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Dirt Modules [Ramps]
http://45.55.195.193/viewtopic.php?f=61&t=17853
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Author:  Petethegoat [ Mon Feb 15, 2010 9:54 pm ]
Post subject:  Dirt Modules [Ramps]

DIRT
Now with ramps!

Image

Image
Look ma! Real dirt! (Outdated Picture)

Image
Wow! Collapsing tunnels!

Features:
  • All vanilla bunker modules, now dirt-ified (Stairs at a later date).
  • 100% Real dirt.
  • Attempting to create dirt structures above ground will no longer result in a flimsy crap shack!
  • Wooden Ladders!
  • Working Icons!
  • Collapsing Tunnels!


Thanks to Sashi for inspiring these with his own excellent modules.

Finally:
<3 Geti for giving me sprites!
<3 Roon3 for making those sprites!
<3 Findude for sparklemagic on collapsing tunnels!
<3 Duh102 for yet more collapsing tunnel sparklemagic!
<3 Gotcha! for collapsing tunnel sounds!
<3 Grif for further collapsing tunnel sparklemagic!


:3 +1050 DLs ahh my ego

Attachments:
File comment: You can extract this straight over the original without problems.
DirtModules.rte.zip [277.08 KiB]
Downloaded 2192 times

Author:  Gotcha! [ Mon Feb 15, 2010 10:06 pm ]
Post subject:  Re: Dirt Modules

I always wanted to make a set like this. Now I don't have to. Nice going! :grin:

Author:  p3lb0x [ Mon Feb 15, 2010 10:10 pm ]
Post subject:  Re: Dirt Modules

It sounds like you haven't added your modules to a group

Author:  Flammablezombie [ Mon Feb 15, 2010 10:11 pm ]
Post subject:  Re: Dirt Modules

Dammit, when Gotcha! posted I thought Unitec was updated.

But yeah, nice work. I'll use this a lot in conjunction with the crab soldier mod (who made that anyway?).

Author:  Petethegoat [ Mon Feb 15, 2010 10:16 pm ]
Post subject:  Re: Dirt Modules

No, they are all in their own group.
I mean this:
Image

I think it might be something to do with the lack of background?

Author:  kiberkiller [ Mon Feb 15, 2010 10:28 pm ]
Post subject:  Re: Dirt Modules

Petethegoat wrote:
No, they are all in their own group.
I mean this:
Image

I think it might be something to do with the lack of background?

Naaaaaw, you make the dirt saaaaad.

Author:  Duh102 [ Mon Feb 15, 2010 10:28 pm ]
Post subject:  Re: Dirt Modules

That is most likely. As long as you give it a good description though, why do you need it anyway?

Author:  Petethegoat [ Mon Feb 15, 2010 10:35 pm ]
Post subject:  Re: Dirt Modules

Hum. At present, none of them have descriptions.
I'll just start adding those.

And stair modules.

Author:  Azukki [ Mon Feb 15, 2010 10:38 pm ]
Post subject:  Re: Dirt Modules

It's a good enough idea, but the appearance is dull. It could really use some wooden supports on the BGs, rafters on the ceiling, maybe a little more distinction on the crust, etc.

Author:  Petethegoat [ Mon Feb 15, 2010 10:43 pm ]
Post subject:  Re: Dirt Modules

Yes, visual distinction is a sacrifice that had to be made in order to start and release this on the same day. :wink:

That said, I would like to add backgrounds anyway, so that it shows up properly in the buy menu.

Author:  Raven [ Tue Feb 16, 2010 12:16 am ]
Post subject:  Re: Dirt Modules

Lol, had the most insane Idea.
Dirt Doors, and Dirt Faction. Someone should make that.

Author:  Petethegoat [ Tue Feb 16, 2010 12:39 am ]
Post subject:  Re: Dirt Modules

Update!

Spoilers:
Image

More spoilers: This just means that they show up nicely in the menu now.
All thanks to actions! I definitely need to write a tutorial on those.

They are awesome.

Next up: Stair modules, and then something resembling prettiness, hopefully.

Author:  LeonXross [ Tue Feb 16, 2010 1:06 am ]
Post subject:  Re: Dirt Modules

Petethegoat wrote:
Yes, visual distinction is a sacrifice that had to be made in order to start and release this on the same day. :wink:

That said, I would like to add backgrounds anyway, so that it shows up properly in the buy menu.



Its dirt (no pun intended), it doesn't need much visual distinction I don't think but it would be cool to get Dirt System Modules and have ALL original vanilla modules/misc parts/doors into dirt.

Author:  deathbringer [ Tue Feb 16, 2010 3:56 am ]
Post subject:  Re: Dirt Modules

Azukki wrote:
It's a good enough idea, but the appearance is dull. It could really use some wooden supports on the BGs, rafters on the ceiling, maybe a little more distinction on the crust, etc.


I think that there should be wooden supports not only on the BGs, but on the FGs too so that it really looks like artificial tunnels rather than some animal tunnel dug without any support.

*Back to lurking* ,..., --.-- ,...,

Author:  Grif [ Tue Feb 16, 2010 4:12 am ]
Post subject:  Re: Dirt Modules

uh what

if you mean fg as in in front of actors, that's nothing more than impossible

if you mean fg as in, made of terrain

you're just plain retarded

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