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Dagmar
Joined: Sat Jan 23, 2010 11:35 pm Posts: 3
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DCorp Updated(1/24)
A mod I have been slowly adding stuff to since B21. It started out as a generic bullet hose and evolved into this. The image show only a few of the actors, there is much more in this mod. List of StuffMole Pod -Who needs diggers DCRS (RS) -Robot with a repair system, press z to use, robot disabled while using DCRS (SC) -Robot with a shoulder cannon press z to use DCRS (VML) -Robot with a vertical missile laucher press z to use Laser Drone -Hovering drone with a laser faster and stronger than the repair drone Repair Drone -Hovering drone that can repair units and damage enemies Gold Generator -Stationary Gold Generator keeps gold levels at 6000 oz. Drop Packet -Safe delivery system using a gravity nullifier Plasma Cannon -Fires huge blobs of plasma Awesome Bomb -Awesome nuff said Drone Factory -Creates explosive drones CrabMan -Half man half crab FedEx GunShip -WTF Turret Deployer -Deploys a laser Turret Plasma Digger -Digs, fast DC3 -Brain unit with a weapon Seizure Rifle -Better than a taser DC-87 BEAST -SMG Sniper Rifle -Head SHOT Plasma Strike -Plasma beams from space Plasma Rocket -Small agile rocket Corn Gun -Deathz Plasma DropShip -Small dropship Plasma Drone -lame drone Brick Dropper -Squish Homing Missile Launcher - Fun Solar Rifle -Solar powered plasma rifle Plasma Caller - Plasma Rain Sword -lame Pigeon Rocket -WTF DuckCrate -WTF Plasma Shield -Fights back Plasma Rifle -Sticky Plasma Crab and Plasma bombs -lame Notes: Anything marked with "lame" is old Attachment:
File comment: Mole Pod added
DCorp.rte.zip [6.29 MiB]
Downloaded 2125 times
Last edited by Dagmar on Sun Jan 24, 2010 10:48 pm, edited 2 times in total.
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Sun Jan 24, 2010 12:16 am |
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rjhw1
Joined: Sun Apr 12, 2009 11:10 pm Posts: 128
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Re: DCorp
Might want to fix the picture, looks a little fuzzy. I think on those troops, if you could ajust the shoulder cannons, it would be good. The sprites are fine, but i dont like the randomness of the pack.Like duck crate? You should only have relavent stuff in a faction mod.
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Sun Jan 24, 2010 2:05 am |
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Mr p0kets
Joined: Sun Jul 19, 2009 12:34 pm Posts: 128 Location: Well... turn around and find out.
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Re: DCorp
looks very great, but what does it mean when wtf is under the name of something
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Sun Jan 24, 2010 3:56 am |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: DCorp
Mr p0kets wrote: looks very great, but what does it mean when wtf is under the name of something? My guess is that it's randomness, (look at the names. Pigeon rocket? Duck Crate!?!? Pure randomness.) Or, you could download it and see what it is... Seems interesting enough, especially the things like the shoulder cannon and whatnot.
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Sun Jan 24, 2010 3:59 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: DCorp
From what I can see, the shading could use some work (PILLOW SHADING, BAD!), but it looks like them work put behind them is solid, so I'll ignore the shading for now. I'll have more to say after some testing.
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Sun Jan 24, 2010 6:43 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: DCorp
Looks pretty sweet. You got my download. Testing, will provide results tomorrow.
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Sun Jan 24, 2010 8:53 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: DCorp
Mod is a great example of why you should never post your first mod.
OP says "Started with a bullet hose..." and ends up with an awesome mod. A+
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Sun Jan 24, 2010 9:29 pm |
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Dagmar
Joined: Sat Jan 23, 2010 11:35 pm Posts: 3
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Re: DCorp Updated(1/24)
Point.blank wrote: Mr p0kets wrote: looks very great, but what does it mean when wtf is under the name of something? My guess is that it's randomness, (look at the names. Pigeon rocket? Duck Crate!?!? Pure randomness.) Or, you could download it and see what it is... Seems interesting enough, especially the things like the shoulder cannon and whatnot. This mod contains 20% randomness 80% seriousness Anyways, Update Mole Pod Make tunnels in seconds!
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Sun Jan 24, 2010 10:54 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: DCorp Updated(1/24)
There's one thing.
This has TOO MUCH STUFF.
It's like Shook's pack o' stuff.
You should separate the silliness out from the actual faction.
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Sun Jan 24, 2010 10:55 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: DCorp Updated(1/24)
This mod is really cool. It has lots of stuff that is original, new, is both fun to play and looks good.
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Mon Jan 25, 2010 3:16 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: DCorp Updated(1/24)
I am impressed. The unit's abilities, and the floating units. They're all great in function. You're the kind of guy who knows how units should work. Their looks, however, I don't like.
The animal crafts are lulz, but I suggest packing them(and other silly stuff) into a separate 'silly' mod.
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Mon Jan 25, 2010 3:30 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: DCorp Updated(1/24)
That's what I said! Ettiquette says to quote and then say ^This
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Mon Jan 25, 2010 5:32 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: DCorp Updated(1/24)
Ahh, apologies. Didn't saw your post, just Dled, tested, and left a comment.
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Tue Jan 26, 2010 11:51 am |
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Dagmar
Joined: Sat Jan 23, 2010 11:35 pm Posts: 3
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Re: DCorp Updated(1/24)
Flammablezombie wrote: There's one thing.
This has TOO MUCH STUFF.
It's like Shook's pack o' stuff.
You should separate the silliness out from the actual faction. There are not that many silly things in DCorp, but I'll separate them eventually. The Decaying Soldat wrote: I am impressed. The unit's abilities, and the floating units. They're all great in function. You're the kind of guy who knows how units should work. Their looks, however, I don't like.
The animal crafts are lulz, but I suggest packing them(and other silly stuff) into a separate 'silly' mod. I'm not so good at spriting, so I try to make up for it with Lua.
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Wed Jan 27, 2010 4:39 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: DCorp Updated(1/24)
Sprite-wise, they look fine. I'm just not fond of the design of their looks.
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Wed Jan 27, 2010 2:36 pm |
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