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 [WIP] Black market 
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Joined: Sat Dec 19, 2009 8:41 pm
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 [WIP] Black market
The black market sells modified ronin faction weapons.
If you modify the ronin faction files this mod might be affected. It's recommended to run this mod with the original ronin faction files.

Some of theese weapons have downsides while others haven't. The extremely fast firing YAK4700 is extremely inaccurate, for instanse. Also, they're very expensive.

Theese are the following mods that applies ( This doesn't apply for all weapons )
    Extremely fast firing rate
    extremely fast reloading
    lightweight ( Eg. On bazooka )
    super accurate
    super inaccurate
    extrmely strong

Current weapons:

    Modded DesertEagle
    Modded Uzi
    ZIU - Epic ♥♥♥♥.
    Modded YAK4700
    Modded Zooka

Screenshot:
Image

Download:

http://www.mediafire.com/?nowozhwjxnz
Download also attached to post.


Attachments:
blackmarket.rte.rar [1.53 MiB]
Downloaded 745 times


Last edited by Froshin on Sat Dec 19, 2009 11:09 pm, edited 1 time in total.

Sat Dec 19, 2009 8:51 pm
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happy carebear mom
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Post Re: [WIP] Black market
I better hear constructive criticism here.

EMPHASIS

Lets try this again with a friendlier attitude


Sat Dec 19, 2009 9:38 pm
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Joined: Fri May 08, 2009 1:39 am
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Post Re: [WIP] Black market
Meh, the main problem i had with this is that the sprites are unchanged, not to sound like a jerk, but anyone here can do that. If you want to get better criticism from this caustic forum,
at least make resprites, or if you find yourself unable to, ask someone politley to to it for you, and give them credit. Yeah, that bout sums up what i feel about this mod

EDIT: I can spells real good ma!


Sun Dec 20, 2009 6:50 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Post Re: [WIP] Black market
Idea: Weapons with incindenairy ammo.


Sun Dec 20, 2009 6:52 pm
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Post Re: [WIP] Black market
wiffles wrote:
Meh, the main problem i had with this is that the sprites are unchanged


Well, the whole idea is it's supposed to be better versions of the ronin faction weapons. But of course, i could, eg. on weapons with super long range as it's special, sprite a scope on top of the original one.

Thanks for your feedback :)


Sun Dec 20, 2009 7:19 pm
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Post Re: [WIP] Black market
ah ok,

Black market weapons are usually stronger or weaker, depending on how they modded it.
Try putting like elongated barrels or scopes to symblize longer range and/or aim.
As for machine guns.. well maybe special bullets, just not terrain raping ones.


Sun Dec 20, 2009 7:29 pm
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 Re: [WIP] Black market
dragonxp wrote:
ah ok,

Black market weapons are usually stronger or weaker, depending on how they modded it.


The majority of weapons will be stronger meanwhile a couple of them will be screwed ones, for instanse a gun that explodes when you try and fire it. Good to drop in the middle of the enemies base. :3


Sun Dec 20, 2009 7:36 pm
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Joined: Sun Dec 20, 2009 9:34 pm
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Post Re: [WIP] Black market
Please PM me about the following....

Will you please make a modded repeller gun.I use it the most out of anything. My idea was make it more powerful with a bigger spread or Way more powerful with a narrow spray.


Sun Dec 20, 2009 9:37 pm
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DRL Developer
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Post Re: [WIP] Black market
If it's any more powerfull than it is currently, you're going to kill yourself using it.


Sun Dec 20, 2009 9:58 pm
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Post Re: [WIP] Black market
But i meant make it to where it dosent damage anyone


Sun Dec 20, 2009 10:20 pm
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Post Re: [WIP] Black market
he meant, the force of ejecting the air would ultimately squish the actor using it, or throw it against a wall killing itself.


Sun Dec 20, 2009 11:11 pm
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Post Re: [WIP] Black market
Idea: make your own weapons instead of respriting vanilla weapons, changing the code to make them "ub3r kool" then releasing it on DRLFF.


Sun Dec 20, 2009 11:57 pm
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Post Re: [WIP] Black market
Froshin wrote:
Theese are the following mods that applies ( This doesn't apply for all weapons )
    Extremely fast firing rate
    extremely fast reloading
    lightweight ( Eg. On bazooka )
    super accurate
    super inaccurate
    extrmely strong



Correction: These are the following single variable edits that apply.
Look at ANY other modder's mod(s). They make new sprites and give weapons balanced properties, and for the vast majority of the time makes them interesting.

As for these, some of these weapons have properties that actually hardly change anything, and others have a single property changed that makes them overpowered or completely useless. The aesthetics are unchanged so there's no real appeal.

That's as constructive as I'm going to get. Try better next time.

Duh102 wrote:
I better hear constructive criticism here.

EMPHASIS

Lets try this again with a friendlier attitude

Duh p3lb0x, I don't know why you're bothering to defend this - Every other 'modder' who has made a few variable edits on vanilla weapons has been flamed into the ground and it's pretty much justified, as long as no-one is saying 'Stop making mods' and instead they're saying 'Stop making crap mods'. And a friendly attitude? Why bother? Is our annoyance with him producing half-baked crap unwarranted? He posted it here, so he should be subject to the same criticisms as anyone else who does, whether their mod is good or not. And whether or not presented with a hostile attitude, any criticism can be used constructively - showing him that we're annoyed will give him an incentive not to produce crap next time.

Also, Froshin, that PM you sent me yesterday was pretty much unwarranted.
"Simply because people should ignore threads with mods they consider bad, flaming won't help. At all. If anyones dumb, it's you."
As I said, you're posting the mod, it's going to be subjected to criticism whether you like it or not - if you don't want people pointing out its flaws, don't post it. But just as flaming doesn't help, lack of criticism doesn't help either. What I and others said before the thread purge wasn't flaming, it was hostile criticism with constructive elements as I described above. Stop being so defensive and learn to accept that your mod isn't good. And then do something about it.

Lizard wrote:
Idea: Weapons with incindenairy ammo.

Incendiary :)


Last edited by Morbo!!! on Mon Dec 21, 2009 3:11 pm, edited 1 time in total.



Mon Dec 21, 2009 12:57 pm
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Data Realms Elite
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Post Re: [WIP] Black market
Anyways with this looming over potential private message spamming, I would like to inform you, Froshin, that your mod is of poor quality and is only a pack of minor edits to vanilla content, under past experience this would be considered a minor mod, or rather the more fitting term, minor edits.

Oh, and obscene price tags do not balance obscenely imbalanced weapons, trust me it never will.


Mon Dec 21, 2009 1:39 pm
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Post Re: [WIP] Black market
Before anyone goes bitching at Duh I'd like to point out that I purged the thread (On request) and edited that into Duhs post (The orange color and all that). I completely agree that this mod isn't all that good but it deserves a chance just as much as any other mod. There's two ways you can handle this, either bury it by not posting or flame it into the ground and chase the creator around with a flaming ass paddle. You guys chose the second option the first time and that didn't turn out great for anyone. You chose the same approach this time but wrapped it up as to not be considered directly flaming. While I applaud the effort to tell this guy that his mod isn't great and that he should go beyond just changing two or three variables, I don't applaud the way you do it. I feel like we're heading down the same road before I purged the thread and if it doesn't change then I guess I will have to lock it again.


Mon Dec 21, 2009 2:04 pm
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