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Hunter Bot + Game Timer
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Author:  CaveCricket48 [ Sun Feb 21, 2010 9:41 pm ]
Post subject:  Hunter Bot + Game Timer

2 mods, 1 topic.

-- Hunter Bot --

Image

A robot programmed to eliminate the closest enemy actor when on Hunt Mode. If robot does not have a gun, it will go to and pickup the closest one. Toggle Hunting mode by opening the Pie Menu and selecting the AI Gold Dig option.

Attachment:
Hunter Bot.rte.rar [1.33 KiB]
Downloaded 1068 times



-- Game Timer --

Image

Place this pixel anywhere, and it will tell you the current game time. The timer syncs with CC's game speed, so if CC is lagging, the timer will slow down to syncronize with it. When the game ends, the timer will freeze. Find this in the "Bunker Systems" tab.

Attachment:
Timer.rte.rar [2.09 KiB]
Downloaded 695 times

Author:  David Rodrigov [ Sun Feb 21, 2010 9:51 pm ]
Post subject:  Re: Hunter Bot + Game Timer

First post. also this looks cool testing imedeely. :)

First post, this warrants a warning. Please read the rules. - p3lb0x

Author:  dragonxp [ Sun Feb 21, 2010 9:58 pm ]
Post subject:  Re: Hunter Bot + Game Timer

Do you ever cease to amaze with your Lua magic?

Author:  Joesycop [ Sun Feb 21, 2010 10:39 pm ]
Post subject:  Re: Hunter Bot + Game Timer

Dude you make mods so fast. I will test later today.
Are you just some genius or do you have no life? (No offense)


The hunter bot even tries to kill its teammates?

Author:  Eviltebor [ Sun Feb 21, 2010 10:51 pm ]
Post subject:  Re: Hunter Bot + Game Timer

Win mod is win :D

Finally a use for gold dig ai and that timer wil lhelp me see how fast my CC should be running.

Author:  rjhw1 [ Mon Feb 22, 2010 5:18 am ]
Post subject:  Re: Hunter Bot + Game Timer

I love the Hunter Bot, good job cricket! The AI for it is just so amazing, on the tut mission it picked up the digger automatically, then later switched from the weapon i gave it to dig itself out of a hole. Your like a mod making machine!

Author:  dragonxp [ Mon Feb 22, 2010 5:27 am ]
Post subject:  Re: Hunter Bot + Game Timer

I just thought of something....
What would happen if we had TLB and Cricket team-up?

Author:  CrazyMLC [ Mon Feb 22, 2010 5:44 am ]
Post subject:  Re: Hunter Bot + Game Timer

I like the hunter bot, though it has some issues, it is an improvement on current AI.
It seems unable to use gatling guns, though.

Author:  Benpasko [ Mon Feb 22, 2010 5:47 am ]
Post subject:  Re: Hunter Bot + Game Timer

CrazyMLC wrote:
I like the hunter bot, though it has some issues, it is an improvement on current AI.
It seems unable to use gatling guns, though.

Urgh, MLC, you disappoint me. No ai units can use Gatling Guns, not just this.

Author:  CrazyMLC [ Mon Feb 22, 2010 5:59 am ]
Post subject:  Re: Hunter Bot + Game Timer

Oh, well. I never trust the AI with gatling guns, so I wouldn't know.

Author:  PhantomAGN [ Mon Feb 22, 2010 6:41 am ]
Post subject:  Re: Hunter Bot + Game Timer

The AI can use a gattling gun whose delay has been replaced with Lua approximating a held key, you just need to add a second of firing time for every activation the AI makes with it. It's a dumb work-around though.

Nice robot AI scripting here, I'm going to have to borrow part of it for something I'm working on.

Author:  Natti [ Mon Feb 22, 2010 9:21 am ]
Post subject:  Re: Hunter Bot + Game Timer

dragonxp wrote:
I just thought of something....
What would happen if we had TLB and Cricket team-up?


The .ini files of CC couldn't contain all that awesomeness.

And the universe would end.

Same thing that if TLB and weegee would make a mission together.

Author:  Lizardheim [ Mon Feb 22, 2010 4:09 pm ]
Post subject:  Re: Hunter Bot + Game Timer

Well that's why we have Lua scripts :P

Author:  CaveCricket48 [ Mon Feb 22, 2010 8:49 pm ]
Post subject:  Re: Hunter Bot + Game Timer

Joesycop wrote:
Are you just some genius or do you have no life? (No offense)

A combonation of both. More of the latter, though.


Joesycop wrote:
The hunter bot even tries to kill its teammates?

CaveCricket48 wrote:
A robot programmed to eliminate the closest enemy actor when on Hunt Mode.

Author:  CrazyMLC [ Tue Feb 23, 2010 4:04 am ]
Post subject:  Re: Hunter Bot + Game Timer

You add waypoints to guns when it has none, but it just ends up crushing them.
Code:
   if SceneMan:ShortestDistance(self.Pos,self.targetgun.Pos,self.mapwrapx).Magnitude < 6 then
      self:GetController():SetState(Controller.WEAPON_PICKUP,true)
      self:ClearAIWayPoints()
   end

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