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| Communicator - Control Multiple Units with Ease! *Bug Fix 2 http://45.55.195.193/viewtopic.php?f=61&t=17597  | 
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| Author: | CaveCricket48 [ Sun Jan 17, 2010 8:38 pm ] | ||
| Post subject: | Communicator - Control Multiple Units with Ease! *Bug Fix 2 | ||
The Hanheld Transceiver/Communicator/Radio is a device that allows you to easily command multiple units on your team, such as ordering a squad of 20 soldiers to attack a base or play follow-the-leader. To start the radio, press fire to bring up a cursor. ![]() Controls: Up/Down/Left/Right or Mouse - Move cursor Fire - Hold and move the cursor over actors to high-light them. Press again to un-high-light all of them. Jump - Order high-lighted actors to the cursor's position. Crouch - Hold and move the cursor over an actor to make high-lighted actors follow it. Pie Menu - Cancel orders sent to high-lighted actors. Credits: CaveCricket48 - Sprites, ini coding, Lua scripting Valve - Sounds 
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| Author: | dragonxp [ Sun Jan 17, 2010 8:51 pm ] | 
| Post subject: | Re: Communicator - Control Multiple Units with Ease! | 
FINALLY! WE don't have to be a one man army. Cave, at this rate, we will have lots of useful things from you. Just... Don't go too fast, we don't want you to get Modder's burn-out.  | 
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| Author: | JoesycopOwnz [ Sun Jan 17, 2010 9:10 pm ] | 
| Post subject: | Re: Communicator - Control Multiple Units with Ease! | 
D/Ling will come back with feedback for my fav modder xD. EDIT: um ok nothing worked i told them to follow one of my guys and they sat still.....  | 
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| Author: | Lizardheim [ Sun Jan 17, 2010 9:16 pm ] | 
| Post subject: | Re: Communicator - Control Multiple Units with Ease! | 
Oh god what a horrible avatar... The people that i told to go to a place didn't go there, they just sat under a rock, mind you, I was playing on zombie cave.  | 
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| Author: | CaveCricket48 [ Sun Jan 17, 2010 9:23 pm ] | 
| Post subject: | Re: Communicator - Control Multiple Units with Ease! *Bug Fix | 
Bug Fix: The device would lag for a certain reason, that's fixed. @Lizard - Where they flashing white? Where other waypoints placed?  | 
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| Author: | Lizardheim [ Sun Jan 17, 2010 9:49 pm ] | 
| Post subject: | Re: Communicator - Control Multiple Units with Ease! *Bug Fix | 
yes, they flashed white and i pressed jetpack button.  | 
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| Author: | CaveCricket48 [ Sun Jan 17, 2010 10:12 pm ] | 
| Post subject: | Re: Communicator - Control Multiple Units with Ease! *Bug Fix | 
Tested, it works well for me. Edit: What OS do you have? Edit2: Bug fix again, that last bug wasn't fixed properly, now it is.  | 
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| Author: | Flammablezombie [ Sun Jan 17, 2010 11:42 pm ] | 
| Post subject: | Re: Communicator - Control Multiple Units with Ease! | 
Lizard wrote: Oh god what a horrible avatar... Agreed Anyway, were they pinned under it? Or is it more of a blatant refusal thing? Because I've seen the AI simply refuse to move if they're jammed into a position from which walking can't unstick them.  | 
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| Author: | dragonxp [ Sun Jan 17, 2010 11:50 pm ] | 
| Post subject: | Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2 | 
I'm starting to think this should be implemented onto a brain and then be used a vanilla content.  | 
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| Author: | lafe [ Mon Jan 18, 2010 3:44 am ] | 
| Post subject: | Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2 | 
dragonxp wrote: I'm starting to think this should be implemented onto a brain and then be used a vanilla content. with some heavy modifications, such as an added option to the pie menu for "multiple control mode"  | 
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| Author: | Potatamoto [ Mon Jan 18, 2010 6:02 am ] | 
| Post subject: | Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2 | 
            You are awesome CaveCricket
		
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| Author: | Freeflow [ Mon Jan 18, 2010 9:51 am ] | 
| Post subject: | Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2 | 
DL'd it and loved it! Swarms of lowly grunts are now possible!   Experiences: Soldier with tranciever got squashed by marching grunts. = no more multiple control. Steep hills and shafts get actors killed (crushed). highlighted AI shot and murdered tranciever holder when sitting still.  
		
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| Author: | carriontrooper [ Mon Jan 18, 2010 2:28 pm ] | 
| Post subject: | Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2 | 
Freeflow wrote: highlighted AI shot and murdered tranciever holder when sitting still.    ![]() "You're not the boss of me! I answer only to THE BRAIN!" *bang* "LONG LIVE THE BRAIN!!!"  | 
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| Author: | CaveCricket48 [ Mon Jan 18, 2010 5:25 pm ] | 
| Post subject: | Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2 | 
I can't fix the AI, that's Data's job.   Also, if the AI doesn't seem to be moving, cancel all orders first and make sure there aren't any actors in the way.  | 
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| Author: | Manbearpig [ Mon Jan 18, 2010 5:54 pm ] | 
| Post subject: | Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2 | 
Woah This is pretty awesome thanks!  
		
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