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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Iron Frontier
Lacks gibs, newest shotgun sprite and a lot more things but what the hell, why not. The plan is for this to evolve into a fully fledged faction not based around a certain factor, rather than be an all around effective faction. List of content: -Iron Frontier General Purpose Trooper. -Iron Frontier General Purpose Brainbot. -Gal-23 high powered handgun. -SF-36 'Sternface' shotgun, loadouts with both buckshot and frag slugs. -AR-28 general purpose assault rifle. Credits: Pete: putting the stuff ingame because I'm such a lazy bastard. Plus he's pete. Allstone: idea bouncing, aswell as some psuedocode for cool stuff later on. Geti: laser sight.
Last edited by Lizardheim on Fri Apr 01, 2011 12:15 pm, edited 2 times in total.
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Fri Apr 01, 2011 7:31 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Iron Frontier
Laser sight is something different.
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Fri Apr 01, 2011 9:35 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Iron Frontier
Hey look it's getting used again.
Good to see this finally finally released in some form.
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Fri Apr 01, 2011 12:11 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Iron Frontier
Oooh, finally. Waited a long time for this. Awesome mod, 10+.
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Fri Apr 01, 2011 4:40 pm |
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qweasdw7
Joined: Sun Nov 21, 2010 3:35 am Posts: 1
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Re: Iron Frontier
only complaint is the jetpack hasnt been changed i hate those boring stupid particles
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Fri Apr 01, 2011 6:52 pm |
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MontereyJack
Joined: Tue May 05, 2009 3:12 am Posts: 106
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Re: Iron Frontier
Very fun mod! Nice, understated sprites. Powerful weapons, though i do feel that the Frag Sternface could do a tad bit more boom. Actors are satisfyingly armored, without being annoyingly over powered.
Excellent work, overall.
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Fri Apr 01, 2011 7:18 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Iron Frontier
The actor is solid the weapons are fun and nice looking too but the jetpack needs a upgrade in the looks department...can we get a steampunk patch?
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Sat Apr 02, 2011 12:31 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Iron Frontier
Yeah that's easy enough to do, considering I've already got all the sprites. However the regular IF actor isn't complete yet, so I'll wait.
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Sat Apr 02, 2011 12:35 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Iron Frontier
If you have a suggestion, Lizard probably has it already planned and sprited.
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Sat Apr 02, 2011 4:09 am |
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yoyoman
Joined: Sun Jan 30, 2011 6:02 pm Posts: 34 Location: Cold and dark Finland
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Re: Iron Frontier
Nice work, you should add some sort apc
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Sat Apr 02, 2011 1:31 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Iron Frontier
By far, I like this mod because it's good and it has good sprites.
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Sat Apr 02, 2011 10:25 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Iron Frontier
They follow the new proportions, as posted by prom in one of the threads.
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Sat Apr 02, 2011 10:33 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Iron Frontier
The trooper seems to have some weird walk offsets. He seems to be floating when he walks and his legs go light-speed from the back to the front. He sinks through the ground, too. I think an assault rifle, pistol and 2 grenades shouldn't be too heavy. The frags in the shotgun explode too prematurely in some occasions.
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Sat Apr 02, 2011 11:04 pm |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Iron Frontier
The sprites are beautiful, and I can't wait for some more weaponry. The only thing I didn't like was the laser, simply because it slowed down my machine (I play on an HPiece-of-crap). Like others said before me, the jet pack could use some variation from the vanilla ones.
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Mon Apr 04, 2011 2:18 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Iron Frontier
The laser sight was going to be toggleable, will probably be that in the next update. Next build it'll use custom pie menu icon for it too
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Mon Apr 04, 2011 3:50 pm |
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