Data Realms Fan Forums http://45.55.195.193/ |
|
Lunar Lasers 1.1 http://45.55.195.193/viewtopic.php?f=61&t=18983 |
Page 1 of 1 |
Author: | lafe [ Sun Jun 13, 2010 10:56 pm ] |
Post subject: | Lunar Lasers 1.1 |
Quote: Commander, I am pleased to offer you the fruit of 14 years of scientific research. We at Lunar Lasers as a company have made great strides in the field of Light Utilizing Applications, or lua, as the field is known by the layman, and have harnessed the potential of this amazing technology for use on the battlefield via placing battery's of our advanced lasers on this planets moon. they can be rented for short time periods by buying ''laser markers'' in the form of bombs that can be deployed from standard craft. these markers are innocuously disguised as standard bombs, so that the enemy will never see it coming. currently the lasers can be rented in two forms, focused and strafe. Focused fires a powerful beam at a given point, as seen in the image above, and will continue bombardment for several seconds after with a slightly weaker beam, as seen below, both to discharge the laser battery's capacitors, and deny the area to enemy's. strafe sends two weaker beams that sweep the map so as to neutralize it of all surface hostiles, as seen here 1.1 Attachment: Now with smoother laser glow Special thanks to Azzuki for the glow pack in modding templates, without which this laser would be ugly. This mod is the first superweapon laser that I know of to be lua based. surprisingly, it does not lag much. if you have suggestions, feel free to ask. |
Author: | CaveCricket48 [ Sun Jun 13, 2010 10:58 pm ] |
Post subject: | Re: Lunar Lasers |
There are many Lua based lasers already made. DarkStorm has some, a few in the Minor Mod Dump, and some made by me. |
Author: | lafe [ Sun Jun 13, 2010 10:59 pm ] |
Post subject: | Re: Lunar Lasers |
CaveCricket48 wrote: There are many Lua based lasers already made. DarkStorm has some, a few in the Minor Mod Dump, and some made by me. I ment super-weapon death from above lasers. sorry, if you want ill fix it. |
Author: | CaveCricket48 [ Sun Jun 13, 2010 11:03 pm ] |
Post subject: | Re: Lunar Lasers |
Ah, you meant super lasers. From above. The laser beams are bumpy, maybe you could weaken the glow strength a bit? |
Author: | lafe [ Sun Jun 13, 2010 11:06 pm ] |
Post subject: | Re: Lunar Lasers |
CaveCricket48 wrote: Ah, you meant super lasers. From above. The laser beams are bumpy, maybe you could weaken the glow strength a bit? yeah, that could be good. nvm, it looks a bit better now. im doing some more quick tweaks and then ill update. Edit; Update, feedback would be appreciated |
Author: | LeonXross [ Mon Jun 14, 2010 1:22 am ] |
Post subject: | Re: Lunar Lasers 1.1 |
Wait so these lazors don't rape the terrain? |
Author: | lafe [ Mon Jun 14, 2010 1:25 am ] |
Post subject: | Re: Lunar Lasers 1.1 |
LeonXross wrote: Wait so these lasers don't rape the terrain? yep. what do you think of them. |
Author: | SneakyMax [ Mon Jun 14, 2010 2:18 am ] |
Post subject: | Re: Lunar Lasers 1.1 |
Lafe's Lunar Lasers. I like them. Unfortunately, they tend to make glorious brainsplosions, even when they're protected at a distance: |
Author: | lafe [ Mon Jun 14, 2010 2:23 am ] |
Post subject: | Re: Lunar Lasers 1.1 |
SneakyMax wrote: Lafe's Lunar Lasers. I like them. Unfortunately, they tend to make glorious brainsplosions, even when they're protected at a distance: O lol. i thought id fixed that when i decreased the range. maby i could fire a raycast at all detected actors to see if somethings in the way. ill try that tomorrow afternoon, though raycasts dont seem to like me. |
Author: | LeonXross [ Mon Jun 14, 2010 2:39 am ] |
Post subject: | Re: Lunar Lasers 1.1 |
Yes, so they are pretty awesome. Just a few errors (bugs?) that have caught my attention: 1. So I ordered the focused beam on top of a robot. No damage. 2. I ordered a focused beam, it did do damage to random things. 3. The Strafe Beam is basically two solid beams moving away from the drop site, effectively sweeping the area, although, one of the beams dissipated early on. Not a lot of damage. Other than those, I love this mod. When I see these lazors, I think of bombardment, and when I think of bombardment, I think of a cluster (around like 5-10) small focused lazors bombarding an area with intervals of like a second. I don't know if you want to expand on that or not, but I think it would make an excellent third type of lazor. |
Author: | lafe [ Mon Jun 14, 2010 2:43 am ] |
Post subject: | Re: Lunar Lasers 1.1 |
all good bug reports. i dont know what caused the dissipating beam, but ill look into it. I can do that laser bombard idea too, a ♥♥♥♥ of weak lasers would be epic. I also want to do an more elaborate ''Sweep''' which will be like strafe, except it stays in one area. all of this will end up in my faction when i release it anyways. |
Author: | LeonXross [ Mon Jun 14, 2010 3:04 am ] |
Post subject: | Re: Lunar Lasers 1.1 |
Hmm, for your expansion on sweep, you could start off with a small lazor, then slowly expand in diameter until you hit the limit of your area that you specify. |
Author: | Boba_Fett [ Mon Jun 14, 2010 3:48 am ] |
Post subject: | Re: Lunar Lasers 1.1 |
Does the laser actually come from the ground? If so, awesome. |
Author: | lafe [ Mon Jun 14, 2010 9:39 pm ] |
Post subject: | Re: Lunar Lasers 1.1 |
lol at the shoopdawoop. yeah, i can do that to the strafe laser. ill also do a targeting control room probably, and im gonna try to fix the terrain ignoring really quick. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |