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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Dirt Modules [Ramps]
DIRTNow with ramps!Look ma! Real dirt! (Outdated Picture)Wow! Collapsing tunnels! Features: - All vanilla bunker modules, now dirt-ified (Stairs at a later date).
- 100% Real dirt.
- Attempting to create dirt structures above ground will no longer result in a flimsy crap shack!
- Wooden Ladders!
- Working Icons!
- Collapsing Tunnels!
Thanks to Sashi for inspiring these with his own excellent modules. Finally: <3 Geti for giving me sprites! <3 Roon3 for making those sprites! <3 Findude for sparklemagic on collapsing tunnels! <3 Duh102 for yet more collapsing tunnel sparklemagic! <3 Gotcha! for collapsing tunnel sounds! <3 Grif for further collapsing tunnel sparklemagic!:3 +1050 DLs ahh my ego
Attachments:
File comment: You can extract this straight over the original without problems.
DirtModules.rte.zip [277.08 KiB]
Downloaded 2192 times
Last edited by Petethegoat on Fri Mar 16, 2012 8:21 pm, edited 8 times in total.
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Mon Feb 15, 2010 9:54 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Dirt Modules
I always wanted to make a set like this. Now I don't have to. Nice going!
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Mon Feb 15, 2010 10:06 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Dirt Modules
It sounds like you haven't added your modules to a group
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Mon Feb 15, 2010 10:10 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Dirt Modules
Dammit, when Gotcha! posted I thought Unitec was updated.
But yeah, nice work. I'll use this a lot in conjunction with the crab soldier mod (who made that anyway?).
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Mon Feb 15, 2010 10:11 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Dirt Modules
No, they are all in their own group. I mean this: I think it might be something to do with the lack of background?
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Mon Feb 15, 2010 10:16 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: Dirt Modules
Petethegoat wrote: No, they are all in their own group. I mean this: I think it might be something to do with the lack of background? Naaaaaw, you make the dirt saaaaad.
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Mon Feb 15, 2010 10:28 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Dirt Modules
That is most likely. As long as you give it a good description though, why do you need it anyway?
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Mon Feb 15, 2010 10:28 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Dirt Modules
Hum. At present, none of them have descriptions. I'll just start adding those.
And stair modules.
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Mon Feb 15, 2010 10:35 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Dirt Modules
It's a good enough idea, but the appearance is dull. It could really use some wooden supports on the BGs, rafters on the ceiling, maybe a little more distinction on the crust, etc.
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Mon Feb 15, 2010 10:38 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Dirt Modules
Yes, visual distinction is a sacrifice that had to be made in order to start and release this on the same day. That said, I would like to add backgrounds anyway, so that it shows up properly in the buy menu.
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Mon Feb 15, 2010 10:43 pm |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: Dirt Modules
Lol, had the most insane Idea. Dirt Doors, and Dirt Faction. Someone should make that.
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Tue Feb 16, 2010 12:16 am |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Dirt Modules
Update! Spoilers: More spoilers: This just means that they show up nicely in the menu now. All thanks to actions! I definitely need to write a tutorial on those. They are awesome. Next up: Stair modules, and then something resembling prettiness, hopefully.
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Tue Feb 16, 2010 12:39 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Dirt Modules
Petethegoat wrote: Yes, visual distinction is a sacrifice that had to be made in order to start and release this on the same day. That said, I would like to add backgrounds anyway, so that it shows up properly in the buy menu. Its dirt (no pun intended), it doesn't need much visual distinction I don't think but it would be cool to get Dirt System Modules and have ALL original vanilla modules/misc parts/doors into dirt.
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Tue Feb 16, 2010 1:06 am |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: Dirt Modules
Azukki wrote: It's a good enough idea, but the appearance is dull. It could really use some wooden supports on the BGs, rafters on the ceiling, maybe a little more distinction on the crust, etc. I think that there should be wooden supports not only on the BGs, but on the FGs too so that it really looks like artificial tunnels rather than some animal tunnel dug without any support. *Back to lurking* ,..., --.-- ,...,
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Tue Feb 16, 2010 3:56 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Dirt Modules
uh what
if you mean fg as in in front of actors, that's nothing more than impossible
if you mean fg as in, made of terrain
you're just plain retarded
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Tue Feb 16, 2010 4:12 am |
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