
				  
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				 Toes from Europe 
				
				
					 Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
				 
				 
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				  Re: Homing Needler  
					
						Some added glow would seem appropriate for this mod, sorta like Whitty's needler. 
					
  
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			| Sun May 17, 2009 11:22 pm | 
			
				
					 
					
					 
				  
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				 Konn 
				
				
					 Joined: Sat May 16, 2009 11:25 pm Posts: 53 Location: probably controlling the army outside your door =P
				 
				 
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				  Re: Homing Needler  
					
						Come to think of it that would be good to add (Glow that is) 
					
  
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			| Sun May 17, 2009 11:32 pm | 
			
				
					 
					
					 
				  
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				 whitty 
				
				
					 Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
				 
				 
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				  Re: Homing Needler  
					
						Err, I already made this.     viewtopic.php?f=61&t=14307&start=0(It's near the bottom)  
					
  
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			| Sun May 17, 2009 11:35 pm | 
			
				
					 
					
					 
				  
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				 Konn 
				
				
					 Joined: Sat May 16, 2009 11:25 pm Posts: 53 Location: probably controlling the army outside your door =P
				 
				 
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				  Re: Homing Needler  
					
						True (Didnt really go through many mods =S) 
					
  
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			| Sun May 17, 2009 11:44 pm | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: Homing Needler  
					
						I know you already made it whitty, but I didn't like the sprite. It was too small. And I don't like having glows in my mods, they just seem like they cover up good sprites in the game with eye-burning colors. 
					
  
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			| Mon May 18, 2009 12:35 am | 
			
				
					 
					
					 
				  
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				 Disst 
				
				
					 Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
				 
				 
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				  Re: Homing Needler  
					
						Hmm... You should have made them MOSRotaings that explode on contact. With a cool Halo-esque explosion. 
					
  
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			| Mon May 18, 2009 12:37 am | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: Homing Needler  
					
						They are MOSRotatings that explode on contact. Just with a barely visible explosion, and a sort-of Halo-esque explosion sound. 
					
  
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			| Mon May 18, 2009 12:49 am | 
			
				
					 
					
					 
				  
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				 zalo 
				
				
					 Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
				 
				 
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				  Re: Homing Needler  
					
						I like the way it acts, and looks.  Therefore, I like it. 
					
  
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			| Mon May 18, 2009 2:41 am | 
			
				
					 
					
					 
				    
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				 Konn 
				
				
					 Joined: Sat May 16, 2009 11:25 pm Posts: 53 Location: probably controlling the army outside your door =P
				 
				 
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				  Re: Homing Needler  
					
						The only thing I dont like (But can and will easily deal with) is the super shard turning 
					
  
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			| Mon May 18, 2009 2:47 am | 
			
				
					 
					
					 
				  
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				 alaifain 
				
				
					 Joined: Sat Feb 09, 2008 7:44 pm Posts: 230 Location: Vancouver, BC
				 
				 
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				  Re: Homing Needler  
					
						Superior Needler is superior, but maybe if you get the time you might look into changing the bullet sprite. 
					
  
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			| Mon May 18, 2009 2:50 am | 
			
				
					 
					
					 
				  
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				 numgun 
				
				
					 Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
				 
				 
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				  Re: Homing Needler  
					
						This could use some further improvement.
  For one, the needles exploded after a time delay while being stuck to actor. And two, add a small purple glow.
  So make the needles home in and when they are very close to the actor, they get stuck on him and after a delay of 2-3 seconds, the Lua script will do a GibThis(); on the needles. 
					
  
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			| Mon May 18, 2009 7:27 am | 
			
				
					 
					
					 
				  
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				 Disst 
				
				
					 Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
				 
				 
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				  Re: Homing Needler  
					
						And the homing is far too strong, whittys homing was less powerful, and more true to the original concept. 
					
  
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			| Mon May 18, 2009 2:41 pm | 
			
				
					 
					
					 
				  
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