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Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
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Hammer R2 - 2010-03-18
Made this little Hammerfall inspired mod after suddenly realizing a way of implementing a very primitive constraint on a Movable Object to force it to rotate around a point. There is a silly campaign mission called Hammer Canyon included. Please feel free to use my code for whatever you want.
Attachments:
File comment: 2010-03-18
Hammer_R2.zip [27.03 KiB]
Downloaded 2293 times
Last edited by Abdul Alhazred on Thu Mar 18, 2010 6:53 pm, edited 1 time in total.
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Sun Mar 14, 2010 7:22 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Hammer
Awesome. I can't wait to try it.
The Epic moments was cool enough, but it seems this has multiple joints.
Post-Testing: The mod is really cool. The ropes and constraints all work like they should, and it feels natural.
Minor Gripes: 1) Standard drop ships aren't nimble enough to handle the cool ball hammer. 2) Sprites could scale depending on how far away the joint is so you wouldn't see the open spaces. 3) Catastrophic self destruction imminent.
But don't get the wrong idea, potential downloaders, this is really cool and is mandatory for downloading to witness coolness.
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Sun Mar 14, 2010 7:23 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Hammer
What Zalo said about the standard dropships. But the ball and chain is really fun, maybe more joints?
Complaints: -The mace, when it falls off, has a habit of continual firing.
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Sun Mar 14, 2010 7:56 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Hammer
Got it now, CC is starting... Played for quite a while, damn cool. VS zombies basically means the map is covered in gore within 2 minutes, but still, very cool, and very hammerfall. extra points if you can fix the jiggling hammer bug.
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Sun Mar 14, 2010 8:05 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Hammer
This is awesome. Handheld mace would be cool tho.
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Sun Mar 14, 2010 8:19 pm |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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Re: Hammer
This is cool. So a copy of "Arcanorum".
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Sun Mar 14, 2010 8:23 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Hammer
That looks badass. Looks like you've just opened another door for modding possibility!
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Sun Mar 14, 2010 8:31 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Hammer
HammerFALL or HammerFIGHT? The name got changed in the final release. Actually, I still have te old Hammerfall demo if anyone wants.
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Sun Mar 14, 2010 8:53 pm |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: Hammer
Joesycop wrote: This is cool. So a copy of "Arcanorum". Arcanorum isn't even a real game. Hammerfall/hammerfight is. And Arcanorum is based on it. and it's worse than it.
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Sun Mar 14, 2010 8:58 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Hammer
Just tested, the ball and chain is useless, the hammer keeps getting pulled off when it gets stuck in terrain, and the mace needs more smashyness. Needless to say, all are awesome. And if you get mouse control on this mofo, I will WORSHIP THE GROUND YOU WALK ON.
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Sun Mar 14, 2010 9:33 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Hammer
This is really fun! The one with emitters is pretty sweet. The hammers tend to fall off when they stay in terrain for too long, which can be really irritating.
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Sun Mar 14, 2010 9:34 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Hammer
D'awww, you love Hammerfight too!
I have 6 imperial gold armor, and a wraith-like Colossus! Don't ♥♥♥♥ with me in Grim, I team kill faster than how fast I completely dominate the Hunt.
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Sun Mar 14, 2010 9:38 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Hammer
Wraith-like? What, the green crystal? I just stuck a bloodstone on the Colossus. Hasn't lead me wrong yet.
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Sun Mar 14, 2010 9:39 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Hammer
Hyperkultra wrote: Wraith-like? What, the green crystal? I just stuck a bloodstone on the Colossus. Hasn't lead me wrong yet. Deactivate the emerald while the colossus is inside somebody, the gore-splosion is undaunted. I'll just suggest a repossession ship, that uses harpoons... ( harpoon what you want, then reel it into your cargo bay )
Last edited by Foa on Sun Mar 14, 2010 9:47 pm, edited 1 time in total.
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Sun Mar 14, 2010 9:42 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Hammer
Mind explaining the whole function of the emerald, because I've always treated it as a hunk of junk.
Off topic.
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Sun Mar 14, 2010 9:46 pm |
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