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District 9: Alien Armory http://45.55.195.193/viewtopic.php?f=61&t=17101 |
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Author: | Methelina [ Tue Nov 10, 2009 1:54 pm ] |
Post subject: | District 9: Alien Armory |
![]() ![]() In the last times of research the Midas golden lands, many eyes of the unknown space species have an interest to their hidden rich resources. And Poleepkwa were not excluding. They found new planet of golden lands as main source of the "Au" and other metals in the galaxy. And now they begin a war... ![]() They was a poor in resources nation of the space wanderers. Their planet dieing in nuclear light of the binar star, and the poleepkwa seeking a new world in the deep space with a hight points of usable resources to build a new home. This race of insects commonly called prawns or hoppers as. They are omnivorous and can eat meat, metal, woods and waste garbage. For build their technologies prawns uses a many types of materials and surrounding debris. But every one can see poleepkwa`s hight level of the technology. They use liquefied isotopes of the hight energy elements in the organic mix encapsulated at the compact metal canister to feed their machines, weapons, ships and other stuff like a common energy cell. You can see it in all polepkwa devices as a main part. At first, weaponry of Poleepkwa: Tesla-stream based weapon: ![]() ![]() ![]() Energy ray based weapon: ![]() ![]() Gravity force based weapon: ![]() 2) Tractor - one of the exosuit hand addon. Technical-oriented stuff what used by prawns as item drag/drop/thrower or enemy enflyer ![]() Explosives and hight damage weapon: ![]() ![]() ![]() 4) Heat-seek smart plasm missle - Exosuit stuff. Heavy missle launchers placed on mech shoulders. Launches a four missle with heat-seeking and self-accelerating systems. Mech and craft: 1) Prawn Exosuit - Mechanoid exosuit for outer works. Scheme: ![]() Main parts: 1) Polymorphic arm. It consist a many parts for rapid morph in to device/weapon in real time. Known schemes is: . 1.1) Arc-gun . 1.2) Tesla rifle . 1.3) Tractor . 1.4) Canister thrower 2) Missle launcher - Heat-seek smart plasm missle launcher. 3) Flexible legs - Flexible-flexible legs forced by hydravlic motivators and special balanced sensors. Cool for dodging and jumping. Prawn in exosuit kill the ppl: ![]() Prawn testing his weapons on humans, brilliant! ![]() Status: Release Version: 007c Sorry for bad image links ill wixit soon as posibl ![]() -------------------!!!Credits!!!------------------- Methelina: sprites, sound craft, story Ivan21: omnihelp, coding Sunrise: hi-level lua coding CaveCricket48:Gravi-gun base script! Whitty: thx for spark-effect base! p3lb0x: thx for first wrapgun template ![]() WeeGee Thx for porting mod to 27 [center]UPDATED to 27 [B27] District 9: Alien Armory v: 007d Attachment: --------------------------------------------------- ALL PATCHES MUST BE DWLD AND APPLIED TO A CURRENT VERSIONS Patch readme: Just unRAR patch content in to the C.C. root folder with override acception. --------------------------------------------------- ------------------OLD VERSIONS------------------- Attachment:
File comment: [B23] District 9: Alien Armory MOD v: 007c ![]() Downloaded 14805 times Attachment:
File comment: [B23] District 9: Alien Armory Patch to v: 007d ![]() Downloaded 5832 times --------------------------------------------------- News: Who wanna help me with correction of walk-path? PM me plz
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Author: | ivan21 [ Tue Nov 10, 2009 2:24 pm ] |
Post subject: | Re: District 9: Alien Armory |
Pure awesomeness by my best student ![]() |
Author: | Methelina [ Tue Nov 10, 2009 2:39 pm ] |
Post subject: | Re: District 9: Alien Armory |
Nyyaa-nyaa! Thx master ![]() ![]() ![]() Looks like only u think so =))) |
Author: | Teemperor [ Tue Nov 10, 2009 3:32 pm ] |
Post subject: | Re: District 9: Alien Armory |
DL´ed!!!! Good scripted weapons, i love the rocket launcher of the robot ![]() |
Author: | Seraph [ Tue Nov 10, 2009 3:49 pm ] |
Post subject: | Re: District 9: Alien Armory |
I approve. Good sprites, good feel to the weapons despite the sheer damage they deal, but hey, that's prawns for you. One thing I found was that the prawn has difficulty standing up, although he was shot through the knees at the time and the walkpaths for all actors aren't amazing yet so I'll let it slide. |
Author: | Foa [ Tue Nov 10, 2009 4:00 pm ] |
Post subject: | Re: District 9: Alien Armory |
ivan21 wrote: Pure awesomeness ![]() Awesome mod, the only problem is that their legs give out every so often, and just sit there on their rears. This just made some of my many days. |
Author: | p3lb0x [ Tue Nov 10, 2009 5:02 pm ] |
Post subject: | Re: District 9: Alien Armory |
Needs more credits given. ![]() ![]() |
Author: | ivan21 [ Tue Nov 10, 2009 5:33 pm ] |
Post subject: | Re: District 9: Alien Armory |
Seraph wrote: walkpaths for all actors aren't amazing yet Maybe you make better ? |
Author: | Methelina [ Tue Nov 10, 2009 5:39 pm ] |
Post subject: | Re: District 9: Alien Armory |
p3lb0x wrote: Needs more credits given. ![]() ![]() Oops sorry... ![]() But its only сontour, huh |
Author: | p3lb0x [ Tue Nov 10, 2009 5:48 pm ] |
Post subject: | Re: District 9: Alien Armory |
![]() This would be a contour. I appreciate credits being given though. My self imagined importance over sprites aside the mod is great! |
Author: | r00pl00p [ Tue Nov 10, 2009 6:04 pm ] |
Post subject: | Re: District 9: Alien Armory |
Awesome sprites. 9/10 for me. Keep up the good work! |
Author: | madmonkey43 [ Tue Nov 10, 2009 7:47 pm ] |
Post subject: | Re: District 9: Alien Armory |
the homing arc gun beam and the smoke trails for the bullets blew my mind although i have some constructive critisism to make the mech is a tad small compared to the prawn (the human:prawn scaling is okay) in the D9 movie, prawns could take ridiculous amounts of damage, i saw one get shot and simply shrug it off, whearas in this mod they are as weak as normal humans same goes with the mech, bullets were pinging off it until someone clever enough managed to shoot its weak point with a .50 calibre sniper. In this mod, basic firearms will turn the mech into walking swiss cheese in a matter of seconds don't get me wrong, there's nothing more satisfying than arc gunning a zombie, then arc gunning its head as it falls down 9/10 (i like the movie, so +1 anyway) edit: also can we hope for an activities.ini in the future? pl0x? ![]() |
Author: | Abdul Alhazred [ Tue Nov 10, 2009 7:55 pm ] |
Post subject: | Re: District 9: Alien Armory |
Very impressive. The effects of the microwave gun is just amazing. |
Author: | Marx047 [ Tue Nov 10, 2009 9:07 pm ] |
Post subject: | Re: District 9: Alien Armory |
Any actors other the mechs coming soon? Also, can you add jetpacks to the spawn dudes? It's a pretty cool actor, but i just like playing with jet packed actors. |
Author: | Mr Johnson [ Tue Nov 10, 2009 9:15 pm ] |
Post subject: | Re: District 9: Alien Armory |
Awesome mods... they are awesome. And this is an awesome one. Really nice work! |
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