View unanswered posts | View active topics It is currently Mon Jan 13, 2025 7:43 pm



Reply to topic  [ 5 posts ] 
 Tradestar Defense 
Author Message
User avatar

Joined: Fri Oct 17, 2008 9:46 pm
Posts: 5212
Location: The Grills Locker.
Reply with quote
 Tradestar Defense
Hmm. Maybe I should have put this in the scenes section, but I'm not sure, since this is more like a gamemode than anything else. But anyway, I present you:



TRADESTAR DEFENSE


Download Link : http://drop.io/f3tnhyu#


So yeah, this is it, my entry for a mod contest long long ago. I just decided to re-release it because not many people knew about the contests by the time I made this, and, basically, I felt like releasing it again.

Basically, it is one of those retro one-immobile-turret-versus-the-world shmups, you just need to aim and shoot. It has two gamemodes, the Normal, which is short but has a greater variety of enemies, and the Overlimit, which is endless, just for people to aim for the highest score. I even made a sparkly little ending movie, check it out on the EXTRAS folder.

And, if you want a bit of backstory or whatnot:

Quote:
Stardate 589.559/17. Space sector 779-21B. A lone Tradestar Midas space station orbits a small planet in a distant solar system. If one looked inside,
he would see a commotion taking place. One of the upper decks was being overrun by zombies, and a small band of survivors was fending off the unholy mob
with the aid of their trusty machineguns. If one would look a little closer, he would see that the band was being leaded by a young man with a look of
complete awesomeness. If one would look even closer, he would probably notice a small ID card attached to the man's shirt with the words "Hi, my name
is Dafred!" printed upon it.
And so, this man, whom, in the sake of organization, we will call DAFRED, was fending off ZOMBIES with his trusty MACHINEGUN (Which, according to some
bystanders, was actually a hairpin of unusual shape) and heading in the direction of the TURRET CONTROL room. "Why?", one might ask. The answer to such
a question is that DAFRED had been summoned by the station's maintenance coordinator, CHIEF QUIBBLEBOG HEMINGSWORTH (also known as HQ for unknown reasons),
to deal with quite an urgent situation: A gravitational ANOMALY had appeared right over the TRADESTAR, and is pouring ASTEROIDS on in. HQ is not sure how
much more the ship's hull can take, so he sent DAFRED to defend the station with a big, shiny LASER TURRET, that is located in the TURRET CONTROL room.

And now, for storytelling and gameplay purposes, you ARE DAFRED.

You, DAFRED, have just stormed into the control room, with your loyal squad of survivors, who are now barricading the door with several pieces of random
furniture. To your right, you see a poster of Mel Gibson, playing the role of Max in Mad Max 2: The Road Warrior. Oh God how you love that movie. To your
left, there is the mighty TURRET BASE, a mess of wires and pipework that allows one to climb into the station's main LASER TURRET. It is also an exact
replica of the Steam Tower's control tower in Steamboy. You also freakin' love that movie.
You start climbing onto the TURRET BASE, which, for unknown reasons, passes right through the station's VIEWING DECK. And there, amidst the crowd, is SANDRA,
the only woman you have ever loved and ever will love. You wave at SANDRA. She waves back. You decide you've wasted too much time climbing already,
and quickly reach the LASER TURRET. There, you hear HQ's voice on the radio. He utters some instructions on how to use the turret, but you're too hard-boiled
to listen. The ASTEROIDS are closing in fast. You ready yourself to crash or crash through. The show has begun.
...
...
...
Wait, this damn turret has no cockpit!
Feeling a bit stupid, you quickly climb back down the TURRET BASE. You had completely forgotten that this is a REMOTE CONTROL TURRET. While turning on the
damn thing's CONTROL COMPUTER, you feel a bit nostalgic about the time when stuff was simple, and to fire a turret you just had to press the trigger. Oh well,
whatever. The ASTEROIDS are still closing in fast. You, once more, ready yourself to crash or crash through. NOW the show has begun.



Any questions, just read the README.txt in the mod's folder, or ask here.

Credits:

- Me, Areku, for spending a whole three weeks coding this;
- NaXx, for making all those awesome turret/bunker sprites;
- A lot of other minor people, for minor things;
- Full creds on the Readme.txt

And a picture, just for the sake of the rules:


Attachments:
ScreenDump059.bmp
ScreenDump059.bmp [ 900.05 KiB | Viewed 13787 times ]
Fri Feb 19, 2010 4:22 pm
Profile WWW
User avatar

Joined: Mon Jan 25, 2010 11:35 pm
Posts: 675
Reply with quote
Post Re: Tradestar Defense
Wooo first post!

Please refrain from these types of posts in the future. A simple "Wow, this looks good, I'll definitely test it out when I have time" would have done, or something else similarly constructive. -Duh


EDIT:Well that too


Fri Feb 19, 2010 4:34 pm
Profile
User avatar

Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
Reply with quote
Post Re: Tradestar Defense
Wooo second post.
I remember this conversion, and had a lot of fun playing with it.
(Can't have been that long ago, right?)

In case anyone else thinks of the obvious, yes, you can call in normal CC content and try to fight off the falling jun with it.
An EAF jumper with some heavy weaponry works well.


Fri Feb 19, 2010 6:10 pm
Profile

Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
Reply with quote
Post Re: Tradestar Defense
Yes I think this should go into scenes....

pretty good scene btw

and I love the bad ending roffles.

EDIT: omg I can't beat the first level....this is a bit too difficult for the first wave ya?


Fri Feb 19, 2010 9:31 pm
Profile
User avatar

Joined: Sun Dec 06, 2009 7:03 pm
Posts: 11
Reply with quote
Post Re: Tradestar Defense
i used a nuke to defeat the boss,lol.
also the good ending is nonexistant


Sun Feb 21, 2010 6:11 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 5 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.040s | 15 Queries | GZIP : Off ]