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X2 Technologies UPDATED! (1/12/2010) [Some Guns]
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Author:  dragonxp [ Sat Oct 31, 2009 10:34 pm ]
Post subject:  X2 Technologies UPDATED! (1/12/2010) [Some Guns]

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Thanks for taking the time to read our catalog, feel free to express your concerns.

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-dragonxp

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-adasx10

Updates:
3 New guns

Guns:
X2 "Pitlord" Auto Shotgun
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X2 "Piercer" Cannon
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X2 "Silent" Revolver
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+
Gif
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Also: i finally got around to adding a GIF for Ion Sniper:

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Newest:
Attachment:
File comment: Version 1.3, Newest
X2v1.3.rar [3.23 MiB]
Downloaded 2132 times



Upcoming updates posted within massive wall of text. (in progress)
Please note these are stats that i think they will have, if it says unknown i have not decided yet.

X1 History Books wrote:
Story:
On the planet X1 a massive war corrupted the people, it is believed the Leader ( :cool: ) of this planet stashed recources for himself and not his citizens. So to try and justify this act a man named himself X2, hero of the people, however the leader, traced him out within the first 2 hours. Later, a massive civil war erupted, X2 built many robots and weapons, however the leader had far more time to get ready. Thats when X2 decided it was time to attack back :ccevil: . He then went on to build a prototype of the Ion Sniper. Using this new prototype he blew the heads off of officials that had contacts the the leader. He tinkered in his workshop for hours to make an Ion Sniper capable of killing 5 people in a row :skull: . This was neccesary because the leader always had 5 rows of bodyguards to each of his sides. In the end X2 won leadership over the citizens of X1. The war, however had ended with a massive shortage of recources. 2 weeks later X2 decided it was time to enter the recource war.


X2 Description Code:
Code:
X2 Technologies focus on energy weapons.
Using compact and convenient plasma magazines, X2 Technologies use these weapons to pierce through even the toughest of enemy units. Our actors are swift and there legs allow all-around movement. Our drones have been equipped with state-of-the-art suction cups, allowing them to climb over low walls and ladders. We are new to the war and therefor don't have a lot knowledge of the waring factions involved in this war. We estimate over 500 factions are in war, and we-WE, have the goal of coming out on top. We will adapt to counter enemies and kill enemies that normally would be safe. We aim to destroy every single enemy bunker in existence till we are the supreme owners of this planet. Our weapons Offer the most penetrating bullets and employ every bit of knowledge we have into increasing our arsenal.

Of course this comes with some drawbacks. These plasma charges don't usually hold alot of amoo, therefor the clip won't be as large.
Our actors have less armour. The soldiers are easy to spot. And Their legs are weak to gun fire.

Now please take a look at our arsenal.



P.S: before you continue, please take not that not all of our weapons are past their "beta" stage.
Please feel free to Voice concerns.

Weapons:
- Bull Rifle, the first assault weapon X2 invented, has a large amount of firepower. Shoots 2 bullets per round.
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Statistics:
- RPM: 400
- Mass: 12
- GibWound Limit: 3
- GoldValue: 120
- FullAuto: Yes
- ReloadTime: 1400
- Clip Size: 20 Rounds
- Specials: 2 bullets, per shot

- X2,X1 Pistols, Secondary weapons, capable of dual wield. X1 Named after the leader. X1 Pistol found in shields.
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Statistics:
- RPM: 400
- Mass: 4
- GibWound Limit: 4
- GoldValue: 50
- FullAuto: Yes
- ReloadTime: 600
- Clip Size: 10 Rounds
- Specials: Dual Wield

- Needle Cannon, a small gatling cannon, inaccurate at range, not very effective overall.
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Statistics:
- RPM: 800
- Mass: 10
- GibWound Limit: 3
- GoldValue: 95
- FullAuto: Yes
- ReloadTime: 1500
- Clip Size: 50 Rounds
- ActivationDelay: 200
- DeactivationDelay: 200
- Specials: none

- Power Rifle, a rifle with improved accuracy, shoot the neck and up for the best results.
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Statistics:
- RPM: 90
- Mass: 12
- GibWound Limit: 3
- GoldValue: 50
- FullAuto: Yes
- ReloadTime: 1400
- Clip Size: 12 Rounds
- Specials: none

- X2 "Anti-Matter" Mortar, a Artillery weapon suitable for taking out dreadnought and multiple infantry.
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Statistics:
- RPM: 65
- Mass: 30
- GibWound Limit: 4
- GoldValue: 210
- FullAuto: No
- ReloadTime: 3900
- Clip Size: 2 Rounds
- Specials: none

- Ion Sniper, specialized sniper with a focused ion Blast.
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GIF:

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Statistics:
- RPM: 65
- Mass: 16
- GibWound Limit: 4
- GoldValue: 180
- FullAuto: No
- ReloadTime: 2800
- Clip Size: 5 Rounds
- Specials: Headshots ALWAYS kill.

- Energy Minigun, a rapid fire energy blaster, capable of mowing down an army.
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GIF: [outdated]

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Statistics:
- RPM: 600
- Mass: 30
- GibWound limit: 4
- GoldValue: 330
- FullAuto: Yes
- ReloadTime: 4000
- Clip Size: 75 rounds
- Specials: Several Harmless particles are released, confusing the enemy into thinking they are bullets.

- Twin-nade Launcher, Shoots two grenades per round. Explodes with contact to actor, ground in 3 seconds.
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Statistics:
- RPM: 170
- Mass: 24
- GibWound limit: 4
- GoldValue: 180
- FullAuto: Yes
- ReloadTime: 4500
- Clip Size: 3 rounds
- Specials: Double Shot

- X2 "Oblivion" Cannon, A high powered neutronic launcher, launches three neutronic Particles, Chewing through everything to hit the target. Strongest weapon in the X2 Arsenal.
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GIF:

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Statistics:
- RPM: 100
- Mass: 30
- GibWound limit: 10
- GoldValue: 400
- FullAuto: Yes
- ReloadTime: 4000
- Clip Size: 5 rounds
- Specials: Hits units through walls.

- X2 "Nova" Assualt Rifle, A Standard Issue energy Rifle.
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Statistics:
- RPM: 680
- Mass: 14
- GibWound limit: 3
- GoldValue: 65
- FullAuto: Yes
- ReloadTime: 1800
- Clip Size: 35 rounds
- Specials: none

- X2 "Saber"
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Statistics:
- RPM: 5000
- Mass: 5
- GibWound limit: 3
- GoldValue: 10
- FullAuto: Yes
- ReloadTime: Not Defined
- Clip Size: Inifinite rounds
- Specials: Infinite Clip.

- X2 "Warp" Laser Rifle, Strong laser beam which melts through armor.
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Statistics:
- RPM: 5000
- Mass: 20
- GibWound limit: 5
- GoldValue: 225
- FullAuto: Yes
- ReloadTime: 2500
- Clip Size: 200 Rounds
- Specials: None

- X2 "Hyper" Gatling Gun, rapid energy bolt fire. Uses new cylindrical fire technology.
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Statistics:
- RPM: 1350
- Mass: 54
- GibWound limit: 5
- GoldValue: 225
- FullAuto: Yes
- ReloadTime: 4000
- Clip Size: 100 Rounds
- Specials: None

- X2 "Dirt" ShotGun, Cheap and reliable shotgun.
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Statistics:
- RPM: 100
- Mass: 6
- GibWound limit: 2
- GoldValue: 10
- FullAuto: No
- ReloadTime: 1500
- Clip Size: 4 Rounds
- Specials: None


- X2 "Blizzard" , pure epic awesomeness.
Read description:

Code:
Warning: this has been known to have large recoil, make sure your unit is safely Sitting in a magnetizer before doing this.
Also fire in only one direction, and use a wall to block the opposite direction as the shards of ice has been known to rarely kill.
This is a very effective Anti Air weapon.


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Statistics:
- RPM: 4000
- Mass: 50
- GibWound limit: 4
- GoldValue: 500
- FullAuto: Yes
- ReloadTime: 1700
- ClipSize: 5000 Rounds
- Specials: Induces huge wind currents and throws marble sized lumps of ice. (1X2 pixels)

- X2 "Overlord" Auto ShotGun, strong, but has a habit of shooting extremely up or down.
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Statistics:
- RPM: 200
- Mass: 6
- GibWound limit: 3
- GoldValue: 25
- FullAuto: Yes
- ReloadTime: 1500
- Clip Size: 10 Rounds
- Specials: None

- X2 "PitLord" Auto Shotgun, Stronger version of the Overlord, it features a larger magazine and more accuracy.
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Statistics:
- RPM: 200
- Mass: 10
- GibWound limit: 5
- GoldValue: 105
- FullAuto: Yes
- ReloadTime: 1500
- Clip Size: 12 Rounds
- Specials: None

- X2 "Piercer" Cannon, Due to fast velocity, impact kills the enemies that oppose you, if not, the explosion does.
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Statistics:
- RPM: 78
- Mass: 51
- GibWound limit: 5
- GoldValue: 200
- FullAuto: Yes
- ReloadTime: 3800
- Clip Size: 1 Round
- Specials: Shell Explodes

- X2 "Silent" Revolver, Powerful Revolver which releases a small ball of energy, it has a modified Itec Scope, increased accuracy and Silencer.
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GIF:

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Statistics:
- RPM: 200
- Mass: 3
- GibWound limit: 2
- GoldValue: 75
- FullAuto: No
- ReloadTime: 1500
- Clip Size: 11 Rounds
- Specials: None
__________________________________________________________________________________________________
Tools:
- Drill Digger, to dig deep but not wide.
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Statistics:
- RPM: 5000
- Mass: 5
- GibWound limit: 3
- GoldValue: 20
- FullAuto: Yes
- ReloadTime: 1500
- ClipSize: 3000 Rounds
- Specials: digs deep, however cannot dig through concrete, metal etc...

- FlashLight, well to see far far away. (work in progress)
Statistics:
- RPM: 800
- Mass: 2
- GibWound limit: 2
- GoldValue: 10
- FullAuto: Yes
- ReloadTime: UnDefined
- ClipSize: -1 (infinity)
- Specials: no damage
________________________________________________________________________________________________________
Explosives:
-Shredder Bomb, bomb which will render area unenterable and shreads all enemies into pieces
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Statistics:
- Mass: 2
- GoldValue: 50
- LifeTime: 20 secs
- Special: Shreads everything, including terrain. (may lag)
________________________________________________________________________________________________________
Actors:
- Pistolero, a basic soldier. Comes pre-equipped with X1 and X2 Pistols.
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Statistics:
- Head GibWound limit: 2
- Arm GibWound limit: 7
- Leg GibWound limit: 8
- Body GibWound limit : 20
Travel Speeds: Slow: 0.1 Normal: 0.5 Fast: 1.5
- Uses Robot WalkPaths.
- HP: 100
- GoldValue: 100
- Mass 38
- Specials: Comes with Pre Equipped X1 and X2 Pistols. Has a Helmet.
- Helmet GibWound Limit: 6

- Robot Clone, a basic Clone.
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Statistics:
- Head GibWound limit: 2
- Arm GibWound limit: 7
- Leg GibWound limit: 8
- Body GibWound limit : 20
Travel Speeds: Slow: 0.1 Normal: 0.5 Fast: 1.5
- Uses Robot WalkPaths.
- HP: 100
- GoldValue: 80
- Mass 38
-Specials: none

- Drones, Hell Hound, Mole, and Rat
"Hell Hound", A fast drone which sneaks in the grass, its often used for stealth assasination.
"Mole", A drone used in the harvesting in recources, or the demolishing of an enemy bunker. Good for clearing out enemy dug tunnels.
"Rat", A Drone used for infiltrating enemy grounds. Able to dig through vent covers and slip through them providing a path for other drones. Also good at jumping at enemies.
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Statistics:
- Leg GibWound limit: 20
- Body GibWound limit : 20
Travel Speeds: Slow: 2.5 Normal: 3.5 Fast: 5.5
- Uses Drone walkpaths.
- HP: 100
- GoldValue: 50,35,20
- Mass 45
-Specials: Good teamwork, Can climb ladders.

- X2 "Nova" Turret, a great defensive turret, however limited range.
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Statistics:
- Leg GibWound limit: no leg
- Body GibWound limit : 20
Travel Speeds: Slow: 0 Normal: 0 Fast: 0
- Uses no walkpaths.
- HP: 100
- GoldValue: 100
- Mass: 200
- Specials: Uses a modified Nova Rifle
__________________________________________________________________________________________________________
Crafts:
- Express Pod, simple modifed drop Crate with Advanced gravitational Balance.
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Statistics:
- HP: 100
- GibWound limit: 16
- Mass: 480

- X2 "Magna Ship", lighter and more manueverable then than other dropships. Uses a laser eye to observe surroundings.
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GIF:

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Statistics:
- HP: 100
- GibWound Limit: 26
- Door GibWound Limit: 10
- Engine GibWound Limit: 10
- Mass: 1000

- X2 "Frigate", a Battleship, will change the turrets, for now they are placeholders. [commented out]
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Statistics:
- HP: 100
- GibWound Limit: 200
- Mass: 2000

__________________________________________________________________________________________________________
Brains:
- X2 Brain Clone, a simple brain whch has a screen to show emotions, thought, and orders.
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Statistics:
- HP: 100
- Gib Wound Limit: 30
- Mass: 52.75
__________________________________________________________________________________________________________
Bunker Mods:

X2 "Magnetizer"

Well, do you ever get annoyed when your soldier flies out of the bunker because he ducks?
Or when he ducks behind the barrier and he doesn't shoot?
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WELL WORRY NO MORE, X2 Technologies has beaten this, using magnetic beams we pin your dummy soldiers where they are.
Magnetizing iron in blood for "squishies" and magnetizing the metal of robots.
This also serves as a better barrier then any other bunker bit. [except those invincible blocks]

Instructions:
1. set ai to sentry mode.
2. step into the magnetizer.
3. to get out set it to any other setting.

Now here is a gif:
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This is also available through my faction, but i have a feeling people might want it for this only so.....
Yeah. :wink:

Here is the download :/

Attachment:
File comment: UnitDock v 0.1
UnitDock.rte.rar [3.76 KiB]
Downloaded 667 times

__________________________________________________________________________________________________________

Credits:
p3lb0x - i had to stare at his matilda revolver ini script forever till i got Glow Trail right.

Data - Well without him, cc would not exist
AaronLee - Used his dropship Lua turret magic.
Mombasa - Frigate sprite is pretty much a recolour of his "thing"
Me - Made this, Sprites, coding.
Microsoft - LET ME USE MS PAINT.
Azzuki - Glows
adasx10 - Sprites

Current Version:
Attachment:
File comment: Version 1.3, Newest
X2v1.3.rar [3.23 MiB]
Downloaded 2132 times

Old Versions:


Attachments:
File comment: Version 0.5
X2.rar [480.17 KiB]
Downloaded 449 times
File comment: Version 0.6
X2v0.6.rar [1015.88 KiB]
Downloaded 326 times
File comment: Version 0.7
X2v0.7.rar [1.33 MiB]
Downloaded 284 times
File comment: Version 0.8
X2v0.8.rar [1.34 MiB]
Downloaded 363 times
File comment: Version 0.9
X2v0.9.rar [1.4 MiB]
Downloaded 333 times
File comment: Version 1.0
X2v1.rar [1.57 MiB]
Downloaded 288 times
File comment: Version 1.05
X2V1.05.rar [2.18 MiB]
Downloaded 421 times
File comment: Version 1.1
X2v1.1.rar [2.65 MiB]
Downloaded 428 times
File comment: Version 1.2
X2v1.2.rar [2.72 MiB]
Downloaded 701 times

Author:  Hobbesy [ Sat Oct 31, 2009 10:42 pm ]
Post subject:  Re: X2 Technologies

Your mods would be a higher quality over all if you'd simply focus on one of them.

Author:  CrazyMLC [ Sat Oct 31, 2009 10:44 pm ]
Post subject:  Re: X2 Technologies

Why is everything a color gradient?
A note for sprites: symmetrical is usually the best course of action.

Author:  dragonxp [ Sat Oct 31, 2009 10:44 pm ]
Post subject:  Re: X2 Technologies

@ Lambda I agree which is why i holded the bio faction and gold gen.
I need to improve my spriting first thats what initially made me do this.
Since i wouldnt have to A. Make a plant
and B. make a gold lua script yet.

@CrazyMLC thats what my shading is limited to.
Edit: like this?_____

Author:  Hobbesy [ Sat Oct 31, 2009 10:48 pm ]
Post subject:  Re: X2 Technologies

dragonxp wrote:
@ Lambda I agree which is why i holded the bio faction and gold gen.
I need to improve my spriting first thats what initially made me do this.
Since i wouldnt have to A. Make a plant
and B. make a gold lua script yet.

I don't think you're fully grasping what I said. See, your Bio Faction mod would be of much higher quality if you'd work on it and it only. You don't have to finish a mod quickly, as perfection takes time.

Author:  dragonxp [ Sat Oct 31, 2009 10:50 pm ]
Post subject:  Re: X2 Technologies

K i believe what you say is true.
Work on one for a long time, finish it.
Work on next.
Go back to one to add/edit after done next.
Etc..

Author:  Marx047 [ Sat Oct 31, 2009 11:52 pm ]
Post subject:  Re: X2 Technologies

The colour seems kind of strange, but it does have a sort of 'futuristic' look to it. Will download.

Alright; just tested it. The bots are a little too fragile for my likings, but they're still cool. Also, you should think of adding more actors - maybe a few mechs, or maybe that X2 guy you were talking about in the beginning.

Merged double post. -D

Author:  dragonxp [ Sun Nov 01, 2009 12:20 am ]
Post subject:  Re: X2 Technologies

X2 is going to be a brain actor, if it please ur mind.
Also i think i might make a weak version of ion sniper and tun it into a minigun.
Of course, i will still give credit to p3lb0x for his matilda revolver which is my reference in making laser trails.

Author:  TorrentHKU [ Sun Nov 01, 2009 12:24 am ]
Post subject:  Re: X2 Technologies

If at all possible, use PNG instead of JPG for your images. They don't get all commpressed and ugly that way.

Author:  dragonxp [ Sun Nov 01, 2009 12:28 am ]
Post subject:  Re: X2 Technologies

well i didn't know thanks for the heads up.
Cause i know that is you use bmp files they get bad colour.
Well i will put PNG pics in the new updates

Author:  lafe [ Sun Nov 01, 2009 12:35 am ]
Post subject:  Re: X2 Technologies

why is a sniper that can shoot through 5 people needed for the asasinatian? why cant they just bomb him, or use a moarter?

Author:  dragonxp [ Sun Nov 01, 2009 1:01 am ]
Post subject:  Re: X2 Technologies

Lol, oh comeon, sniper assination always cooler and better. Besides, X2 would have made the President building his headquarters.
So bombing it would just destroy it.

Author:  Roon3 [ Sun Nov 01, 2009 1:10 pm ]
Post subject:  Re: X2 Technologies

dragonxp wrote:
Credits:
p3lb0x - i had to stare at his matilda revolver ini script forever till i got Glow Trail right.

Data - Well without him, cc would not exist
Me - Made this, Sprites, coding.
Microsoft - LET ME USE MS PAINT.

Your forgot to credit mommy and daddy for making you, and Allah for making the world. Oh, and Microsoft (Apple if you have a mac) for your operating system.

Author:  lafe [ Sun Nov 01, 2009 1:17 pm ]
Post subject:  Re: X2 Technologies

Roon3 wrote:
Your forgot to credit mommy and daddy for making you, and Allah for making the world. Oh, and Microsoft (Apple if you have a mac) for your PC.


lolz.
siged. nvm, not enough space.

Author:  Metal Meltdown [ Sun Nov 01, 2009 1:25 pm ]
Post subject:  Re: X2 Technologies

Some random guy who no one here knows wrote:
Microsoft (Apple if you have a mac) for your PC.

Microsoft makes PCs?

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