[WIP] Mobile Suit Gundam(Ver. 1.4, Sieg Zeon!)
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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[WIP] Mobile Suit Gundam(Ver. 1.4, Sieg Zeon!)
It's been a (really) long while since I posted a mod, and with the release of GODDAMN Corp and it's giant Zaku II, I thought it is time that I made some human-scaled weapons from the Gundam universe. The sprites aren't that bad, compared to my first mod (G-MI), anyways. All variable-mode weapons can be changed through the 'go to digging AI' button in the pie menu, next to the 'Drop held device' button.Current Roster (scaled down versions): U.C.0079: -36 mm Hyper Bazooka/Offhand -RX-Shield -RX-Beam Rifle -Equipped with Super Napalm Launcher -Beam Spray Gun -Beam Saber (Pink beam) -Machine Gun (Ground Type) -Ground Shield/Stand -Beam Sniper Rifle -18mm Cannon -Ground Missile/Rocket Launcher -Heat Hawk -12mm Zaku Machine gun -Zaku Bazooka -Crackler Grenade U.C.0083: -9 mm Bullpup/Offhand -9 mm MMP-80 Machinegun/Offhand -GP02A's Atomic Bazooka -GP02A's Atomic Shield -GP02A's Beam Saber (Green blade) U.C.0087: -Zeta's Beam Rifle/Saber A.C.195: -Leo's 10.5mm Machinegun C.E. 71: -Beam Rifle (Strike) -Trikeros Shield (Beam Rifle, Saber and Harpoon Modes) C.E 74: -'Palma Fiocina' Palm Beam Cannon A.D 2307: -GN Sword (Rifle Mode) -GN Sword (Sword Mode) -GN Short and Long Blades -GN Dagger -GN Saber -GN Sniper Rifle Actors: -MS-06F Zaku II -RX-78-2 Gundam (White Devil) -RGM-79 GM -RX-79[G] Ground Gundam -GN-001 Exia (Seven Swords) Still to do (open to suggestions for weapons): -Make some A.C.195 Weapons (Buster Rifle, Beam scythe, Dober Gun) -Fix the GN Dagger Hope to do in the (possibly near)future: -Make a Heavyarms-type unit (guns built in, fired via Lua) I'm open to suggestions for more weapons, but actors are unlikley (only the Gundam, maybe a GN-Mobile suit, and maybe the heavyarms). slight variations on those MS (like the GM) are likely. -Version History- 1.0: Initial release. Includes beam saber (green), Atomic bazooka and shield, Gundam Shield and Hyper bazooka. 1.1: Added RX-78, beam rifle (Gundam and Strike), pink beam saber, Machineguns (Ground, bullpup and MMP-80) and the exia's gun. 1.2: Added RGM-79, Ground shield/stand, 180mm cannon, beam spray gun, beam sniper rifle, and the 'Palma Fiocina' palm cannon of the destiny. 1.3: Added the Exia, Super Napalm for the RX-Rifle, GN Sword mode, Zeta Rifle/Saber, GP02A's High output Beam Saber, Trikeros Assault Shield System and the Leo's machinegun. Also added a module icon. 1.4: Added the Zaku II and Ground Gundam. Also added the Ground Missile/Rocket Launcher, Shading on the Beam Sabers, Zaku bazooka, machine gun, heat hawk, crackler grenade, Exia's GN Saber, dagger, long and short blades, and the Dynames' GN Sniper rifle. Also added EFF and Zeon activities, as well as a MMItems.txt for use with the Cortex Command Mod Loader ( viewtopic.php?f=61&t=17454). Just cut and paste MMItems_Gundam.txt into your Cortex Command Mod Loader's folder.1.4.1: Same as ver. 1.4, but with the patched Zeon activities.ini, so it should load properly. Credits: CaveCricket48: Permission to use the Turret stand deployer as a base for the ground shield stand, and the Duel fire mode template for the variable-mode weapons. Zalo: The Zero Grav Trooper's Lua code, for the Exia's float mode. Coalition Missile Launcher: Modified .lua script for the Ground Missile Launcher.
Attachments:
File comment: Ver. 1.3. Added variable-mode weapons, and the Exia.
Gundam.rte.rar [1.44 MiB]
Downloaded 2918 times
File comment: Ver. 1.4.1. Added the Zaku II, Ground Gundam, and their respective weapons. Also added the rest of the Exia's weapons, and a few more. Patched with the fixed Zeon activities.
Gundam.rte.rar [1.59 MiB]
Downloaded 3523 times
Last edited by Point.blank on Fri Aug 20, 2010 12:02 am, edited 6 times in total.
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Sun Oct 18, 2009 6:16 am |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: [Semi-WIP] Mobile Suit Gundam: Harmony of CC (Ver. 1.0)
wrong forum... only working wip are on mod releases
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Sun Oct 18, 2009 9:18 am |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: [Semi-WIP] Mobile Suit Gundam: Harmony of CC (Ver. 1.0)
Woah, those are some blurry sprites you've got there
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Sun Oct 18, 2009 10:48 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: [Semi-WIP] Mobile Suit Gundam: Harmony of CC (Ver. 1.0)
Multiple armor? That's easy. First, make the 'base' head as an attachable (all heads are attachables). Then make the armor part of the head as an attachable. Attach to base head. You can attach another armor to the armor.
Long story short, your base head = null sprite, first 'armor' = 'naked' head, second 'armor' = head armor. Attach first 'armor' to base head, and second 'armor' to armor. Look at how the Coalition have helmets for some ideas.
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Sun Oct 18, 2009 12:17 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: [Semi-WIP] Mobile Suit Gundam: Harmony of CC (Ver. 1.0)
It works, just the actor isn't functional yet... The weapons work (a bit too well). 1nfernal wrote: Woah, those are some blurry sprites you've got there I blame flickr. I had to use the thumbnail, because the actual sprite is a bit too small. carriontrooper wrote: Multiple armor? That's easy. First, make the 'base' head as an attachable (all heads are attachables). Then make the armor part of the head as an attachable. Attach to base head. You can attach another armor to the armor.
Long story short, your base head = null sprite, first 'armor' = 'naked' head, second 'armor' = head armor. Attach first 'armor' to base head, and second 'armor' to armor. Look at how the Coalition have helmets for some ideas. The problem is that I get an error line that says: Code: Could not match property in Gundam.rte/White Devil/Head.ini at Line 1! Which just so happens to be: Code: AddEffect = Attachable I think i'm missing something, but I copied the coalition's helmet code lines, and re-worked them for this, but it doesn't seem to work. I think i'll just finish the sprites before I work on the code.
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Sun Oct 18, 2009 2:29 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: [Semi-WIP] Mobile Suit Gundam: Harmony of CC (Ver. 1.0)
A coalition sized Gundam is just not cool.
Also, the RX-78 didn't have a moveable frame, so I think that by the time the exterior armor came off, most of its internals would be gone, too.
So, uh, yeah...
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Sun Oct 18, 2009 4:30 pm |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: [Semi-WIP] Mobile Suit Gundam: Harmony of CC (Ver. 1.0)
Point.blank wrote: The problem is that I get an error line that says: Code: Could not match property in Gundam.rte/White Devil/Head.ini at Line 1! Which just so happens to be: Code: AddEffect = Attachable I think i'm missing something, but I copied the coalition's helmet code lines, and re-worked them for this, but it doesn't seem to work. I think i'll just finish the sprites before I work on the code. Me thinks you used too much tabs. If there is a tab (large spacing) behind your AddEffect = Attachable then it won't work. Else if there isn't any, well I dunno whats wrong really.
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Sun Oct 18, 2009 4:38 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: [Semi-WIP] Mobile Suit Gundam: Harmony of CC (Ver. 1.0)
Duh just made a more life sized version http://www.datarealms.com/forum/viewtopic.php?f=61&t=16817either way i like how this is a smaller more personal robot i can use. I do think this should be in Mod Making though.
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Sun Oct 18, 2009 5:10 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: [Semi-WIP] Mobile Suit Gundam: Harmony of CC (Ver. 1.0)
Scope0 wrote: Duh just made a more life sized version. Yeah, I know. Something of that size is just too hard to deploy properly, IMO. And, these are down-scaled 10x to allow them to be stored inside a base. The Zaku II is to big to fit almost anywhere but large plains like the grasslands, flat land, and so on. The Fat Sand Rat wrote: A coalition sized Gundam is just not cool. The RX-78 didn't have a moveable frame, so I think that by the time the exterior armor came off, most of its internals would be gone, too. No, it didn't originally have one, but the MG Gundam ver. 2.0 DID, and the sprites and stuff are based on it. And, it makes it look cooler when you think you destroyed it's head, but then OMGANOTHERHEAD! deathbringer wrote: Me thinks you used too much tabs. If there is a tab (large spacing) behind your AddEffect = Attachable then it won't work. Else if there isn't any, well I dunno whats wrong really. Actually, I didn't use any tabs: maybe that's the problem? I didn't realize that syntax was so picky... Also: Progress report. Done the basic sprites, but might make the legs a little longer... All that's left is to code it. I want to use a small attachment for glowing eyes, and maybe a Lua-triggered head vulcan. Anyone know how to do it, or should I just rip code off of some mods I have, and credit said people?
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Sun Oct 18, 2009 9:06 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: [Semi-WIP] Mobile Suit Gundam: Harmony of CC (Ver. 1.0)
If I'm not mistaken, you could 'replace' the head with a gun... in short, look at Whitty's missilehead. It was Whitty's wasn't it?
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Mon Oct 19, 2009 11:42 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: [Semi-WIP] Mobile Suit Gundam: Harmony of CC (Ver. 1.0)
Looking forward to the Gundam actor.
I think porting MS into regular CC actors is 't such a bad idea. 'Real-size' MS in CC is just too hacky to play with.
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Mon Oct 19, 2009 1:42 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: [Semi-WIP] Mobile Suit Gundam: Harmony of CC (Ver. 1.0)
I'd suggest you outline those white sprites. Gives them a more defined shape.
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Mon Oct 19, 2009 5:41 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: [Semi-WIP] Mobile Suit Gundam: Harmony of CC (Ver. 1.0)
Oh, so these are 1/10th scale remote-controlled models, not actual suits. I see.
Yeah, no. Maybe have an attachable camera on the top of the head, since that got destroyed a fair bit in the show.
And the MG RX-78 has a hollow plastic head. The arms and legs have some internal structure, but the head does not.
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Mon Oct 19, 2009 9:45 pm |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: [Semi-WIP] Mobile Suit Gundam: Harmony of CC (Ver. 1.0)
Sweet gundam that takes me waaaaay back down my horrible childhood thanks alot . Anyway: I like what you got going on with the Mobile suit so far but it's size is bothering me. Come-on man it's suppose to be a "GIANT" robot I understand you have to take it down in size to make it work, but atleast make it taller than your average clone. Oh and I feel that the the legs need to be a little thicker. For the volcan: How about a Lua "press this to pew pew" set seriously like push F to fire have the head have some kind of firing animation if possible to simulate muzzle flash(I don't know I'm just say ♥♥♥♥ and hopping it sparks a idea).
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Tue Oct 20, 2009 12:10 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: [Semi-WIP] Mobile Suit Gundam: Harmony of CC (Ver. 1.0)
The Fat Sand Rat wrote: And the MG RX-78 has a hollow plastic head. The arms and legs have some internal structure, but the head does not. If you really want to get down with the settings, the MG is not always accurate. Besides, we have MG 1.0, 1.5, Katoki ver, OYW ver, 2.0 and probably other versions that I missed. Which are you referring to?
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Tue Oct 20, 2009 4:05 pm |
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