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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Communicator - Control Multiple Units with Ease! *Bug Fix 2
The Hanheld Transceiver/Communicator/Radio is a device that allows you to easily command multiple units on your team, such as ordering a squad of 20 soldiers to attack a base or play follow-the-leader. To start the radio, press fire to bring up a cursor. Controls: Up/Down/Left/Right or Mouse - Move cursor Fire - Hold and move the cursor over actors to high-light them. Press again to un-high-light all of them. Jump - Order high-lighted actors to the cursor's position. Crouch - Hold and move the cursor over an actor to make high-lighted actors follow it. Pie Menu - Cancel orders sent to high-lighted actors. Credits: CaveCricket48 - Sprites, ini coding, Lua scripting Valve - Sounds
Last edited by CaveCricket48 on Sun Jan 17, 2010 10:29 pm, edited 2 times in total.
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Sun Jan 17, 2010 8:38 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Communicator - Control Multiple Units with Ease!
FINALLY! WE don't have to be a one man army.
Cave, at this rate, we will have lots of useful things from you. Just... Don't go too fast, we don't want you to get Modder's burn-out.
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Sun Jan 17, 2010 8:51 pm |
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JoesycopOwnz
Joined: Sun Dec 20, 2009 9:34 pm Posts: 38
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Re: Communicator - Control Multiple Units with Ease!
D/Ling will come back with feedback for my fav modder xD.
EDIT: um ok nothing worked i told them to follow one of my guys and they sat still.....
Last edited by JoesycopOwnz on Mon Jan 18, 2010 2:10 pm, edited 1 time in total.
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Sun Jan 17, 2010 9:10 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Communicator - Control Multiple Units with Ease!
Oh god what a horrible avatar...
The people that i told to go to a place didn't go there, they just sat under a rock, mind you, I was playing on zombie cave.
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Sun Jan 17, 2010 9:16 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix
Bug Fix: The device would lag for a certain reason, that's fixed.
@Lizard - Where they flashing white? Where other waypoints placed?
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Sun Jan 17, 2010 9:23 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix
yes, they flashed white and i pressed jetpack button.
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Sun Jan 17, 2010 9:49 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix
Tested, it works well for me.
Edit: What OS do you have?
Edit2: Bug fix again, that last bug wasn't fixed properly, now it is.
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Sun Jan 17, 2010 10:12 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Communicator - Control Multiple Units with Ease!
Lizard wrote: Oh god what a horrible avatar... Agreed Anyway, were they pinned under it? Or is it more of a blatant refusal thing? Because I've seen the AI simply refuse to move if they're jammed into a position from which walking can't unstick them.
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Sun Jan 17, 2010 11:42 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
I'm starting to think this should be implemented onto a brain and then be used a vanilla content.
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Sun Jan 17, 2010 11:50 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
dragonxp wrote: I'm starting to think this should be implemented onto a brain and then be used a vanilla content. with some heavy modifications, such as an added option to the pie menu for "multiple control mode"
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Mon Jan 18, 2010 3:44 am |
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Potatamoto
Joined: Fri Jan 01, 2010 4:37 am Posts: 112 Location: Why do you wanna know? Are you a serial killer?!?
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
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Mon Jan 18, 2010 6:02 am |
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Freeflow
Joined: Sun Oct 25, 2009 10:16 pm Posts: 110 Location: Western U.S.
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
DL'd it and loved it! Swarms of lowly grunts are now possible! Experiences: Soldier with tranciever got squashed by marching grunts. = no more multiple control. Steep hills and shafts get actors killed (crushed). highlighted AI shot and murdered tranciever holder when sitting still.
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Mon Jan 18, 2010 9:51 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
Freeflow wrote: highlighted AI shot and murdered tranciever holder when sitting still. "You're not the boss of me! I answer only to THE BRAIN!" *bang* "LONG LIVE THE BRAIN!!!"
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Mon Jan 18, 2010 2:28 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
I can't fix the AI, that's Data's job. Also, if the AI doesn't seem to be moving, cancel all orders first and make sure there aren't any actors in the way.
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Mon Jan 18, 2010 5:25 pm |
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Manbearpig
Joined: Sun Aug 03, 2008 4:08 pm Posts: 102 Location: Finland Winland!
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
Woah This is pretty awesome thanks!
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Mon Jan 18, 2010 5:54 pm |
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