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Hammer R2 - 2010-03-18
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Author:  Abdul Alhazred [ Sun Mar 14, 2010 7:22 pm ]
Post subject:  Hammer R2 - 2010-03-18

Image


Made this little Hammerfall inspired mod after suddenly realizing a way of implementing a very primitive constraint on a Movable Object to force it to rotate around a point. There is a silly campaign mission called Hammer Canyon included.

Please feel free to use my code for whatever you want.

Attachments:
File comment: 2010-03-18
Hammer_R2.zip [27.03 KiB]
Downloaded 2293 times

Author:  zalo [ Sun Mar 14, 2010 7:23 pm ]
Post subject:  Re: Hammer

Awesome. I can't wait to try it.

The Epic moments was cool enough, but it seems this has multiple joints.

Post-Testing: The mod is really cool. The ropes and constraints all work like they should, and it feels natural.

Minor Gripes:
1) Standard drop ships aren't nimble enough to handle the cool ball hammer.
2) Sprites could scale depending on how far away the joint is so you wouldn't see the open spaces.
3) Catastrophic self destruction imminent.

But don't get the wrong idea, potential downloaders, this is really cool and is mandatory for downloading to witness coolness.

Author:  dragonxp [ Sun Mar 14, 2010 7:56 pm ]
Post subject:  Re: Hammer

What Zalo said about the standard dropships.
But the ball and chain is really fun, maybe more joints?

Complaints:
-The mace, when it falls off, has a habit of continual firing.

Author:  Geti [ Sun Mar 14, 2010 8:05 pm ]
Post subject:  Re: Hammer

Got it now, CC is starting...
Played for quite a while, damn cool. VS zombies basically means the map is covered in gore within 2 minutes, but still, very cool, and very hammerfall. extra points if you can fix the jiggling hammer bug.

Author:  Lizardheim [ Sun Mar 14, 2010 8:19 pm ]
Post subject:  Re: Hammer

This is awesome. Handheld mace would be cool tho.

Author:  Joesycop [ Sun Mar 14, 2010 8:23 pm ]
Post subject:  Re: Hammer

This is cool. So a copy of "Arcanorum".

Author:  war_man333 [ Sun Mar 14, 2010 8:31 pm ]
Post subject:  Re: Hammer

That looks badass. Looks like you've just opened another door for modding possibility!

Author:  TorrentHKU [ Sun Mar 14, 2010 8:53 pm ]
Post subject:  Re: Hammer

HammerFALL or HammerFIGHT? The name got changed in the final release. Actually, I still have te old Hammerfall demo if anyone wants.

Author:  joost1120 [ Sun Mar 14, 2010 8:58 pm ]
Post subject:  Re: Hammer

Joesycop wrote:
This is cool. So a copy of "Arcanorum".

Arcanorum isn't even a real game. Hammerfall/hammerfight is. And Arcanorum is based on it. and it's worse than it.

Author:  TorrentHKU [ Sun Mar 14, 2010 9:33 pm ]
Post subject:  Re: Hammer

Just tested, the ball and chain is useless, the hammer keeps getting pulled off when it gets stuck in terrain, and the mace needs more smashyness. Needless to say, all are awesome. And if you get mouse control on this mofo, I will WORSHIP THE GROUND YOU WALK ON.

Author:  PhantomAGN [ Sun Mar 14, 2010 9:34 pm ]
Post subject:  Re: Hammer

This is really fun!
The one with emitters is pretty sweet.
The hammers tend to fall off when they stay in terrain for too long, which can be really irritating.

Author:  Foa [ Sun Mar 14, 2010 9:38 pm ]
Post subject:  Re: Hammer

D'awww, you love Hammerfight too!

I have 6 imperial gold armor, and a wraith-like Colossus!
Don't ♥♥♥♥ with me in Grim, I team kill faster than how fast I completely dominate the Hunt.

Author:  TorrentHKU [ Sun Mar 14, 2010 9:39 pm ]
Post subject:  Re: Hammer

Wraith-like? What, the green crystal? I just stuck a bloodstone on the Colossus. Hasn't lead me wrong yet.

Author:  Foa [ Sun Mar 14, 2010 9:42 pm ]
Post subject:  Re: Hammer

Hyperkultra wrote:
Wraith-like? What, the green crystal? I just stuck a bloodstone on the Colossus. Hasn't lead me wrong yet.

Deactivate the emerald while the colossus is inside somebody, the gore-splosion is undaunted.

I'll just suggest a repossession ship, that uses harpoons... ( harpoon what you want, then reel it into your cargo bay )

Author:  TorrentHKU [ Sun Mar 14, 2010 9:46 pm ]
Post subject:  Re: Hammer

Mind explaining the whole function of the emerald, because I've always treated it as a hunk of junk.

Off topic.

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