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L4D thrown objects. A Bio mods production
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Author:  pandastar994 [ Mon Apr 12, 2010 3:40 am ]
Post subject:  L4D thrown objects. A Bio mods production

]This is my first decent size mod and ill be updating it almost daily and taking requests(pm please)

My group name is Bio-Hazard Mods...Im Toxic X to some on other sites(probably none of you...)
There will be Pictures up by tommorrow while im at school. Please have patience. - Seraph
Im new to this so please give me helpful criticism. Pack comes with:

propane tank_explodes when shot....not thrown(can be thrown though)
Gas tank_explodes when shot(into a sticky fire like thing!)...Can be thrown and doesn't explode!
Oxygen tank_explodes when shot...not thrown(can be thrown though)
Molotov_Well duh its a Molotov its glass you drop it and it busts and you've got flames there.
Pipe bomb_ Azzuki's sprite,Codes...all i did was put it into a folder in my mod to go along with the other stuff.
Gas Barrel_Made by me, not the sprite found it off the internet, i made it better, oh and the barrel is like a gas tank.
And ill have more L4D style mods coming soon!

CREDIT TO:
Azzuki: L4D mod(the sprites he didn't use)

I will do any requests.

Attachments:
File comment: The New and improved!!!
L4D Explosives.rte.rar [3 MiB]
Downloaded 811 times
File comment: The Items....
ScreenDump000.bmp
ScreenDump000.bmp [ 900.05 KiB | Viewed 17766 times ]
File comment: I dropped a molotv on all the items at the same time...silly me.
ScreenDump009.bmp
ScreenDump009.bmp [ 900.05 KiB | Viewed 17766 times ]

Author:  dragonxp [ Mon Apr 12, 2010 4:59 am ]
Post subject:  Re: L4D thrown objects. Bio-Hazard mods

No pics Panda, Also, gj for giving credits.

Edit: Noticed the reason for no pics.
Also, i kinda like your thrown objects, but so far, no objects that explode on contact.

However, i like the way you can shoot them to make them explode.

Author:  Joesycop [ Mon Apr 12, 2010 11:27 am ]
Post subject:  Re: L4D thrown objects. Bio-Hazard mods

Anyone else who makes another one of these "FIRST POST DOWNLOADING NOW WILL POST LATER" posts will be warned and if it continues, banned.

No exceptions, no hedging. You can post after you've downloaded the mod, and you should offer constructive criticism when you do. - Seraph

Author:  unwoundpath [ Mon Apr 12, 2010 11:49 am ]
Post subject:  Re: L4D thrown objects. Bio-Hazard mods

Anyone else who makes another one of these "FIRST POST DOWNLOADING NOW WILL POST LATER" posts will be warned and if it continues, banned.

No exceptions, no hedging. You can post after you've downloaded the mod, and you should offer constructive criticism when you do. - Seraph

Author:  Point.blank [ Mon Apr 12, 2010 12:23 pm ]
Post subject:  Re: L4D thrown objects. Bio-Hazard mods

Yes, i did download it.

Here are a few suggestions:
- Adding the '- copy' after the .rte name messes up the line reader. Might wanna remove that.
- I'm pretty sure your screen name's not 'Azukki'. If you are going to use someone's index for a template, at least make it less obvious.
- The gas can and propane tank's sprites are fine, but the oxygen tank's is a little too bright. If i remember correctly, it was a dull hospital green.
- It'd be nice if you could somehow delay the explosion after the puncture, like in the original game.
- the GibWoundLimit should be 1 for those items, as it only takes one shot to destroy them. I used a peacemaker on a gas can, and it just flinched.
- Put them in one .rte? and a L4D icon while you're at it.

It's pretty decent, but maybe some more content? pipes, not Molotovs (those have been made already).

Author:  411570N3 [ Mon Apr 12, 2010 12:32 pm ]
Post subject:  Re: L4D thrown objects. Bio-Hazard mods

Instead of detonating instantly, set the GibWoundLimit to a fairly high value. Then make the wound emit a particle that will detonate the object via impulse whilst making it HitsMOs = 0 and GetsHitByMOs = 0 but after a delay of your choosing. In this manner, any wound will make it explode after an appropriate delay whilst also being able to detonate from very large falls, etc.

Author:  pandastar994 [ Mon Apr 12, 2010 10:01 pm ]
Post subject:  Re: L4D thrown objects. Bio-Hazard mods

Thanks for the help. But i didnt make the sprites Azzuki did but i will make it more dull of a green. And i cant figure out how to put them into one so problem there. Sorry about that. Whats with the whole Giant red letter posts? I dont understand that did they post and say they would respond later or is it to me? Oh and Azzuki made the pipe bombs already. But if you like ill put them in but i wont take credit for it.

Author:  Lizardheim [ Mon Apr 12, 2010 10:15 pm ]
Post subject:  Re: L4D thrown objects. A Bio mods production

It's a new rule. You should really read it.

Author:  pandastar994 [ Mon Apr 12, 2010 10:21 pm ]
Post subject:  Re: L4D thrown objects. A Bio mods production

How do you put pictures in the paragraph of the description? I cant figure it out at all. Please help so i can get pictures up so you can see it before you download.

Author:  CCnewplayer [ Mon Apr 12, 2010 10:43 pm ]
Post subject:  Re: L4D thrown objects. A Bio mods production

pandastar994 wrote:
How do you put pictures in the paragraph of the description? I cant figure it out at all. Please help so i can get pictures up so you can see it before you download.

i dont know too :-( , now about the mod:
Nice idea , but need more shrapnels and more flames to burn flesh :twisted:

Author:  Natti [ Mon Apr 12, 2010 10:54 pm ]
Post subject:  Re: L4D thrown objects. A Bio mods production

Upload a screenshot of you using the mod. Simply put.

Screenshot is taken with the Print Scrn butten, above the direction pad. Right above Insert- key.

Then the screenshot appears to be in your main CC folder.

The you upload the screenshot. Simple.

Author:  Point.blank [ Tue Apr 13, 2010 1:56 am ]
Post subject:  Re: L4D thrown objects. A Bio mods production

Or, you could upload it to an image-hosting site (Flickr, Tinypic or Photobucket work), and embed the image in the post with the '[img]' boxes that are available.

To put all 3 of them into one .rte:
1) make a new folder called '[insertmodnamehere].rte'.
2) copy ALL of the contents inside the original .rtes (exept the index.ini for all but one of the mods) into the new folder.
3) take the copied index, and add all of the 'IncludeFile = ' lines from the other indexes.
4) using the find and replace function (Ctrl + H), replace all of the original mod's lines with the new .rte folder's. For example, replace all 'Oxygentank.rte' with 'L4D explosives.rte', and repeat for every line until the all have the correct path.
5)go into each .ini file for the content listed in the index and replace all references to the old .rte (Sprite calls and whatnot)

After that, you should have a functioning merged mod.

Author:  pandastar994 [ Tue Apr 13, 2010 2:02 am ]
Post subject:  Re: L4D thrown objects. A Bio mods production

Heres the pics the one above was a test...Sorry bout that.

Attachments:
Gas Tank1.bmp
Gas Tank1.bmp [ 900.05 KiB | Viewed 18115 times ]
Gas Tank 2.bmp
Gas Tank 2.bmp [ 900.05 KiB | Viewed 18115 times ]
Oxytank.bmp
Oxytank.bmp [ 900.05 KiB | Viewed 18115 times ]
Propanetank 1.bmp
Propanetank 1.bmp [ 900.05 KiB | Viewed 18115 times ]
Propanetank 2.bmp
Propanetank 2.bmp [ 900.05 KiB | Viewed 18115 times ]

Author:  Rynver [ Tue Apr 13, 2010 3:02 am ]
Post subject:  Re: L4D thrown objects. A Bio mods production

I would find it awlsome if you could get it to where the propane, oxygen or any other tanks you create to Fly if shot at the top, and then after a set time of that explode. It would add a new dynamic to throw and forget style tactics that this seems to employ.

Author:  411570N3 [ Tue Apr 13, 2010 8:21 am ]
Post subject:  Re: L4D thrown objects. A Bio mods production

To do that, make the top an attachable with low jointstrength and/or gibwoundlimit. Make the breakwound expel particles with decent mass and pushesemitter set to 1. Adjust the particles so that the tank doesn't explode and then balance accordingly to create the desired flyingness. You could also set the particles to stop after a while or emit the detonating particle after a delay.

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