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iWhiteBot
Joined: Sat Apr 10, 2010 6:39 am Posts: 52
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WhiteBot soldier!
Ladies and gentlemen... Prepare to assume... oh..WHAT? ok, ok... *SCREECH*OK, so first of all this is my first mod, so give constructive criticism only please. Anyway. It's a whitebot. Based on the pictures I've seen and stuff. Specs: -Has a tasty health bar. (It's over nine thousaaaaaand!) -Is not heavy, can fly easily. -It is a whitebot!! WHEE! Here's a pic... Attachment:
File comment: WhiteBot is White.
WhiteBot CC.jpg [28.4 KiB]
Not downloaded yet
And here's the download... ENJOY!
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Sat Apr 10, 2010 8:44 am |
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neroe23
Joined: Tue Mar 10, 2009 7:16 pm Posts: 102
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Re: WhiteBot soldier!
Don' t put the health bar over than 100 cuz' when you pick the soldier up in a dropship it would give extra cash. Soooo, increase the resistance of the materials by editing the GibImpulseLimit and the GibWoundLimit values. Overall, nice sprites.
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Sat Apr 10, 2010 9:18 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: WhiteBot soldier!
Did you just recolour the dummies with about two colours instead of any form of texture or shade before adding less than a dozen actual original pixels?
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Sat Apr 10, 2010 9:25 am |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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Re: WhiteBot soldier!
Oh. Well good sprite. Looks like something I'm gonna use.
Edit ~ Nevermind about using it. Change the health lower. If you want a unit that strong just add armor.
Last edited by Joesycop on Sat Apr 10, 2010 9:51 am, edited 1 time in total.
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Sat Apr 10, 2010 9:34 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: WhiteBot soldier!
What the hell are you talking about? There is clearly a picture in op.
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Sat Apr 10, 2010 9:34 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: WhiteBot soldier!
Quote: -Has a tasty health bar. (It's over nine thousaaaaaand!) ROFL LMAO instant download
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Sat Apr 10, 2010 9:36 am |
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adasx10
Joined: Tue Aug 21, 2007 6:50 pm Posts: 93 Location: Lithuania.
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Re: WhiteBot soldier!
Whitebots 1.01 + Genteelmen mod.
Last edited by adasx10 on Sat Apr 10, 2010 4:40 pm, edited 1 time in total.
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Sat Apr 10, 2010 10:02 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: WhiteBot soldier!
Someone must make a mod which makes any actor put on the monocle and top hat when an item is put on them.
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Sat Apr 10, 2010 10:16 am |
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iWhiteBot
Joined: Sat Apr 10, 2010 6:39 am Posts: 52
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Re: WhiteBot soldier!
adasx10 wrote: WhiteBot + Genteelmen mod. The Whitebots a clearly becoming part of the community.
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Sat Apr 10, 2010 11:01 am |
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iWhiteBot
Joined: Sat Apr 10, 2010 6:39 am Posts: 52
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Orange, Blue and Red dummy re-sprites
AHEM!This is my second mod, or... No no no... It's not really a MOD, but it's a resprite of the dummy faction, and who wouldn't love that? Package includes:-The normal dummy resprited -The normal dummy dreadnought resprited -The normal dummy turret thing -All the normal dummy weapons. (just overwrite the old dummy.rte folder with this one.) -The red and blue dummies resprited -The red and blue dummy dreadnoughts resprited -The red and blue recolours of the dummy weapons. So this package is very good if you want variation of your dummy soldiers. Oh and when you buy a resprited orange dummy, you will get 10 000g. QUARANTEED! Ok here's a pic... Attachment:
File comment: Mario = Female
ORBaby CC.jpg [34.87 KiB]
Not downloaded yet
And here's the download. Enjoy! Attachment:
File comment: Just extract this into your CC folder and OVERWRITE the original Dummy.rte
Dummy resprites.rar [2.18 MiB]
Downloaded 383 times
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Sat Apr 10, 2010 11:39 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Orange, Blue and Red dummy re-sprites
Is this really thread worthy?
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Sat Apr 10, 2010 11:52 am |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Orange, Blue and Red dummy re-sprites
I'll compromise here - I'll merge this thread with your last, you can edit the first post to include both mods, m'kay?
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Sat Apr 10, 2010 11:56 am |
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adasx10
Joined: Tue Aug 21, 2007 6:50 pm Posts: 93 Location: Lithuania.
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Re: Orange, Blue and Red dummy re-sprites
Yeah WhiteBot is nice, but this mod and WhiteBot should be in Minor Mod Dump.
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Sat Apr 10, 2010 11:58 am |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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Re: Orange, Blue and Red dummy re-sprites
I like the red resprite but if the white had normal health it would be cool
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Sat Apr 10, 2010 12:07 pm |
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iWhiteBot
Joined: Sat Apr 10, 2010 6:39 am Posts: 52
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Re: Orange, Blue and Red dummy re-sprites
Seraph wrote: I'll compromise here - I'll merge this thread with your last, you can edit the first post to include both mods, m'kay? ...Why did you do that? Could you put them back separated please! D:
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Sat Apr 10, 2010 12:11 pm |
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