View unanswered posts | View active topics It is currently Mon Jan 13, 2025 8:23 pm



Reply to topic  [ 73 posts ]  Go to page 1, 2, 3, 4, 5  Next
 Hammer R2 - 2010-03-18 
Author Message
DRL Developer
DRL Developer

Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
Reply with quote
 Hammer R2 - 2010-03-18
Image


Made this little Hammerfall inspired mod after suddenly realizing a way of implementing a very primitive constraint on a Movable Object to force it to rotate around a point. There is a silly campaign mission called Hammer Canyon included.

Please feel free to use my code for whatever you want.


Attachments:
File comment: 2010-03-18
Hammer_R2.zip [27.03 KiB]
Downloaded 2293 times


Last edited by Abdul Alhazred on Thu Mar 18, 2010 6:53 pm, edited 1 time in total.

Sun Mar 14, 2010 7:22 pm
Profile

Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Reply with quote
Post Re: Hammer
Awesome. I can't wait to try it.

The Epic moments was cool enough, but it seems this has multiple joints.

Post-Testing: The mod is really cool. The ropes and constraints all work like they should, and it feels natural.

Minor Gripes:
1) Standard drop ships aren't nimble enough to handle the cool ball hammer.
2) Sprites could scale depending on how far away the joint is so you wouldn't see the open spaces.
3) Catastrophic self destruction imminent.

But don't get the wrong idea, potential downloaders, this is really cool and is mandatory for downloading to witness coolness.


Sun Mar 14, 2010 7:23 pm
Profile WWW
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Hammer
What Zalo said about the standard dropships.
But the ball and chain is really fun, maybe more joints?

Complaints:
-The mace, when it falls off, has a habit of continual firing.


Sun Mar 14, 2010 7:56 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Hammer
Got it now, CC is starting...
Played for quite a while, damn cool. VS zombies basically means the map is covered in gore within 2 minutes, but still, very cool, and very hammerfall. extra points if you can fix the jiggling hammer bug.


Sun Mar 14, 2010 8:05 pm
Profile WWW
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Hammer
This is awesome. Handheld mace would be cool tho.


Sun Mar 14, 2010 8:19 pm
Profile
User avatar

Joined: Mon Oct 19, 2009 9:04 am
Posts: 302
Location: Under Your Bed
Reply with quote
Post Re: Hammer
This is cool. So a copy of "Arcanorum".


Sun Mar 14, 2010 8:23 pm
Profile YIM
User avatar

Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
Reply with quote
Post Re: Hammer
That looks badass. Looks like you've just opened another door for modding possibility!


Sun Mar 14, 2010 8:31 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Hammer
HammerFALL or HammerFIGHT? The name got changed in the final release. Actually, I still have te old Hammerfall demo if anyone wants.


Sun Mar 14, 2010 8:53 pm
Profile WWW

Joined: Fri Aug 15, 2008 6:17 pm
Posts: 318
Reply with quote
Post Re: Hammer
Joesycop wrote:
This is cool. So a copy of "Arcanorum".

Arcanorum isn't even a real game. Hammerfall/hammerfight is. And Arcanorum is based on it. and it's worse than it.


Sun Mar 14, 2010 8:58 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Hammer
Just tested, the ball and chain is useless, the hammer keeps getting pulled off when it gets stuck in terrain, and the mace needs more smashyness. Needless to say, all are awesome. And if you get mouse control on this mofo, I will WORSHIP THE GROUND YOU WALK ON.


Sun Mar 14, 2010 9:33 pm
Profile WWW
User avatar

Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
Reply with quote
Post Re: Hammer
This is really fun!
The one with emitters is pretty sweet.
The hammers tend to fall off when they stay in terrain for too long, which can be really irritating.


Sun Mar 14, 2010 9:34 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Hammer
D'awww, you love Hammerfight too!

I have 6 imperial gold armor, and a wraith-like Colossus!
Don't ♥♥♥♥ with me in Grim, I team kill faster than how fast I completely dominate the Hunt.


Sun Mar 14, 2010 9:38 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Hammer
Wraith-like? What, the green crystal? I just stuck a bloodstone on the Colossus. Hasn't lead me wrong yet.


Sun Mar 14, 2010 9:39 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Hammer
Hyperkultra wrote:
Wraith-like? What, the green crystal? I just stuck a bloodstone on the Colossus. Hasn't lead me wrong yet.

Deactivate the emerald while the colossus is inside somebody, the gore-splosion is undaunted.

I'll just suggest a repossession ship, that uses harpoons... ( harpoon what you want, then reel it into your cargo bay )


Last edited by Foa on Sun Mar 14, 2010 9:47 pm, edited 1 time in total.



Sun Mar 14, 2010 9:42 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Hammer
Mind explaining the whole function of the emerald, because I've always treated it as a hunk of junk.

Off topic.


Sun Mar 14, 2010 9:46 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 73 posts ]  Go to page 1, 2, 3, 4, 5  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.051s | 14 Queries | GZIP : Off ]