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 WIP - Dark Extraction Corporation - Updated 09.05 
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Joined: Sat Apr 10, 2010 12:29 pm
Posts: 28
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 WIP - Dark Extraction Corporation - Updated 09.05
Hi everyone ! I'm from Ukraine so sorry for mistakes in my text :)
DEC - Dark Extraction Corporation
Mod and screen shots are attached and i would be very glad if you will test it and give me some suggestions or advices to continue it's modernization and updating.

RELEASED!

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Punisher - Heavy force soldier with very strong armor and good jetpack

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Punisher MK2 - Very Heavy force soldier with very strong armor and good jetpack

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DECC Unit - Heavy force soldier with strong armor and good jetpack

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DECC Back Armor in-use

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Leviathan - Heavy flamer

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Laser Cutter

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Laser Cutter in-use

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Rocket Launcher MK3 - Medium Grenade launcher.

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Rocket Launcher MK2

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Rocket Launcher MK1/1B

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RailGun - Heavy Magnet based weapon

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Bow

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Magnet Cannon - canon that fires shell, that detonates after few seconds after launching.

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Heavy Digger - just a heavy digger.

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Force Grenade - Grenade, that is very useful versus big amount of enemies.

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StarFish - Bomb, that is very useful versus strong enemies. Based on Neutrino effect.

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Laser Rifle - Very accurate laser sniper rifle

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Laser Cannon - quick firing laser sub gun

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Impulse Shot Gun - Strong shot gun that fires impulse wave of shells.

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PHaSR - experimental laser subgun.

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CoilGun - building.

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Force Shield - Heavy shield, excellent for assault.

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Gravidestructurizator - experimental gun, that change gravitation level in chaotic order in definite area, that cause enemy bursting.

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Titan Shield - Strong shield for quick battles


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DropShip

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Extreme drop ship


Crafts' List
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Units' List
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Weapons' List
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Bombs' list
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Shield's list
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Problems with offsets and gibs will be fixed in the next version

Modding history:


0.1
Mod making started
Kinetizer added
DEC Commander added

0.2
Kinetizer balance fixed
First drop ship - DEC Cargo ship
Heavy Digger added

0.3
Extreme Drop Ship added
Cement sprayer added
Simple shield added
3x pistols added

0.4
Magnet cannon added
Laser subgun added
Laser rifle added
Impulse Shot Gun added

0.5
Full changing of color palette. (Orange => Dark)
Renaming (Dummy Extraction Corporation => Dark Extraction Corporation)
Force Shield added.
Titan shield improved.
Force grenade added.

0.6
Gravidestructurizator added
Gas Sprayer added
Better sprites

0.7
Better sprites
StarFish bomb added
PHaSR added
CoilGun added

0.8
Better sprites
Rocket Launcher MK1 added
Rocket Launcher MK1b added
Rocket Launcher MK2 added
Force Bow added.

0.9
Better sprites
Rocket Launcher MK3 added
Rocket Launcher MK4 added
Leviathan added
Masses balanced
Damage balanced (Gravidestructurizator, Coilgun, PHaSR, Rocket launchers)
Coil gun updated

1.0
Better sprites
DECC unit updated !

1.1
Better balance
Punisher unit added !
Laser Cutter added

1.2
Better sprites
Punisher MK2 added
RailGun
Better Sprites

Credits:

DummyCorp - spriting,codding.
ZaLiZo - Ideas maker

the same way as CCnewplayer, Joesycop, LowestFormOfWit, SneakyMax, Contrary, Tearagion, Jon, Coops9753, linkfan23 for criticism, hints, encouragement and support.


Attachments:
DEC v.1.2.rte.zip [6.2 MiB]
Downloaded 21290 times


Last edited by DummyCorp on Sat May 08, 2010 11:05 pm, edited 4 times in total.

Tue May 04, 2010 11:00 am
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Joined: Sun Aug 09, 2009 9:26 am
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Post Re: Dark Extraction Corporation - Updated 04.05
I would recommend working on the offsets for the bow a bit, he doesn't hold it right. Other than that, solid mod, I especially like the Laser Cutter.


Tue May 04, 2010 11:24 am
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Joined: Mon Jan 25, 2010 7:43 pm
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Location: Joined: Thu Jun 11, 2009 8:28 pm
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Post Re: Dark Extraction Corporation - Updated 04.05
I really like this one! Nice style, but a bit to many "heavy" weapons for one faction.
And some of the weapons is just too big for my taste.
Love the star-bomb!

7 of 10!

Edit: after playing abit more, it feels a bit unpolished, and there is just not enough "woah" to it, needs more glows and flames!


Tue May 04, 2010 11:29 am
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Joined: Mon Oct 19, 2009 9:04 am
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Post Re: Dark Extraction Corporation - Updated 04.05
This is amazing. 9/10
I love most of the guns. The 3d or the rocket launcher was unique.
Good Job.


Tue May 04, 2010 2:30 pm
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Joined: Sat Apr 10, 2010 6:39 am
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Post Re: Dark Extraction Corporation - Updated 04.05
This mod is great! Other than the sprites, I think all the weapons and actors are pretty nice. :P

But I think you should work on the sprites, a lot.

[EDIT] I'll give this a 6


Tue May 04, 2010 6:38 pm
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: Dark Extraction Corporation - Updated 04.05
2/5

I'd recommend having only a couple polished guns than a whole bunch. Personally, I prefer a smaller number of weapons with well defined niches rather than a whole bunch, even if they're polished.


Wed May 05, 2010 1:19 am
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Post Re: Dark Extraction Corporation - Updated 04.05
I'd be happy if you packaged those actors as separate mods.


Wed May 05, 2010 7:14 am
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Joined: Mon Jun 15, 2009 4:02 pm
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Post Re: Dark Extraction Corporation - Updated 04.05
Here you go:
Attachment:
DECactors.rar [1.72 MiB]
Downloaded 275 times


Wed May 05, 2010 7:37 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Dark Extraction Corporation - Updated 04.05
Not too fond of the overall looks of the stuff here.

Concepts are good though. Like that back armor would come in handy when reloading.


Wed May 05, 2010 7:49 am
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: Dark Extraction Corporation - Updated 04.05
very nice, i actually like how theses ones arent in vanilla style, its a neat contrast to look at.


Wed May 05, 2010 11:18 am
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Joined: Sat Apr 10, 2010 12:29 pm
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Post Re: WIP - Dark Extraction Corporation - Updated 04.05
Thank you for responses, guys.
Don't forget that it is WIP Mod and i'm going to improve it much !


Wed May 05, 2010 12:21 pm
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Joined: Fri Apr 02, 2010 5:13 pm
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Post Re: WIP - Dark Extraction Corporation - Updated 04.05
I love your spriting style! Great mod.


Thu May 06, 2010 12:44 pm
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Joined: Mon Jan 11, 2010 12:41 am
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Post Re: WIP - Dark Extraction Corporation - Updated 04.05
Really great work here,

I only really have two gripes:

The dropship sprites could use some changes, not a fan of the "landing gear"

Lots of heavy type weapons for one faction. (purely your choice, if you wanted a faction with loads of heavy weapons then keep it that way.)


Thu May 06, 2010 11:53 pm
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Joined: Sat Apr 10, 2010 12:29 pm
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Post Re: WIP - Dark Extraction Corporation - Updated 04.05
Updated !


Sat May 08, 2010 9:00 pm
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Joined: Sun May 02, 2010 10:17 pm
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Post Re: WIP - Dark Extraction Corporation - Updated 09.05
Why is the flamer called Leviathan?
Leviathan is a mythological sea serpent...


Sun May 09, 2010 3:29 am
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