Data Realms Fan Forums http://45.55.195.193/ |
|
Se7en's random mods 2: ELECTRIC BOOGALOO http://45.55.195.193/viewtopic.php?f=61&t=17401 |
Page 1 of 1 |
Author: | Amazigh [ Mon Dec 21, 2009 5:12 pm ] | ||||
Post subject: | Se7en's random mods 2: ELECTRIC BOOGALOO | ||||
Haven't really played CC in a while and thought i should post some of my mods before I forget about them, so here goes. Artillery.rte - NEVER FIRE ANY OF THESE WEAPONS WHILE MOVING - Contains: Artillery Cannon - High power cluster cannon with a very fancy muzzle flash Cluster Grenade - High powered cluster grenade AUVSC - overpowered sinper cannon AUVMSC - overpowered shotgun/sniper AUVRC - ridiculous full auto version of the AUVSC AIG - a blue impulse grenade Energy cannon - powerful energy cannon - Energy cannon Sticky Bomb.rte - I take no credit for any of the Lua on this pack, none of it's mine - Contains: Sticky launcher - launches sticky remote detonated bombs that kill terrain in a small radius Sticky Detonator - Durrrrr Gatlin Gun - Gatling Gun with homing bullets Lazr Aimer - shoots heavy particles at the nearest enemy Light Revolver Cannnon - Revolver Cannnon with half the mass of it's shots but twice the fire rate and twice the magazine size Killvolver Cannnon - a Light Revolver Cannnon that shoots 4 shoots at once , in a shotgun like spray Seeker MineLayer - drops team 0 (red) mines that shoot bullets at anything that comes near Seeker Detonator - destroys all seeker mines - not 100% reliable on the first mine Seismic Charge - some mass based/antI terrain bombs - seeker mines Tezla Burst.rte Tezla Burst Launcher - fires a shell that on impact/after a short delay creates a ring of death for a while and then explodes. - this thing is GLORIOUS - ring of death so... have fun
|
Author: | Benpasko [ Mon Dec 21, 2009 5:21 pm ] |
Post subject: | Re: Se7en's random mods 2: ELECTRIC BOOGALOO |
Not sure why there are no comments on this mod, it looks pretty solid. I'll test it out, and give the results. Although, only one problem, it's spelled Tesla, not Tezla. A minor thing, but I'm like that, so yeah. Edit: Alright, I tested out the Tesla Burst, and it's really cool. I love the effect, and it's pretty effective, too. My only problem is that it's just the gun, maybe make a Tesla grenade? |
Author: | ZevN47 [ Mon Dec 21, 2009 5:35 pm ] |
Post subject: | Re: Se7en's random mods 2: ELECTRIC BOOGALOO |
Waaaaayyyyy overpowered. but who said that was a bad thing? anyway good mod could use some new sprites for the guns and the siesmic charges shouldn't stick to the air (in my opinion) anyway good job |
Author: | Amazigh [ Mon Dec 21, 2009 10:05 pm ] |
Post subject: | Re: Se7en's random mods 2: ELECTRIC BOOGALOO |
@ZevN47 Seismic charges are meant to be used to break down doors/walls, if it's grenades you want then use Seismic bombs. @Benpasko Tezla, Tesla w/e does it really matter? also to anyone who wants Tezla grenades, add this to the end. Code: AddDevice = TDExplosive PresetName = Tezla Burst Grenade AddToGroup = Bombs Mass = 4 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Tezla Burst.rte/Ball.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -3 EntryWound = AEmitter CopyOf = Dent Metal 3 ExitWound = AEmitter CopyOf = Dent Metal 3 GoldValue = 15 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 0 JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = -1 Y = 3 DrawAfterParent = 0 DetonationSound = Sound AddSample = ContentFile FilePath = Base.rte/Actors/Servo2.wav StanceOffset = Vector X = 8 Y = 5 StartThrowOffset = Vector X = -12 Y = -5 EndThrowOffset = Vector X = 12 Y = -5 MinThrowVel = 4 MaxThrowVel = 16 TriggerDelay = 2400 ActivatesWhenReleased = 0 EffectOnGib = 1 EffectAlwaysShows = 1 ScreenEffect = ContentFile Path = Tezla Burst.rte/Blue Hueg.bmp GibImpulseLimit = 80 GibWoundLimit = 1 GibSound = Sound AddSample = ContentFile FilePath = Base.rte/Actors/Servo2.wav AddGib = Gib GibParticle = MOPixel CopyOf = Tezla Burst Hueg Glow Particle Count = 1 Spread = 3.14 MaxVelocity = 1 MinVelocity = 0 InheritsVel = 0 AddGib = Gib GibParticle = AEmitter CopyOf = Tezla Coil Count = 1 Spread = 3.14 MaxVelocity = 0.1 MinVelocity = 0 InheritsVel = 0 |
Author: | iKP [ Mon Dec 21, 2009 11:51 pm ] |
Post subject: | Re: Se7en's random mods 2: ELECTRIC BOOGALOO |
Wow. So... Glowy... Anyways, nice pack. A bit too 'overpowered' but like ZevN47 said, thats not a bad thing this mod. Sprites (the edited ones) are OK, however, as you expand upon this, you may want to think about adding more 'uniqueness' to the sprites. And it doesn't matter if you're not a great spriter, (I'm not) but practice helps. Cool mod |
Author: | TorrentHKU [ Tue Dec 22, 2009 12:42 am ] |
Post subject: | Re: Se7en's random mods 2: ELECTRIC BOOGALOO |
Leet World reference for the win. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |