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Map Room w/ Actor and Terrain Display *Update http://45.55.195.193/viewtopic.php?f=61&t=18848 |
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Author: | CaveCricket48 [ Fri May 28, 2010 1:44 am ] | ||
Post subject: | Map Room w/ Actor and Terrain Display *Update | ||
Doing math and writing equations during most of your time will give you headaches. So I decided to take a little break from high-level modding by playing L4D2 and making smaller mods, like this one. This is a room with a screen in it that displays the terrain layout and marks the positions of actors. It causes nearly no lag, and has the terminal from the First Signs mission. Legend: Red - Red team actors Green - Green team actors Blue - Blue team actors Yellow - Yellow team actors White - Actors on no team White X - The screen Change Log: -Screen is larger -Room background is changed -Weapons are displayed on screen Credits: CaveCricket48 - Ini code, Lua scripting Geti and MaximDude - Room background sprite
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Author: | dragonxp [ Fri May 28, 2010 2:25 am ] |
Post subject: | Re: Map Room w/ Actor and Terrain Display |
This is what the minimap data will make should look close to, very useful. |
Author: | Collective [ Fri May 28, 2010 2:54 am ] |
Post subject: | Re: Map Room w/ Actor and Terrain Display |
http://forums.datarealms.com/viewtopic.php?f=61&t=16547&hilit=control+module |
Author: | Coops [ Fri May 28, 2010 2:58 am ] |
Post subject: | Re: Map Room w/ Actor and Terrain Display |
That one doesn't read underground tunnels and inside Bunkers.. this on does... Amazing CC48. |
Author: | Joe [ Fri May 28, 2010 3:01 am ] |
Post subject: | Re: Map Room w/ Actor and Terrain Display |
Yeah, there's that, but frankly Cricket's looks a metric shitton better than that dotted line based minimap. Good job once again Cricket! (PS: if you can get this thing to selectively hover over an actor's head when a key is pressed, you will be crowned as almighty god of sparkle magic!) EDIT: Semi-Ninja'd |
Author: | The Decaying Soldat [ Fri May 28, 2010 3:15 am ] |
Post subject: | Re: Map Room w/ Actor and Terrain Display |
Amazing, CC...God damn amazing. |
Author: | Geti [ Fri May 28, 2010 5:20 am ] |
Post subject: | Re: Map Room w/ Actor and Terrain Display |
Code: GetTerrMatter(x,y) Gets a specific pixel from the total material representation of this Scene. LockScene() must be called before using this method. Arguments: The X and Y coordinates of screen material pixel to get. Return value: An unsigned char specifying the requested pixel's material index. Only feature missing as far as I can see. Still awesome, A+ |
Author: | MaximDude [ Fri May 28, 2010 11:48 am ] |
Post subject: | Re: Map Room w/ Actor and Terrain Display |
Awesome. Like always. Can't really expect something else from you CC. :D May I suggest a better looking BG for the module? Attachment: MapRoomBG.bmp Originally made for Grif's minimap which he then abandoned. |
Author: | CaveCricket48 [ Fri May 28, 2010 8:53 pm ] |
Post subject: | Re: Map Room w/ Actor and Terrain Display |
Those vanilla squares that are used to remove terrain, I don't like those. Make 'em prettier and I'll use the sprite. |
Author: | Mr. Moe [ Sat May 29, 2010 1:12 am ] |
Post subject: | Re: Map Room w/ Actor and Terrain Display |
Awesomely epic! Ive seen two or three of these map-type mods, and either 1. it crashed my CC, 2. it lags like ****, or 3. it looks like . It has none of these. well done |
Author: | MaximDude [ Sat May 29, 2010 3:10 am ] |
Post subject: | Re: Map Room w/ Actor and Terrain Display |
CaveCricket48 wrote: Those vanilla squares that are used to remove terrain, I don't like those. Make 'em prettier and I'll use the sprite. Bah, i'm just throwing it out because I have nothing to do with it. I'm too lazy to do any changes. :/ |
Author: | Geti [ Sat May 29, 2010 4:37 am ] | ||
Post subject: | Re: Map Room w/ Actor and Terrain Display | ||
Enjoy.
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Author: | CaveCricket48 [ Sat May 29, 2010 9:32 pm ] |
Post subject: | Re: Map Room w/ Actor and Terrain Display *Update |
Updated. Larger screen for higher resolution, different room background, and weapon display. |
Author: | Foa [ Sat May 29, 2010 9:35 pm ] |
Post subject: | Re: Map Room w/ Actor and Terrain Display *Update |
CC48, you are just wonderful. Now more time ambushing, and less time guessing. |
Author: | MaximDude [ Sat May 29, 2010 10:38 pm ] |
Post subject: | Re: Map Room w/ Actor and Terrain Display *Update |
CaveCricket48 wrote: Geti - Room background sprite >:( |
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