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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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M.C.6.A.C.
M.C.6.A.C. - Molecular Cellulite (revision 6) Atomic Creature containment unit. My mod contest 6 entry. Readme included in the .rte.
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Wed Mar 24, 2010 9:48 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: M.C.6.A.C.
This looks good testing now.
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Wed Mar 24, 2010 9:57 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: M.C.6.A.C.
0oo00o nicely done , you make strange stuff but lua milacres too
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Wed Mar 24, 2010 10:10 pm |
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Eviltebor
Joined: Sun May 31, 2009 6:49 pm Posts: 69
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Re: M.C.6.A.C.
Nice idea but loses its novelty quickly.
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Wed Mar 24, 2010 10:27 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: M.C.6.A.C.
this is fun, and cool i love it keep it up whitty!
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Wed Mar 24, 2010 11:30 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: M.C.6.A.C.
Ohhh, i get it now. Mod Contest 6: A Crab Clever. Also, the mod crashes like crazy when I use it. Any idea where that could be originating from?
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Wed Mar 24, 2010 11:56 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: M.C.6.A.C.
Hyperkultra wrote: Ohhh, i get it now. Mod Contest 6: A Crab Clever. Also, the mod crashes like crazy when I use it. Any idea where that could be originating from? Smart. EDIT:Oh man sorry mods 1 word post. hope i dont get bannad.
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Thu Mar 25, 2010 12:01 am |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: M.C.6.A.C.
Numgun come back wrote: hope i dont get bannad. Warned, maybe, but not banned. Are there any tweaks or changes to it's performance since it's submission in MC6?
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Thu Mar 25, 2010 12:18 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: M.C.6.A.C.
Point.blank wrote: Numgun come back wrote: hope i dont get bannad. Warned, maybe, but not banned. Are there any tweaks or changes to it's performance since it's submission in MC6? Ive done it twice.
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Thu Mar 25, 2010 12:24 am |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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Re: M.C.6.A.C.
I don't get the point really. I get that its like a mega/weird upgraded crab type thing but it just like a actor with a gun. I guess its cool...
EDIT: I watched the whole thing, and i know i did get and use this but still an actor with a gun is better. Its cool but its not something im gonna use but another reason is because i get the error. I get it when i turn into it or when i move as it.
Last edited by Joesycop on Sat Mar 27, 2010 3:52 am, edited 2 times in total.
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Thu Mar 25, 2010 12:44 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: M.C.6.A.C.
you didn't watch the whole thing then...
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Thu Mar 25, 2010 1:20 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: M.C.6.A.C.
Joesycop wrote: I don't get the point really. I get that its like a mega/weird upgraded crab type thing but it just like a actor with a gun. I guess its cool... Pressing a key causes it to expand till it makes this crazy glowly thing that when it fires, loses 1 hp. Also, can kamikaze.
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Thu Mar 25, 2010 1:44 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: M.C.6.A.C.
and they home in...
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Thu Mar 25, 2010 2:10 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: M.C.6.A.C.
Hyperkultra wrote: Ohhh, i get it now. Mod Contest 6: A Crab Clever. Also, the mod crashes like crazy when I use it. Any idea where that could be originating from? Also, no idea. I've heard of a few other people having weird crashing issues, but some people it works just fine. I've tweaks the bullet casings since the contest version, now they wont pile up. Also, the gun is more accurate, the beast mode explodes MUCH more violently, and it has 360 degree aiming.
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Thu Mar 25, 2010 2:33 am |
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scottsman
Joined: Thu Dec 31, 2009 9:31 am Posts: 30
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Re: M.C.6.A.C.
I was testing it out, and when I use the energy thingies attack, after the second it(goes on to another target) the game crashes. Any idea what causes that?
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Sat Mar 27, 2010 11:52 pm |
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