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 Regiment56 
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Joined: Mon Sep 07, 2009 6:29 pm
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Post Regiment56
This is a mod I made with Figgy way back when (about 5 months ago). I didn't touch it for a long time, so I thought I might put it on the web. Here it is. Enjoy, I have a few iffy spots, but I'll comb 'em out soon enough- this is a test drive.

--STORY--
On earth, after the darkest century that has ever occured
wiped out most of the human race, technology began to redevelop,
going past where it had stopped before. Among these, 'inventors,'
if you will, was a group of desperate and starving folk who had, more
or less, escaped to the Antarctic. They used primitive ball and powder,
very similar to the 19th century. The powder, however, often began to
ignite, mainly during the Arorua Borealis, or Northern Lights. Many
blamed the strong magnetic feilds of the poles for mingling with the
powder. Others blamed the swirls of red, and blue, and green, the
Lights. But most thought everyone else was just bat-crap crazy.
Though this posed a problem, a solution came into being.
The black powder was ran through a resin, flammable, yet enough
moisture repelled the magnetic field. After this, a new idea spawned
from a 'Mathias Fizmire,' who invented an ignition system for firearms.
The bullet, encased in gunpowder, would be fired from a trigger
snapping together to magnets of opposite charges. This would create
enough energy to ignite the gunpowder and fire the bullet.
Organized police forces soon replaced ill-armed militia,
and then organized armies. The most famous, the 56th Regiment.
Only the best of the best were allowed to join the force.


Online Version #3 Below


Attachments:
Regiment56.zip [4.29 MiB]
Downloaded 700 times
File comment: newest version, with updated sprites and sounds, and slightly more balanced.
V3 Regiment56.rte.zip [3.93 MiB]
Downloaded 1226 times
Reg56.bmp
Reg56.bmp [ 109.62 KiB | Viewed 17432 times ]


Last edited by MaiminMat on Fri Jan 15, 2010 10:27 pm, edited 8 times in total.

Thu Jan 07, 2010 9:33 pm
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Post Re: Regiment56
There will be some time gaps in between updates (Which are badly needed).


Last edited by MaiminMat on Tue Jan 26, 2010 10:09 pm, edited 1 time in total.



Thu Jan 07, 2010 9:44 pm
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happy carebear mom
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Post Re: Regiment56
As a mod I must ask you to put a picture and small description of your mod into the first post, or I will have to lock this.


Thu Jan 07, 2010 9:55 pm
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Post Re: Regiment56
Yes, kids- I have the latest version of this mod on my personal hard-drive, so It'll be at least a while before I give you the New and Improved version, where you can enjoy even more glorious bloodshed.


Thu Jan 07, 2010 10:46 pm
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Post Re: Regiment56
This is mostly a resprite/add new effects of various vanilla things.

Other than that a few problems:

1. Sprites could be made better

2. at the very least find some new sounds

3. one of the sniper rifles breaks when you shoot it

4. the actors are weak

5. revolver has way too much recoil

EDIT: oh yea and you need to re-archive it because the way you have it now the .rte file is inside a normal folder (and so inaccessible unless you take it out)


Thu Jan 07, 2010 10:58 pm
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Post Re: Regiment56
ZevN47 wrote:
This is mostly a resprite/add new effects of various vanilla things.

Other than that a few problems:

1. Sprites could be made better

2. at the very least find some new sounds

3. one of the sniper rifles breaks when you shoot it

4. the actors are weak

5. revolver has way too much recoil

EDIT: oh yea and you need to re-archive it because the way you have it now the .rte file is inside a normal folder (and so inaccessible unless you take it out)

Toldja it was a test drive- workin' on it. Thanks for the feedback.


Fri Jan 08, 2010 10:37 pm
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Joined: Sun Oct 25, 2009 10:16 pm
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Post Re: Regiment56
Couple Problems:

Jetpacks for scout and sentry underpowered.

MuzzleOffset for Glock is off a bit.

No enough weapon diversity in my opinion. Seems like theres 2 kinds of heavy machineguns and 3 kinds of sniper rifles.


Tue Jan 12, 2010 2:20 am
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Post Re: Regiment56
"Sprites could've been better?" You kidding me? Those sprites are awesome. Perhaps they could use some more work but they are GOOD.


Tue Jan 12, 2010 3:32 pm
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Post Re: Regiment56
Those sprites could be FAR better, because right now they are outlline almost black, and not showing any sign to change with the color inside.


Tue Jan 12, 2010 4:54 pm
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Post Re: Regiment56
Lizard wrote:
Those sprites could be FAR better, because right now they are outlline almost black, and not showing any sign to change with the color inside.

I'll work on that too- Figgy's working on a lot of other stuff. I have a really bad habit of outlining- But, when the weapon fires, it changes to a brightish blue in some areas. Did anyone see that? No, umm...


Last edited by MaiminMat on Wed Jan 13, 2010 9:54 pm, edited 1 time in total.



Tue Jan 12, 2010 10:05 pm
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Post Re: Regiment56
Freeflow wrote:
Couple Problems:

Jetpacks for scout and sentry underpowered.

MuzzleOffset for Glock is off a bit.

No enough weapon diversity in my opinion. Seems like theres 2 kinds of heavy machineguns and 3 kinds of sniper rifles.


1. Umm, no- it's WAY overpowered- the JumpTime is 10+ seconds.

2. Will do.

3. I'll add something- what would you guys advise?


Last edited by MaiminMat on Thu Jan 14, 2010 9:16 pm, edited 1 time in total.



Wed Jan 13, 2010 9:44 pm
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happy carebear mom
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Post Re: Regiment56
Locked by request pending remodeling.
And now unlocked.


Wed Jan 13, 2010 11:21 pm
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Post Re: Regiment56
The new sprites are kinda clashy, as in, the blue hurts my eyes a tiny bit when I look at it.

edit: fixed by changing the brightest blue to a bit grayer blue.


Wed Jan 20, 2010 10:38 pm
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Post Re: Regiment56
The sprites give me a nostalgic feeling, of a time where space themed toys were out there...


Wed Jan 20, 2010 10:45 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Regiment56
Hey, it's not bad. If this is your first mod, you have a promising future.

I just think the brain should look more high tech, you know, like have some tubes and wires in the bubble. This mod has that feel for some reason.


Thu Jan 21, 2010 12:41 am
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