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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Map Room w/ Actor and Terrain Display *Update
Doing math and writing equations during most of your time will give you headaches. So I decided to take a little break from high-level modding by playing L4D2 and making smaller mods, like this one. This is a room with a screen in it that displays the terrain layout and marks the positions of actors. It causes nearly no lag, and has the terminal from the First Signs mission. Legend: Red - Red team actors Green - Green team actors Blue - Blue team actors Yellow - Yellow team actors White - Actors on no team White X - The screen Change Log: -Screen is larger -Room background is changed -Weapons are displayed on screen Credits: CaveCricket48 - Ini code, Lua scripting Geti and MaximDude - Room background sprite
Last edited by CaveCricket48 on Mon Feb 28, 2011 1:23 am, edited 3 times in total.
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Fri May 28, 2010 1:44 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Map Room w/ Actor and Terrain Display
This is what the minimap data will make should look close to, very useful.
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Fri May 28, 2010 2:25 am |
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Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
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Re: Map Room w/ Actor and Terrain Display
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Fri May 28, 2010 2:54 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Map Room w/ Actor and Terrain Display
That one doesn't read underground tunnels and inside Bunkers.. this on does... Amazing CC48.
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Fri May 28, 2010 2:58 am |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Map Room w/ Actor and Terrain Display
Yeah, there's that, but frankly Cricket's looks a metric shitton better than that dotted line based minimap. Good job once again Cricket! (PS: if you can get this thing to selectively hover over an actor's head when a key is pressed, you will be crowned as almighty god of sparkle magic!) EDIT: Semi-Ninja'd
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Fri May 28, 2010 3:01 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Map Room w/ Actor and Terrain Display
Amazing, CC...God damn amazing.
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Fri May 28, 2010 3:15 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Map Room w/ Actor and Terrain Display
Code: GetTerrMatter(x,y) Gets a specific pixel from the total material representation of this Scene. LockScene() must be called before using this method. Arguments: The X and Y coordinates of screen material pixel to get. Return value: An unsigned char specifying the requested pixel's material index. Coupled with some i/o on base.rte/materials.ini -> draw the material's colour (that or do a table of rgb from palette.bmp). Only feature missing as far as I can see. Still awesome, A+
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Fri May 28, 2010 5:20 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Map Room w/ Actor and Terrain Display
Awesome. Like always. Can't really expect something else from you CC. :D May I suggest a better looking BG for the module? Originally made for Grif's minimap which he then abandoned.
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Fri May 28, 2010 11:48 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Map Room w/ Actor and Terrain Display
Those vanilla squares that are used to remove terrain, I don't like those. Make 'em prettier and I'll use the sprite.
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Fri May 28, 2010 8:53 pm |
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Mr. Moe
Joined: Sat Dec 12, 2009 7:59 pm Posts: 2
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Re: Map Room w/ Actor and Terrain Display
Awesomely epic! Ive seen two or three of these map-type mods, and either 1. it crashed my CC, 2. it lags like ****, or 3. it looks like . It has none of these. well done
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Sat May 29, 2010 1:12 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Map Room w/ Actor and Terrain Display
CaveCricket48 wrote: Those vanilla squares that are used to remove terrain, I don't like those. Make 'em prettier and I'll use the sprite. Bah, i'm just throwing it out because I have nothing to do with it. I'm too lazy to do any changes. :/
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Sat May 29, 2010 3:10 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Map Room w/ Actor and Terrain Display
Enjoy.
Attachments:
File comment: .png will need converting, but it looks alright.
temp.png [13.82 KiB]
Not downloaded yet
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Sat May 29, 2010 4:37 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Map Room w/ Actor and Terrain Display *Update
Updated. Larger screen for higher resolution, different room background, and weapon display.
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Sat May 29, 2010 9:32 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Map Room w/ Actor and Terrain Display *Update
CC48, you are just wonderful.
Now more time ambushing, and less time guessing.
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Sat May 29, 2010 9:35 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Map Room w/ Actor and Terrain Display *Update
CaveCricket48 wrote: Geti - Room background sprite >:(
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Sat May 29, 2010 10:38 pm |
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