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M4a1 http://45.55.195.193/viewtopic.php?f=61&t=17430 |
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Author: | mrheadhopper [ Fri Dec 25, 2009 5:01 pm ] |
Post subject: | M4a1 |
My first MOD. I provided the sprites and sounds.I give most of the credit of the LUA coding towards one of my friends called Chikoro.He helped me to turn the code into B23 So today i was playing CS2D and though: Why not an M4a1? I ended up making some sprites,and i had many problems with them,so i just had to resprite them. Took a while,and needed some code but my friend helped. Here it is... The m4a1! Attachment: Pictures: A satisfied costumer Attachment: The M4a2 with reddot Stats: All have 30 ammo 3 versions: M4a1,M4a2 (or 3,can't renember) and M4a2 with reddot (Increased acuraccy) It's pretty powerful Reloading is pretty slow |
Author: | Lizardheim [ Fri Dec 25, 2009 5:10 pm ] |
Post subject: | Re: M4a1 |
It hasn't got any lua script at all :P |
Author: | Ragdollmaster [ Fri Dec 25, 2009 5:14 pm ] |
Post subject: | Re: M4a1 |
1: Welcome to mod-making. 2: It's generally recommended that you avoid releasing your first mod unless it's really fudge good. 3: Small mods like mods that are just one actor or one weapon usually go in the Minor Mod Dump. On to the mod... it's alright for your very first. The sprite is fine but it seems a bit choppy, especially around the stock. However, it's nothing really interesting or special. There have been other released M4/M4 variants that are frankly better quality than this, but it's a good first try Also I noticed it doesn't have any real lua... EDIT: Ninja'd by Lizard! |
Author: | whitty [ Fri Dec 25, 2009 5:56 pm ] |
Post subject: | Re: M4a1 |
viewtopic.php?f=61&t=16863 |
Author: | Morbo!!! [ Fri Dec 25, 2009 6:03 pm ] |
Post subject: | Re: M4a1 |
It's been done several times before, but at least it's not horrible. |
Author: | mrheadhopper [ Fri Dec 25, 2009 7:22 pm ] |
Post subject: | Re: M4a1 |
I asked my buddy for some sort of code that works in CC So i gave him some examples (other mods) and he chopped this up But,it's good right? And sorry,didn't notice the moddump I maybe make some actor later |
Author: | tezzet [ Fri Dec 25, 2009 10:42 pm ] |
Post subject: | Re: M4a1 |
Quote: It hasn't got any lua script at all Harder doesn't mean better. |
Author: | PhantomAGN [ Fri Dec 25, 2009 10:48 pm ] |
Post subject: | Re: M4a1 |
Ophanim, Tezzet, their comments are appropriate given that the OP said there was lua involved, mistakenly. It's just a normal gun. Also, Mr HeadHopper, Lua is not an acronym, it's a noun, so it's just "Lua." It also is capitalized, because it is a proper noun =P -Duh |
Author: | mrheadhopper [ Fri Dec 25, 2009 11:48 pm ] |
Post subject: | Re: M4a1 |
Thanks. I thinked .ini files had lua coding in it |
Author: | Foa [ Sat Dec 26, 2009 5:38 am ] |
Post subject: | Re: M4a1 |
mrheadhopper wrote: Thanks. I thinked .ini files had lua coding in it There is a distinct difference between .ini, and .lua files. |
Author: | Quantum [ Sun Dec 27, 2009 7:13 am ] |
Post subject: | Re: M4a1 |
For a first mod, it's pretty good. Better than my first attempt (which was a knife gun) I think it's a good mod, but it's really not worth only releasing a few weapons which - no offense - are fairly average. Maybe you could extend this into a bigger CS mod o_O Also, what OS are you running on, man? That window looks ancient. |
Author: | mrheadhopper [ Sun Dec 27, 2009 6:27 pm ] |
Post subject: | Re: M4a1 |
Windows XP And i made the guns for the CS 1.6 actors |
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