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Se7en's random mods 2: ELECTRIC BOOGALOO
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Author:  Amazigh [ Mon Dec 21, 2009 5:12 pm ]
Post subject:  Se7en's random mods 2: ELECTRIC BOOGALOO

Haven't really played CC in a while and thought i should post some of my mods before I forget about them, so here goes.


Artillery.rte
- NEVER FIRE ANY OF THESE WEAPONS WHILE MOVING -
Contains:

Artillery Cannon - High power cluster cannon with a very fancy muzzle flash
Cluster Grenade - High powered cluster grenade
AUVSC - overpowered sinper cannon
AUVMSC - overpowered shotgun/sniper
AUVRC - ridiculous full auto version of the AUVSC
AIG - a blue impulse grenade
Energy cannon - powerful energy cannon
Image - Energy cannon


Sticky Bomb.rte
- I take no credit for any of the Lua on this pack, none of it's mine -
Contains:

Sticky launcher - launches sticky remote detonated bombs that kill terrain in a small radius
Sticky Detonator - Durrrrr
Gatlin Gun - Gatling Gun with homing bullets
Lazr Aimer - shoots heavy particles at the nearest enemy
Light Revolver Cannnon - Revolver Cannnon with half the mass of it's shots but twice the fire rate and twice the magazine size
Killvolver Cannnon - a Light Revolver Cannnon that shoots 4 shoots at once , in a shotgun like spray
Seeker MineLayer - drops team 0 (red) mines that shoot bullets at anything that comes near
Seeker Detonator - destroys all seeker mines - not 100% reliable on the first mine
Seismic Charge - some mass based/antI terrain bombs
Image - seeker mines


Tezla Burst.rte

Tezla Burst Launcher - fires a shell that on impact/after a short delay creates a ring of death for a while and then explodes. - this thing is GLORIOUS
Image - ring of death


so... have fun :D

Attachments:
Sticky Bomb.rte.rar [340.23 KiB]
Downloaded 500 times
Artillery.rte.rar [1.63 MiB]
Downloaded 583 times
Tezla Burst.rte.rar [86.1 KiB]
Downloaded 485 times

Author:  Benpasko [ Mon Dec 21, 2009 5:21 pm ]
Post subject:  Re: Se7en's random mods 2: ELECTRIC BOOGALOO

Not sure why there are no comments on this mod, it looks pretty solid. I'll test it out, and give the results. Although, only one problem, it's spelled Tesla, not Tezla. A minor thing, but I'm like that, so yeah.

Edit: Alright, I tested out the Tesla Burst, and it's really cool. I love the effect, and it's pretty effective, too. My only problem is that it's just the gun, maybe make a Tesla grenade?

Author:  ZevN47 [ Mon Dec 21, 2009 5:35 pm ]
Post subject:  Re: Se7en's random mods 2: ELECTRIC BOOGALOO

Waaaaayyyyy overpowered. but who said that was a bad thing? :wink: anyway good mod could use some new sprites for the guns and the siesmic charges shouldn't stick to the air (in my opinion) anyway good job

Author:  Amazigh [ Mon Dec 21, 2009 10:05 pm ]
Post subject:  Re: Se7en's random mods 2: ELECTRIC BOOGALOO

@ZevN47
Seismic charges are meant to be used to break down doors/walls, if it's grenades you want then use Seismic bombs.

@Benpasko
Tezla, Tesla w/e does it really matter?

also to anyone who wants Tezla grenades, add this to the end.

Code:
AddDevice = TDExplosive
   PresetName = Tezla Burst Grenade
   AddToGroup = Bombs
   Mass = 4
   RestThreshold = -500
   HitsMOs = 1
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = Tezla Burst.rte/Ball.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -3
      Y = -3
   EntryWound = AEmitter
      CopyOf = Dent Metal 3
   ExitWound = AEmitter
      CopyOf = Dent Metal 3
   GoldValue = 15
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 10
   DeepCheck = 0
   JointStrength = 75
   JointStiffness = 0.5
   JointOffset = Vector
      X = -1
      Y = 3
   DrawAfterParent = 0
   DetonationSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Actors/Servo2.wav
   StanceOffset = Vector
      X = 8
      Y = 5
   StartThrowOffset = Vector
      X = -12
      Y = -5
   EndThrowOffset = Vector
      X = 12
      Y = -5
   MinThrowVel = 4
   MaxThrowVel = 16
   TriggerDelay = 2400
   ActivatesWhenReleased = 0
   EffectOnGib = 1
   EffectAlwaysShows = 1
   ScreenEffect = ContentFile
      Path = Tezla Burst.rte/Blue Hueg.bmp
   GibImpulseLimit = 80
   GibWoundLimit = 1
   GibSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Actors/Servo2.wav
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Tezla Burst Hueg Glow Particle
      Count = 1
      Spread = 3.14
      MaxVelocity = 1
      MinVelocity = 0
      InheritsVel = 0
   AddGib = Gib
      GibParticle = AEmitter
         CopyOf = Tezla Coil
      Count = 1
      Spread = 3.14
      MaxVelocity = 0.1
      MinVelocity = 0
      InheritsVel = 0

Author:  iKP [ Mon Dec 21, 2009 11:51 pm ]
Post subject:  Re: Se7en's random mods 2: ELECTRIC BOOGALOO

Wow. So... Glowy... Anyways, nice pack. A bit too 'overpowered' but like ZevN47 said, thats not a bad thing this mod. Sprites (the edited ones) are OK, however, as you expand upon this, you may want to think about adding more 'uniqueness' to the sprites. And it doesn't matter if you're not a great spriter, (I'm not) but practice helps. Cool mod :grin:

Author:  TorrentHKU [ Tue Dec 22, 2009 12:42 am ]
Post subject:  Re: Se7en's random mods 2: ELECTRIC BOOGALOO

Leet World reference for the win.

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